New ship: Gutamaya Corsair

How hot does the Corsair run with Dirty Drag Drives?
Personally I put Clean Drag Drives on mine and having fun. But got curious about the heat levels of the dirty drives on a corsair.
(I usually use reinforced or drive distribution on my ships but went drag as there is zero reason to get drive distribution on the corsair. And typically install clean drives cause for all my ships it greatly helps with A LOT of heat issues)
 
How hot does the Corsair run with Dirty Drag Drives?
600 m/s unless total weight is over 945 ton, on 7A.

But dirt drag drives + lenghty FSD charging (like when mass-locked) can put ship heat to 100% by like 10 boosts or so. On armoured 5 with monstered.

In other words, the heat dump from drives is noticable, especially boosting adds ton of that heat.

Ship itself does not appear to have any significant heat capacity either, I doubt it got more than 300 units wich is low end.. but alteast heat handling/disspation is better than in courier.
 
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How hot does the Corsair run with Dirty Drag Drives?
Personally I put Clean Drag Drives on mine and having fun. But got curious about the heat levels of the dirty drives on a corsair.
(I usually use reinforced or drive distribution on my ships but went drag as there is zero reason to get drive distribution on the corsair. And typically install clean drives cause for all my ships it greatly helps with A LOT of heat issues)
are you familiar with edsy? corsair has now been added so you can play around with numbers.
i have armoured thermal plant with dirty drags and havent seen any thermal issue anywhere yet. quite the opposite actually.
 
I was not aware that edsy had added the corsair yet.
But from the sound of things I'll still stick to any and all of my ships with clean drives XD
 
New CG, what's unusual is it specifically mentions the Corsair:

1000002884.jpg


source: https://inara.cz/elite/communitygoals/
 
I was not aware that edsy had added the corsair yet.
But from the sound of things I'll still stick to any and all of my ships with clean drives XD
There's whole discussions on that here, and to summarise what I've seen, I'm really not sure it makes a big difference to heat whilst making a significant difference to ship speed. The only times I've ever noticed clean drives being useful is when I'm in combat whilst in the orbital cruise area of a landable planet (rare to never) or if I've got silent running going (almost never).
 
How hot does the Corsair run with Dirty Drag Drives?
Personally I put Clean Drag Drives on mine and having fun. But got curious about the heat levels of the dirty drives on a corsair.
(I usually use reinforced or drive distribution on my ships but went drag as there is zero reason to get drive distribution on the corsair. And typically install clean drives cause for all my ships it greatly helps with A LOT of heat issues)
Clean drives is one of the most useless blueprints in the entire game (alongside lightweight HRPs and suchlike).
Dirty drives is just better in every way. Heat is irrelevant.
 
There's whole discussions on that here, and to summarise what I've seen, I'm really not sure it makes a big difference to heat whilst making a significant difference to ship speed. The only times I've ever noticed clean drives being useful is when I'm in combat whilst in the orbital cruise area of a landable planet (rare to never) or if I've got silent running going (almost never).
clean drives are/were useful in ax. low emission thermal plant with clean thermal drives will let you boost somewhat comfortably in silent running. was especially good around the titan.
as corsair seems to be a decent candidate for ax some people could find them useful even now, though i doubt it. the loss of speed on a heavy hull tank isnt really worth it.
 
If they would increase the max pitch rate (G5 dirty + drag drives) from 43.51 degrees up to say 50 or 52 degrees for pitch, I'd be very happy. I'm not holding my breath.
I know it's odd to reply to your own post, but I need to make a correction. They shouldn't increase the pitch rate up to 52 degrees because that's what my Python MK II can due (fully engineered). However, maybe increase the pitch rate to a max of 45 degrees or 48? Make it a little more agile.

Then again, maybe it's fine and mine is just cursed (and I didn't even get a free frogurt). Seriously, I've had nothing but mishaps... most were user error, because I'm under tremendous stress this week, and every mishap was making things worse. Also my SteelSeries CG app issues for my headset, and VoiceAttack crashes (need to upgrade to VA2) weren't helping.
 
Indeed. If the boffins at Gutamaya decide to tweak the Corsair next week, I’ll be shocked I tell ya, shocked!
With luck they'll be watching going...
Why is it going so slow, design was for a fast ship
That doesn't turn the way we designed it
Mass-Locked by a Courier?
Love that beak, give the designer a bonus...

Then we get advised of an OTA firmware update to sort these minor niggles out...
 
