One of few sensible posts in this thread. Not enough hyperbole and gnashing of teethYes. I think it can definitely be done.
Horizons uses an assortment of pre-generated procgen surface features ("patterns") too, as a calculation shortcut, and some level of pre-generated shapes are basically required to not kill everyone's CPU (as rendering 1:1 scale planets entirely from scratch using only CPU cycles would do). Procgen placed "set pieces" were just used in a much more inconspicuous manner in Horizons. The devs need to use equivalent tricks to those that Horizons employs in order to fool our human eyes/brains into not noticing these recurring shapes and patterns on Odyssey planets as well.
Also the planetary textures, colouring and lighting system when viewed from orbit needs a serious working over to convey more depth and more blended colour transitions under all lighting conditions, including when the planet's surface is lit directly from above.