General Nerf Frame Shift Drive Interdictor

Wait you are aware that submission and waking is SUPER fast and means you're basically gone before matey can do any significant damage.

You fight the interdiction? You die. Simple as that.

Theres people been playing for 3-5 years, they don't mess about. You are'nt going to beat them in interdictions even if FDev made it 50% easier for the target vessel, beleive me, the same result will ensue.

Go get setup, make some money, get some ships and then do some engineering, you won't survive anyway in the PvP circuit unless you have a ship thats up to the job, and even then you're going to get killed so many times you will have to ask FDev for your PvP scoresheet to find out what the number is, but eventually, after you get the ship and finish your course of gid gud pills PvP is the most rewarding aspect of the game for anyone interested in combat. You gotta work for it though, same as we all did.

It's a minigame. Same level of complexity as using the FSS, you move the reticule where it needs to be. Tell me more about the leet PvPers from the comp scene who achieved mastery of a minigame...

Behind a VPN lagging at 1000 ms.
 
I'm sorry but this video is insufferable. You cant just slap Benny Hill theme on some game footage, accelerate it, and call yourself an influencer. It just wont work. Get some Final Cut tutorials, put a good vignette. You'll get past 100 views eventually.

I'm sorry but we don't see you offering any content?

Maybe dont ridicule peoples efforts when you can't be bothered to put up a superior product whilst acting like you can. You know how that makes you look?

Yeah. Pretty dumb mate.

Sorrynotsorry.
 
what are you doing. It's a minigame. Same level of complexity as using the FSS, you move the reticule where it needs to be. Tell me more about the leet PvPers from the comp scene who achieved mastery of a minigame...

Behind a VPN lagging at 1000 ms.


Its a minigame? So what? What odds does that change exactly? NONE thats what. Zero, zilch, nada.

Being good at something, or indeed having a lot of practice at something you tend to be better than those who only perform the action rarely.

Hence why we know how to deal with attackers instead of whining to make the game easier because ya cant be bothered to learn what they learned. Simples.
 
I'm sorry but we don't see you offering any content?

Maybe dont ridicule peoples efforts when you can't be bothered to put up a superior product whilst acting like you can. You know how that makes you look?

Yeah. Pretty dumb mate.

Sorrynotsorry.

Name calling already? Then proceed to tell everyone to submit / high wake / switch mode while also asking for open only. You're obviously the mastermind here.
 
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Its a minigame? So what? What odds does that change exactly? NONE thats what. Zero, zilch, nada.

Being good at something, or indeed having a lot of practice at something you tend to be better than those who only perform the action rarely.

Hence why we know how to deal with attackers instead of whining to make the game easier because ya cant be bothered to learn what they learned. Simples.

Yeah. Interdiction minigame. High skill ceiling. Those grinders from beta sure got the blue thingy always dead center in the circle. Virtuoses. Cant beat them, submit already.
 
Name calling already? Then proceed to tell everyone to submit / high wake / switch mode while also asking for open only. You're obviously the mastermind here.

I'm not the guy pooping on the efforts of others because the content offends the obvious lack of skill in the interdiction dept'.

As I said, minigame or not, it still requires practice to be effective with, same as anything else.

Hence why some of us can PvP (Because we practice and put in effort). And some of us can't. (Those who spend more time on the forum whining about how they cant beat anyone instead of learning how to)

((OP not inc' as he is a new player and has a lot to pick up, its a hard game and there are good players. Work hard enough you'll get there.))
 
Yeah. Interdiction minigame. High skill ceiling. Those grinders from beta sure got the blue thingy always dead center in the circle. Virtuoses. Cant beat them, submit already.
Your point?

Submitting and waking out works. Either that or avoid the interdiction in the first place (evasive flight or going into solo when travelling to a known high risk system).

Or just impotently complain about gankers on a forum. 🤷‍♂️
 
I'm not the guy pooping on the efforts of others because the content offends the obvious lack of skill in the interdiction dept'.

As I said, minigame or not, it still requires practice to be effective with, same as anything else.

Hence why some of us can PvP (Because we practice and put in effort). And some of us can't. (Those who spend more time on the forum whining about how they cant beat anyone instead of learning how to)

((OP not inc' as he is a new player and has a lot to pick up, its a hard game and there are good players. Work hard enough you'll get there.))

We obviously dont have the same definition of "skill" when all you give as advice is to loose a game on purpose to "win".
 