I know it's odd to reply to your own post, but I need to make a correction. They shouldn't increase the pitch rate up to 52 degrees because that's what my Python MK II can due (fully engineered). However, maybe increase the pitch rate to a max of 45 degrees or 48? Make it a little more agile.

Then again, maybe it's fine and mine is just cursed (and I didn't even get a free frogurt). Seriously, I've had nothing but mishaps... most were user error, because I'm under tremendous stress this week, and every mishap was making things worse. Also my SteelSeries CG app issues for my headset, and VoiceAttack crashes (need to upgrade to VA2) weren't helping.
Sorry to hear about the stress... but try and keep a positive spin on things.
For example I can personally attest that my x56 fire trigger is working at least 50% of the time. And the price of a replacement has come down since I last bought one....
(Sigh)
 
Just drives me crazy that my type-8 can out yaw a Corsair by quite a bit. I was thinking that better yaw was going to be standard on the new gen ships but I guess not.

I think that's the main gripe I have, we were spoiled with new ships that were better then the old gen and now this one drops it fly like an old ship and was hyped up by fdev (almost no reason to ever fit 7A thrusters) to seem better. It is what it is, I still enjoy it but for mainly the fact it has SCO capabilities, makes a good python miner replacement.
 
noting that a few people didn't know about the whole minimum/optimal/maximum masss brackets...
this ship is actually good for the community in the sense they might... ya know... THIMKZ O3O

Honestly I think the ship could lose 1 internal size 5 slot... OR powerplant to size 6 (while keeping size 7power dristributor)... OR switch 1 large hardpoint into a medium one.
and with one of those three give it 1 more utility mount.

Odd adjustment list I know. But maybe an idea for the core dynamics ship... when it arrives... 5 utility mounts. not 6, not 4. 5 utility mounts.
(if the corsair is gonna be a "better clipper" will the Core Dynamics ship be a "better gunship"???!!!?!?!??!)
I've been banging on about wanting a Federal Interceptor / Constrictor for ages ... ideally the FAS flight model with better weapons (2xC3, 2xC2, 2xC1 maybe - and not in stupid locations under the back of the hull!) and a C6 internal for decent BiWeaves. Having 5 utility slots would be a great shout for a little 'more' without going OP and, frankly, any argument for that being OP goes out the window when you consider the Python Mk II.
 
Given my Corsair some more attention today. First I tried frags but I must be missing something ... I know people find them very effective but they seemed very mediocre to me. Or should I say, very mediocre in my hands?!

However, I did manage to quantify the two big issues I've been having:
  • Power NPCs with SCBs dragging out the shield stripping stage, even with two C3 Beams
  • Not enough DPS against hull from the C2/C3 MC combo to finish enemies off quickly before the shields recharge
That, combined with the less-stellar-than-expected pitch rate - were what was frustrating me ...

So, I've gone back to my first proposed loadout:
  • 2x C2 Beams (Long Range + Thermal Vent)
  • 1x C2 Railgun (Long Range & High Capacity + Feedback Cascade)
  • 3x C3 Multi-Cannon (Overcharged + Auto-Loader / Corrosive)
This seems much better: the beams can essentially be fired indefinitely with only 3-pips in WEP, which gives a little more in both ENG and SYS to improve handling and shields. Bringing in the railgun to handle SCB usage does require lifting off the triggers to recharge after a couple of salvos but I've gone all-in on Charge Enhanced / Super Conduits so that doesn't take long.

Once the shields are down, those three C3 multis do an excellent job and the Corrosive effect on one means I can even bring the Beams back in for longer range hull damage if they try to run. Also, many thanks to @Rat Catcher for pointing out the spin-up time problem... I've adjusted my tactics to fire earlier than needed and am also sometimes using the beams first against hull until the multis are spinning and this has helped with more consistent DPS.

I also managed to stack some better booster / guardian module combos to get my shields close to 1400MJ (from ~1180MJ previously) which seems to have helped survivability.

Thus far? Well ... today there seems to be backup in most signal sources which has obviously made things easier but I have taken out multiple ships with much less stress than yesterday - including a solo victory against a Deadly Anaconda running SCBs, chaff and a fighter (which got a bit of a free reign on my shields) without dropping below 30% shields which was exactly the kind of situation I was having to run from last night.

So, in summary, I'm enjoying it a lot more. I'm not sure it's my favourite ship (which I has assumed it would be based on the pre-release specs) but if rumours about Gutamaya monitoring performance in the upcoming CG end up with them tweaking the thruster software for a little more agility, who knows ...
 
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