New ship: Gutamaya Corsair

That is quite an advantage over the Corsair, though for it to be a fair comparison, the clipper must be fully loaded.
I played around with it, it starts dropping when the total mass exceeds 632 tons. Which it did after engineering the core modules and then adding 6A shields and two HD boosters, so still not a fully functional ship. I'll play around some more and theorycraft a Clipper like I would build a Corsair to compare.
 
I played around with it, it starts dropping when the total mass exceeds 632 tons. Which it did after engineering the core modules and then adding 6A shields and two HD boosters, so still not a fully functional ship. I'll play around some more and theorycraft a Clipper like I would build a Corsair to compare.
I might just buy a Clipper for science 😂

No flipping way I'm using it for combat with those points though. And, I just prefer medium ships most of the time. This is why I always loved my krait MkII. And that is, in my opinion, the only ship worth comparing the Corsair to, as it's easily closest (you can almost swap all modules, like for like).
 
Just rounding up for ease of conversation. Mine caps out at 595 or so.

At no point have I sat there and thought "wow, this thing is so slow, it needs a buff"

But it might be 600 hard cap or 599. I honestly think it's not important. Because every ship is hard capped. If they weren't, we'd have ships accelerating to untold speeds.

I don't get why this is the conversation we're having in 2025, this was done in 2014 😂

Also, the ship doesn't need more agility or speed. It's good enough exactly as it is.
Good thing we can have our own opinions and agree to disagree, I think I've mentioned it before but Fdev is the one to blame with there description and hype over things said by them, that's why more was expected. Also all the other new gen ships were an improvement over there predecessor in most every way, this one fall behind in that aspect. I couple degrees of pitch will not make the ship OP but will make quite a few people happy.

I went back and watched the announcement and they say about carving though canyons and 7A thrusters making it very fast. I myself wouldn't call this a canyon carver, is it fast yes but very fast, ehhh maybe shrug, opinions vary.

As for the 599/600, it's just like a store pricing something a 5.99 and not 6.00, it's a mental thing and I really do believe if it displayed that one extra m/s I think there would have been less moaning, phycology is a hell of a thing! Does it make a difference, of course not but the mind is a powerful thing!

Anyway, we can discuss till blue in the face, I enjoy mine, it's a nice ship, need an imperial seat for my imperial buns though!
 
I might just buy a Clipper for science 😂

No flipping way I'm using it for combat with those points though. And, I just prefer medium ships most of the time. This is why I always loved my krait MkII. And that is, in my opinion, the only ship worth comparing the Corsair to, as it's easily closest (you can almost swap all modules, like for like).
I am no Clipper expert. I owned one - I think I got one for free at some point? - but never really flew it. So I just tried to click together a multirole like the ones I fly these days (Mandalay) and plan to do (Corsair). Just by clicking around in EDSY, the Corsair floors it in every discipline except speed, pitch and yaw.

Builds are only so-so comparable, because the core modules are so different. Also, weapons are only on the Clipper for mass and comparison. I know that weapon layout doesn't work.

Key points:
  • Clipper mass is 735, Corsair 743
  • Clipper speed in this comparison would be 621
  • Clipper only carries half the cargo
  • Clipper total range is appaling (one reason I avoided it)
  • Armor is kind of comparable, shields are much stronger on the Corsair

At least for my build strategy the Corsair is way superior in almost everything, and the boost speed staying the same at full cargo is interesting. It might have been a mistake to compair it to the Clipper, but what could they do. It's the medium Gutamaya players always wanted, what else is there to compare.

Corsair is already OP.

Clipper
Corsair (this is my planned build)
 
Thanks. So they didn't explicitly say it would be faster.

I love this community and probably wouldn't change it for the world, it's still easily one of the best gaming communities I've ever experienced. By some margin.

But it's still just as bad as it's always been at jumping to conclusions then complaining when that conclusion isn't met.
All I can say is FDevs trailers, and then other streamers (e.g. Buur Pit), all implied this ship would be great for Canyon racing because of it's high speed and agility, comparing it (but not saying it would match) the Courier and iEagle.

It's handling statistics, barring using the hidden vertical thrust, are comparable to a Krait MK II or Python MK 1. Neither known for their "agility." As the Corsair was also compared to the Clipper (said to be a medium version), one would expect a high pitch rate (Clipper's is a very high pitch with massive drift) though they did say the Corsair wasn't drifting.

So I don't think it's fair to blame some of us for overexpecting so much as the marketing information mislead us.

That said, it's low drift, high speed, and high vertical thrust does give agility that other ships don't have. I haven't been able to get and stay on a target's six so often since the old days when npc Python's would bug out and spin in place. So it has some good features.

