No Single Player offline Mode then?

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Great minds think alike - I literally just suggested this as well.

I think I've been awake for more than 24 hours (it's... difficult to remember when I got up... it seems like a long time ago...), so if you're thinking like I'm doing right now you should probably get it checked, but thanks anyway. ;)
 
post Kickstarter.

I already posted 8 screenshots of such activity that we have uncovered, people are unearthing more.

But you know, it doesn't need to be like that. FD can simply admit their mistake. refund the small number of Store buyers that ask and move on.

They'll save a lot of face if they do that.
 

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Always online is a part of DRM. I'll ignore your strawman.
Always online, is DRM. If no internet, no way to authenticate legitimacy of game files then no way to play.

DRM can contain an always online restriction, but an online connection requirement does not equal DRM. DRM is, in and of itself a copy protection system. Michael has made is abundantly clear that there are other, legitimate reasons for the lack of offline play. Not for copy protection reasons. I'm sure if the boxed versions weren't going to ship it would have been announced. I'll ignore your logical fallacies now, if it's quite alright.
 
The above quote is from David Braben under the "Risks and Challenges" section of the Kickstarter page. In a nutshell, everything is subject to change. All this bait and switch stuff goes out the window. I looked at what each Kickstarter was promised, and no where did it say "Offline Mode." That was a development goal, not a backer promise. Development goals change as the game evolves. No one can get their money back because they are mad a feature will or won't be in the game.

One of the few voices of reason here.
 
Yeah, pretty much. I would wager a good part of those nerdraging here will still be around when the game launches on the 16th.

If they are not, well... I suspect they will be on the GOG forums reminiscing about the "good old days" when games were offline, bought in boxes and came on discs. :p
 
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well im off to fly have fun all..

i'll leave you all with this thought .oO(At least we're all grateful that ED was not kickstarted and ran by Phill Fish) ;)

see ya all in space maybe !
 
So release a private server with only hardcoded missions, and let the community make more?

An empty offline version with potential for the community to work on is vastly preferable to no offline version at all.

Indeed. And if it takes 6 months or a year to do it I think people would be willing to wait. Unfortunately it seems that the players who want offline are in a minority and it won't make financial sense for Frontier to invest the time and money.
 
EXACTLY! If people are complaining about their internet or lack of, they will most definitely complain when their computer catches fire trying to run a client and server for this game.

Come on really?

I have said this before and I will say it again, even if the current sever infrastructure is emulating 400billion star systems down to the atomic level, (which it obviously isn't), it just isn't that hard to produce a client based version of the server that communicates in the same way to the graphics client without all the bells and whistles.

It's all about tradeoffs and resources available to do it; so many of you are insinuating that it is impossible and I am awaiting for clarification from Michael himself.

It isn't impossible, that's the ugly truth, sure it may have been impossible for the current release date taking into account all the new dynamic features planned for the server infrastructure, but that doesn't mean that a cut down static client based server can't be produced in the future.

It's just so sad too so many people pushing their own agenda's and taking enjoyment in other people's misfortune, (not saying you are personally doing this), but why do so many feel the need to come rushing to FD's defense? They are big boys, let them speak for themselves.
 
To make that happen we'd essentially have to create two games. The servers handle more than just the data, they handle all the key processes for interaction in the game, so trading, mission generation and background simulation to name a few.

The decision wasn't made this week, we've spend a lot of time and effort trying to come up with a way that would allow us to support offline play - however the answer is no we can't.

Michael

So if that's the case then ppl who bought it even in beta that wanted offline should get a refund as there not getting what they paid for.I check all sources and even the main man said offline is an option hence why i bought into it in the first place.
This should have been made clear from the start.
Next thing will prob be a monthly sub of £7.99 i'v lost all my trust in you and the company from here onwards.

I paid £85 inc the expansion,can i apply for a refund as i only wanted it for offline as i know i wont have 24/7 access to the internet within a year from now.
i'v never have been interested in online play from the start.
 
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No I am not, but the people writing this game are and as such it is not beyond the realms of possibility for them to do what they are paid for and what they promised. There are plenty of games out there that have an offline mode and there is no reason this one shouldn't have one as well, albeit eventually when FD pulls finger out.

