New upgrade System - "Your time is valueable"- is a pure grind and waste of everyones time

If you watched the stream of today you saw that they showed off the new system.To make things short.
Forcing us to roll a module 5 times to "complete" rank 1 to progess further to rank 2 is just a waste of time and material as it is waste of time finding all those material.
The materials required to go through 2,3 and 4 to finally roll 5 is such a huge new time sink that you will probably have to spend all your time on RNG jesus in order to aquire the tidious bits for the grades noone wants and uses.
They even adressed it quickly and said thats not a new grind. LIES, Do you even play your own game?.

Solutions to this is

1.) Remove the barrier and let us roll staight to G5 from 0

2.) Remove the utter clutter of different Materials. Create a CLEAR and CONSISTENT way of aquiring Materials.

A sense of pride and accomplishment????

 
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I have to agree. Very dissapointed with Frontier for going ahead with this change, especially after the high majority of the 'Focussed Feedback' on this change was very negative and the player base were clearly against this change.

Sandro Sammarco responded on the livestream saying that it won't actually take too long to upgrade a module from grade 1 to 5. That's not an acceptable response to this, IMO. 'Too long' is a subjective term, what's not too long for Sandy may be far too long for me. It seems like most players are agreeing that it is going to take too long for them, sadly Frontier have chosen to ignore this. :(

Maybe Sandy can do a quick livestream showing us how quick it is to upgrade a module from grade 1 to 5? Without his dev tools and having to collect the actual materials!
 
Grind is in my mind, grind is in my mind, grind is in my mind......

519
 
Agreed. The feedback on this was almost unaminously negative, but honestly it's even worse than we thought because it looks like it's taking 5 to 6 rolls for each rank. I can't fathom why Sandro feels it's not a grind, it very clearly is a huge new grind for all casual engineer users.
 
Agree, I also see no point in having xp with engineers now, when we can't even skip ranks on upgrades... what is that just a pointless counter for progression? [where is it]
 
And more premature whinging by people who want to keep a system that can potentially never yield a "good" result, and has people brag how they did literally thousands of rolls to get something they considered acceptable. Great. Drop it.

Premature? You haven't been around many FDev betas have you?

Also, people who did thousands of G5 rolls are probably not the ones objecting to this change, which was nearly universally panned in the feedback threads.
 
Premature? You haven't been around many FDev betas have you?
All of them. And now that the privilege-checking is out of the way, what's your point? The people who, under the new system, will reliably get very useful results with manageable and predictable effort?

You have seen the system at work for twenty minutes tops, and yet you know exactly how it works out. I commend your clairvoyance and your thorough playtesting of the feature, and your complete and constructive effort to help shape the system to a point where it does what Frontier intends it to do (i.e., not give everyone everything for free in a couple hours but rather "organically" have your ship grow as you go along doing stuff that's not just grinding for engineers) with acceptable effort.
 
I get it what Sandro was trying to say at the stream. Some PvP players probably did more rolls to get that god roll on that weapon than if they had with this new system. Now, they will get a great weapon using less rolls in a more progressive system.
But for those players, including myself, who unlocked lvl 5 engineering and were happy with a couple of G5 rolls, this is going to be a huge grind to upgrade a new ship. Even with the materials broker.
 
And more premature whinging by people who want to keep a system that can potentially never yield a "good" result, and has people brag how they did literally thousands of rolls to get something they considered acceptable. Great. Drop it.


Yep; another whinge thread. Nothing new to see here.


Not sure what you guys have read up as definition of whining. but 1. i do like the new system. 2. its called critizism on the obvious lie of not introducing a new grind and solutions to it.
 
All of them. And now that the privilege-checking is out of the way, what's your point? The people who, under the new system, will reliably get very useful results with manageable and predictable effort?

You have seen the system at work for twenty minutes tops, and yet you know exactly how it works out. I commend your clairvoyance and your thorough playtesting of the feature, and your complete and constructive effort to help shape the system to a point where it does what Frontier intends it to do (i.e., not give everyone everything for free in a couple hours but rather "organically" have your ship grow as you go along doing stuff that's not just grinding for engineers) with acceptable effort.

I think you will find there has been a lot of constructive effort to shape the system in the dedicated feedback forum, backed up by some well-made points and detailed analyses of the new system vs the old. Sadly it has all been ignored.
 
Now instead of just gathering grade 5 mats for new modules, I'll have to gather all the mats to get that module to grade 5, but not just that, it has to be enough mats to get through each grade first... for each module... Much improve, many hype, grind is definitely in my mind. Well, at least it'll be guaranteed perfect rolls by the end of each upgrade path. [money] I'll give it a test before ultimate judgement, but I'm going to stock up on Prep H just in case.
 
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Overall, my first impression is that I prefer (not like) the new engineer system.
However it is more grind in terms of material and probably time.
Under the old system, you reached G5 and then a minimum of 1 roll for each item engineered.
Now is a number, much greater than 1, as you move from G1 through G4 to reach G5 for each item - and then a few more probably to get an equivalent result that 1 roll would have given you. (Substitute Gn, if you do not need G5).
Sandy saying it is less grind I find hard to understand.
Hopefully, I have misunderstood and will be surprised by how wrong I am.
For new players, if you have to have engineers, my first impression is that the new approach looks better (more flexible and guaranteed progress) - but it is still a pain.
 
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Deleted member 110222

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Now instead of just gathering grade 5 mats for new modules, I'll have to gather all the mats to get that module to grade 5, but not just that, it has to be enough mats to get through each grade first... for each module... Much improve, many hype, grind is definitely in my mind. Well, at least it'll be guaranteed perfect rolls by the end of each upgrade path. [money] I'll give it a test before ultimate judgement, but I'm going to stock up on Prep H just in case.

That's why I'm okay. I was sick of RNG saying "no, you get a worse ship because frell you".

Now I can actually work for something I know will be better.
 
If you watched the stream of today you saw that they showed off the new system.To make things short.
Forcing us to roll a module 5 times to "complete" rank 1 to progess further to rank 2 is just a waste of time and material as it is waste of time finding all those material.
The materials required to go through 2,3 and 4 to finally roll 5 is such a huge new time sink that you will probably have to spend all your time on RNG jesus in order to aquire the tidious bits for the grades noone wants and uses.
They even adressed it quickly and said thats not a new grind. LIES, Do you even play your own game?.

Solutions to this is

1.) Remove the barrier and let us roll staight to G5 from 0

2.) Remove the utter clutter of different Materials. Create a CLEAR and CONSISTENT way of aquiring Materials.



Why have G5? Remove G1-4 all together. Better yet, no more randomness. G5 max out with no negative modifiers.
 
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