The default weapon loadout on the stellar is just horrid. I didn't think it would be, considering that it's similar to the Python MK II. The P2's default loadout isn't optimal, but it does work; I used G5 Rapid fire for the pulse lasers and G5 Overcharge for the Multicannons. On the P2, that worked ok... again, not great, but it was useable. I tried doing the same thing on the Corsair initial and ugh... Pulse lasers sent me into massive overheat multiple times, C3 multicannons failed to fire because the target maneuvered out of arc before they spun up, etc.

I'm now having good success with it and it's 3 C3 G5 Efficient Beams (with Thermal Vent). The C2 multicannons... meh. I seem to get better damage from the 3 C3 Beams and two C2 multicannons on my Krait/Python Mk 1 than on the Corsair. So I may end up replacing those with Canons; extra punch and good module destruction for the big ship.

It is a viable combat ship and excellent multirole - it just has a lot of unique features that none of us were expecting. That said, I'll stick with my Python MK 2 (and it's six frags) for the big ship assassination missions.

Anyway, in conclusion... don't blame people for expectations that were set by a misleading ad campaign. Every other early access ship was exactly what we were lead to expect or better. This ship is still very good (though I really would like a few more degrees on pitch), but it's unique features are catching people off guard.
 
The belly C2 hardpoint has a disappointing placement IMHO, they could fix adding a small block below the weapon so that it doesn't hit the ship itself.

It happened to us that even when firing packhounds from side C2 they hit the ship...

I was thinking that would be a great slot for packhounds. If they actually hit the ship when firing then that should be considered a bug and that hardpoint should be moved or otherwise fixed.
 
So far as I know, only small ships that can house the advanced thrusters can achieve this. Maybe there's an outlier that can achieve it with silly outfitting, rendering it useless for anything but speed?

We've been handling ships based on hard limited top speeds, based entirely not on reality, since 2014. If this thing is hard limited, then I can't justify saying it shouldn't be. Because then nothing should be.

And... Balance. Why should a medium ship blow out smaller ships for speed?

It achieves high speed in a heavy load. This is advantageous enough given it's no slouch in any medium ship category, unless you absolutely must have an slf. Which not every medium ship has anyway.

Clipper, Mamba.
 
Anyway, in conclusion... don't blame people for expectations that were set by a misleading ad campaign.
The Corsair being as fast and agile as the Clipper was an out of context fabricated expectation. Frontier didn't say that. Partners didn't say and show that - the partner previews I saw showed the Corsair at 600 max.

Frontier said it was fast. It is. Frontier said it was agile. It is debatable if this is true without context, but if you compare a multirole Krait with a multirole Corsair build, it is pretty much as agile. While carrying twice the cargo. Of course it is compared to the Clipper, because it is the Gutamaya medium the Clipper should be. But all the Clipper brings to the table is speed and agility. Everything else basically sucks compared to the Corsair. Latching onto the (in a comparable multirole build miniscule) speed difference is... I don't know what it is.

As I understand it, the one thing you can't do with the Corsair is minmax it. Because it comes minmaxed stock.
 
Yeh, this is a funny point but I'd allow it in this case if FD explicitly said the Corsair would match it for speed.

If they did, they probably should revise that, allow refunds, or revise the ship because we paid real money for it.

I'm not seeing that they did say this though. Like, how much faster is the clipper? Isn't it OK if it's better at something despite being compared?

Compared doesn't mean "the same".

They said it’s a successor to it and compared it to the clipper. It certainly doesn’t compare to the clipper’s agility, not even close, so maybe that leaves the clipper’s speed? How else do you compare it to something that’s unique to the clipper?
 

A “punch ships in the face” kind of build.

The large and two mediums on top converge beautifully and can hit the same module target easily. The beam is used between volleys to bring the heat down. The multicannons are added to the beam when shields are down so you can pick off small ships that aren’t worth the effort to hit with projectiles.
 
Other have mentioned this, but I believe the gripe (besides the obvious silliness of the hardpoint and the mass lock which should be fixed) is that it’s kind of badly designed.


By that I mean that they put obvious, gamey limits on the ship that are very easy to reach so they just stand out like a sore thumb. Other ships allow for various designs and depending on the design you make you see a different performance and you get a different gameplay. This ship is fake-limited in such a way that the only thing that make sense to do with it is pack it with a heavy build because you don’t get any benefits to building anything light.

Every sensor for example is going to be A rated long range because you get nothing for making it D rated or light weight.

Every hull is going to be heavy duty because you don’t get any extra speed or agility for doing light weight. It’s just really stuck like that.
 
Which large ship surpasses the courier or viper for speed?

Did they say it would match its speed?

What is the maximum clipper speed? With a proper load. Genuine question, I've never flown one.
Not the Viper III, but the Viper IV. The Clipper is (still) the fastest non-small ship in the game with a max boost of 605-ish when fully engineered, and out-corners the Viper IV and everything less nimble than that. FDEV didn't say this would be better per se, they said it would have plenty of speed and agility and be considered the Clipper's successor. We read what we wanted to into that, since we've been wanting the Clipper to be medium all along, to think this would be a power-crept, medium Clipper. It isn't. It almost matches the speed, and corners better than its competitors, but not like its predecessor.