You can't compare Elite Offline with others. Also, you can't just turn around and say "Hey, you're a programmer! Fix it! lol". It doesn't work that way. And there is a difference between a promise and intent, and that is something that keeps getting blurred on these forums. At no point was anyone promised anything. However, they eluded intent. They are two different things, fundamentally.
 
It's not just the data on the servers, it's the processing of everything that happens in the galaxy - so generating missions, trading, events, exploration - the core of the game.

Michael

I feel there is more to it than you're saying here. It was known beforehand that an offline mode would be static and limited. Doesn't that mean this data could be generated in advance?
 
You'll still get it. It'll still be DRM free and you can install it on multiple machines. You can only use one copy at a time as you'll need to log in.

What's your point?

The Point is that DRM-free meant that you can Install a Game and Play it without an Account or any Need to Login! DRM-FREE
Why should i Play Online? The Openplay sucks! The Missions are static and the Trading is static too. No Background-Simulation.

No sorry, i want my Money back. Right now this is not Elite Dangerous that announced on Kickstarter!
 
The Point is that DRM-free meant that you can Install a Game and Play it without an Account or any Need to Login! DRM-FREE
Why should i Play Online? The Openplay sucks! The Missions are static and the Trading is static too. No Background-Simulation.

No sorry, i want my Money back. Right now this is not Elite Dangerous that announced on Kickstarter!

In fact, it is. It was announced as online only game.
 
EXACTLY! If people are complaining about their internet or lack of, they will most definitely complain when their computer catches fire trying to run a client and server for this game.

Michael and his team should have had the psychic abilities to forsee this issue and immediately correct for it, ignoring the limitations it would place on development! rabblerabblerabblerabblerabble

Having a constant connection is still DRM.

You keep using that word... I do not think it means what you think it means...

Yeah, pretty much. I would wager a good part of those nerdraging here will still be around when the game launching on the 16th.

If they are not, well... I suspect they will be on the GOG forums reminiscing about the "good old days" when games were offline, bought in boxes and came on discs. :p

Yeah, and when the game was released there was no way to fix the bugs or issues, and any future development had to wait for a sequel, and we had to walk uphill, both ways, through the snow, with a boner, just to buy our game... Ah, the good old days...
 
Having a constant connection is still DRM.

DRM can be defined in very broad terms, or very specific terms. FD have indicated you will be able to use your 'character slots' / account as you wish, without control over that use. If you want to let a sibling or a friend use a character slot, it has been indicated that you can do so.

The requirement to be connected is not directly related to any software level protection in that sense. It is a core part of how the game itself functions, this is the case for most MMOs whether they have additional protections or not.

The only relevant issue is the ability to connect and thus use the game, DRM is frankly just a bit of a shibboleth to some. Mostly you'll find that the majority of gamers complain about bad, or conspicuous DRM, and do not complain when it is largely invisible to them. Attempts to protect against piracy have been with us since the floppy disc, it's neither evil nor novel.
 
Having a constant connection is still DRM.

No, it isn't. It's required for the game-play experience the same as many MMORPGs out there. I suppose the constant connection required to Blizzards' servers in World of Warcraft is DRM also, in your eyes?
 
I feel there is more to it than you're saying here. It was known beforehand that an offline mode would be static and limited. Doesn't that mean this data could be generated in advance?

The Server Landscape of E : D is rather complex. You could try to ask Michael about it politely. He has already answered to me one page 115:
As I said it's not simply the data although that is certainly an issue. Remember you don't just have the start point of the galaxy, you have any changes that are applied to it. The decision making processes for gameplay within the galaxy are also cloud based and it's not a simple job to transfer these over. The vision for how the game works has necessitated a much more encompassing online structure than we'd initially thought. We've not just said - let's not do offline. We've investigated the different ways we can do it and the simple answer is that we can't - not without compromising the game we're trying to make.

Michael
 
The Point is that DRM-free meant that you can Install a Game and Play it without an Account or any Need to Login! DRM-FREE
Why should i Play Online? The Openplay sucks! The Missions are static and the Trading is static too. No Background-Simulation.

No sorry, i want my Money back. Right now this is not Elite Dangerous that announced on Kickstarter!


You might want to check out the kickstarter page again, then check the definition of DRM.
 
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