Your point?

Submitting and waking out works. Either that or avoid the interdiction in the first place (evasive flight or going into solo when travelling to a known high risk system).

Or just impotently complain about gankers on a forum. 🤷‍♂️

My point is in post #9 of that thread. Git gud at reading I guess.
 
Just read the OP and the way they describe a small rebalance in favour of the interdictee in a PvP situation seems like a point well made and a reasonable request. I have plenty of experience of being interdicted and don't bother to fight it because however much experience I have it's not going to be anything like as much as the one doing the interdicting, simply because they have more control over the initiation than I do.

Then I read the replies...


So how about this: My aim is generally to not get interdicted in the first place. If I do I plan for that contingency, but my primary aim is not to beat the interdiction but to avoid it. Perhaps the new player experience could do a training session on that.
 
I think all about interdiction has been said in the thread already. It's a feature so deep and so rich with tactical interaction... We're just dealing with the "submit to enrich your gameplay experience" crowd now. Just dont tell them the interaction they propose is boring.
 
Rather than just 'make interdiction easier to escape', there must be ways to make interdiction more 'interesting' for the attacker. The negligible hull damage is no deterrent:
  • Costs a chunk of SYS to use, dependent on the size of the interdictor module, like boosting
  • Increase the power draw of interdictors, making it more likely that the attacker will have to switch module priorities/disable upon winning
  • Drains WEP continually during the minigame, so you may win a long interdiction vs a skilled defender, but at the cost of empty WEP
  • Adds heat continually to the attacking ship during the minigame
  • Introduce a relationship between the size of the defending and the attacking vessel during the interdiction minigame, so that smaller vessels are more 'slippery' during interdiction, whereas interdicting higher mass vessels takes longer to win the minigame. Larger interdictor modules can compensate for this. Combine with heat/WEP mechanics suggested above.
  • Authority response time is calculated from the start of interdiction, not when the minigame is won. Authorities broadcast comm messages as they approach the scene of the crime
  • Authority response time is calculated from proximity to authority vessels in supercruise, and Shipping Lanes are always actively patrolled
  • Authorities actively respond to an attempted interdiction, even if the target escapes, and will in turn interdict the attacker
  • Create a supercruise POI or 'ping' upon attempted interdiction, allowing bounty hunters/escorts to more easily locate the crime. (This should also be generated by using the FSS, by the way)
 
We obviously dont have the same definition of "skill" when all you give as advice is to loose a game on purpose to "win".

Wait are you actually serious?

Do you seriously expect a brand new pilot to risk thier ship because youre giving atrocious advice simply out of hubris?

OP, if you want advice on anything involving other players, seek out those who actually play with others as thier ingame profession. Ganker, greifer, powerplayer. Most PvP orientated players are happy to give advice if youre not a total wombat.
 
So how about this: My aim is generally to not get interdicted in the first place. If I do I plan for that contingency, but my primary aim is not to beat the interdiction but to avoid it. Perhaps the new player experience could do a training session on that.

Agreed. The most interesting part of a trade CG in open is entering the destination system and having to do a contact scan of all the hollow blips to see how many of them are FdLs/Cutters/Corvettes and doing power orbits of the primary, getting heat sinks ready to deploy while charging HS, and hoping that the 'bug-out' system you selected before jumping is still on its near side.
 
So how about this: My aim is generally to not get interdicted in the first place. If I do I plan for that contingency, but my primary aim is not to beat the interdiction but to avoid it. Perhaps the new player experience could do a training session on that.

This though.

Seriously the elements of the training to do with other players is the most lacking and yet the most integral to survival in open. Seems a bit odd that through all these new player experience updates we've had nothing regarding the subject. Given that players are that much more threatening than NPC's is a base requirement to have such missions.
 
The "guide" shows how to loose the minigame and submit. It's as stupid as it sound. Why not go the extra step, submit and let the other blow you up, so you get 6 Arx? Everyone wins, happy fun times.

The mechanism need you to loose on purpose, it's broken. Period. FDev just need to come up with something tailored to the level of interaction a freeform organic lagfest like supercruise instances could deliver.

I kinda like Interdictions - that aside, there is one thing I disagree with.

Submitting, sounds like you are giving up, letting the enemy win, yielding to them, surrendering.

However, submitting is generally the best way to escape... that makes no sense, surely surrender should be the best way to give in and you know, submit to the enemies demands.
 

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