In my previous post I took this into consideration and did not say it was instant but that the motivation was similar. I gave the example of plotting your route and letting the autopilot take over and follow same w/o human intervention, so as I suggested you could flute around the house or run to the shop. This could be done for any length of trip, the only caveat you put is interdiction or low fuel where the player would have to intervene. Yes I am still not in favour of same as you described or I previously understood and outlined. This is more for less effort and hassle, yeah just sit back and watch it unfold like a youtube vid.
You are the pilot of your ship and that mechanic is fundamental to the game. If you want to travel to the core or Jacques it should require effort and some commitment otherwise its meaningless. If you think that it's boring then just shrink the Galaxy altogether and be done with it and get rid of the pretence.
Ok no you personally did not say it was instant, but other ney-sayers did and everything has to be clarified because a select few are deliberately jumping to the wrong conclusion in order to shout Ney, ney and thrice ney without justification.
Is the motivation the same? Well no I don't believe so I don't want instant long range jumps anymore than I wanted instant ship transfer and consiquently I voted like 70% of the players not to make it instant. Instant travel would be OP I agree just like instant ship transfer.
After the autopilot is activated the choice is yours what to do imho. Like I said you could watch the scenery, do something on a 2nd screen, read the paper on the toilet or dance round your house naked then moon at the postman for all I care. Personally I'd quite like to watch it in 3rd person and enjoy the beauty of ED whilst planning for my next steps in game or learning a new skill/feature of the game.
It is less effort FOR menial tasks AND imho it has to be earned which is why I suggest it is rank walled behind Elite. Now you bring up an interesting case in the context of Jaques. So should a player be allowed to use an autopilot to travel to Jaques (even if the pilot has to stop to scoop) is the real question here... You know what if that is a problem all FDev have to do is insert some event or situation to cause the autopilot to disengage. What you could do for example is say "the Nav computer requires knowledge of the route before being able to apply the autopilot", so in effect you would have to fly a route once manually before being able to use the autopilot i.e. it would disengage in unknown systems. Surely that appeases that scenario it really isn't hard to find a workable solution.
You've asked questions now allow me to return some.
Q1 : Why should my spaceship in the 32nd century be limited to purely manual flight mechanics?
Q2 : What skill or effort is required of an Elite ranked pilot to plot and travel a set route?
Q3 : How does a Nav computer with simple autopilot give a player any advantage over any other player in ED?
Q4 : If you don't like a feature that has no detrimental impact to you or your gameplay choices why oppose it when it is desired by so many?