I've had a difficult decision to make. Now that I've re-achieved my basic flight skills.
Do I return to my original Sidewinder, held in Solo Mode with all its goodies from when I was playing ED a couple of years ago; or do I delete it, and carry on with my current "beginners" Sidewinder with no goodies, not even an auto-landing module?
As I have only one account I can't have both, or don't think I can.
Besides, my souped-up Sidewinder is out in some far-off galaxy, I don't understand how or what most of the additional goodies are used for, where I bought them, how I earned sufficient credits to pay for them, etc.
So it's probably better if I start again with my new "beginners" Sidewinder and just forget about the souped-up one. Even if I was able to keep both.
One commander in the game can have many ships. But you can only have one commander per paid account. Some people do pay for more than one account (new email address), so they can have one commander exploring the depths and another back in the bubble doing combat, community goals, power play etc. It has crossed my mind to pay for a second account so I can have a go at being a ruthless pirate and assassin - something which is not in Quain's character.
Remember no commander or ship is "held" in Solo Mode. Each time you play you choose whether the session will be Solo, Open or even a private group where a group play together but exclude other human players.
If you continue with your existing commander you will pick up from that location with the "souped-up" Sidewinder, or you could buy another.
When I first came back to Elite May this year (having last played Elite on the ZX Spectrum in 1984 when I was 14), I played a short while to figure things out and then reset my commander and started from the beginning again.
If you use the starting Sidewinder to go out to a nearby Low (risk) Resource Extraction Site in a planets asteroid belt, look for system authority ships shooting at pirates, target a pirate, wait for the authority ships to take down its shield and reduce the hull to 20%, then open fire and get the kill - you get the bounty. Do this for two 20 minute sessions (cash in some bounties at the station after first 20 mins) you should have around 600,000 credits and you can get the Hauler. The other non-combat option is, look at the mission board for Data Courier / sensitive Data Delivery missions. If you can find several going to the same place, accept them all - you can take a maximum of 20 missions at once. Be postman for 2 to 3 hours and you should have the approx 600,000 you need for the Hauler.