EDIT-- sorry, page of responses I didn't see.
 
They said it’s a successor to it and compared it to the clipper. It certainly doesn’t compare to the clipper’s agility, not even close, so maybe that leaves the clipper’s speed? How else do you compare it to something that’s unique to the clipper?
Sigh... so I rewatched the FU segment.

Source: https://youtu.be/xPzYqVmW3uo?t=397


Some quotes and paraphrases from that section, all from Zac except where noted:
  • "It is a medium multirole ship"
  • "It is a next generation ship [...] and somewhat better [than the other ships]"
  • "The Corsair really is a successor to the Clipper"
  • "definitely superiour to the original Python"
  • "if you really just take what you really like about that original Python, it's basically that but with better firepower, cargo capacity, jump range"
  • "It is the first medium Gutamaya ship"
  • "first medium ship with size 7 thrusters, so pretty speedy, it's pretty fast"
  • "It does inherit that low drift flight model of the Clipper, so even if you don't engineer it it feels like it is on rails"
  • "this looks like a ship I'd like to see hooning through canyons" (Arf)
  • "suitable for all pillars of play"
  • "it is better than the original stock Python" (Arf)

Make of that what you will. I heard it way more compared to the Python than the Clipper except the flight model, which I cannot comment on (edit: Specifically the drift part).
 
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EDSY says 600, so I guess that is the figure people are mostly quoting. Also, does it reach the max speed at the first boost? Most ships don't, do they?
Again with a late reply.
Mine boost 598-599 and weighs in somewhere between 900 and 950 tons (Can't remember exactly). Can't coax it to 600 with a second boost.
 
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The Corsair being as fast and agile as the Clipper was an out of context fabricated expectation. Frontier didn't say that. Partners didn't say and show that - the partner previews I saw showed the Corsair at 600 max.

Frontier said it was fast. It is. Frontier said it was agile. It is debatable if this is true without context, but if you compare a multirole Krait with a multirole Corsair build, it is pretty much as agile. While carrying twice the cargo. Of course it is compared to the Clipper, because it is the Gutamaya medium the Clipper should be. But all the Clipper brings to the table is speed and agility. Everything else basically sucks compared to the Corsair. Latching onto the (in a comparable multirole build miniscule) speed difference is... I don't know what it is.

As I understand it, the one thing you can't do with the Corsair is minmax it. Because it comes minmaxed stock.
Actually, they said it was nearly as fast as the clipper. And honestly, it's speed is fine. I was expecting faster. My point is the agility, where they kept talking about it flying on rails and being great for Canyon running. More below...
They said it’s a successor to it and compared it to the clipper. It certainly doesn’t compare to the clipper’s agility, not even close, so maybe that leaves the clipper’s speed? How else do you compare it to something that’s unique to the clipper?
To continue, this is is the problem. People heard that sales pitch and translated it to the terms were used to for these ships (pitch/roll/top speed). It's pitch rate is .5 degrees better than a Krait MK II. However... that isn't the whole story. This is where the "flight on rails" and vertical thrust come in. Because it has nearly no drift, and that incredible vertical thrust, you can use other tricks to outmaneuver foes. I'm better at getting on an enemies six in this ship than in my Python Mk 2.

So yes it's a good ship, with very different properties than anything we've seen before. So while the ship can live up to most of the hype, you have to know how to get it there... because it flies different.

Also, this is one of the first ships I've seen where the convergence is good and fixed weapon people are happy, but the firing arcs aren't great, so gimballed weapon users are seeing under performance. And some are having issues with missiles from the bottom C2 hitting the hull.

Summation: The ads were misleading, but not dishonest. This ship is very fast (but not as fast as the clipper). It is very maneuverable because of the zero drift, yet the low pitch rate leads people to think it's a brick until they realize how to utilize the vertical thrust and low drift to maximize the corsair's potential. Also, it doesn't help the some streamers - I specifically remember Cmdr Mechan - stating that this ship pitched much better than the Krait MK II. In reality, it does when you factor in using the vertical thrust in your turn. But in pure, standard pitch rate values... half a degree isn't "much better' in anyone's book.

Ok, I think I've said all I need to say on this. I hope they add 2 or 3 degrees to the pitch, but I'll be fine if they don't. I really hope they fix the problem with missiles from the bottom point smacking the ship.
 
FDEV didn't say this would be better per se, they said it would have plenty of speed and agility and be considered the Clipper's successor. We read what we wanted to into that
In addition to that, they said it's the first medium ship with class 7 thrusters. The player may be at fault for expecting logic after all this time, but in our defense FD sometimes provides it.
 
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