"Solo offline mode enables mods and hacks."
That's what i agree with.
It can happen online as well, maybe not as easily, sure, I can concede that, but lets not pretend this is purely an offline issue.
"Solo offline mode enables mods and hacks."
That's what i agree with.
You're not the only one tired of this thread. 425 pages to moan about a decision that's already been taken is just ridiculous. We're supposed to be adults. There will be no offline mode so just deal with it. I hope a moderator closes this thread soon and stop people making more.
You have no clue what you are talking about. Of course you can run a single instance on your computer with 30 NPCs around you fighting them. But i am talking about the WHOLE universe!!! Millions of NPCs, millions of markets, millions of events ...
You're not the only one tired of this thread. 425 pages to moan about a decision that's already been taken is just ridiculous. We're supposed to be adults. There will be no offline mode so just deal with it. I hope a moderator closes this thread soon and stop people making more.
You have no clue what you are talking about. Of course you can run a single instance on your computer with 30 NPCs around you fighting them. But i am talking about the WHOLE universe!!! Millions of NPCs, millions of markets, millions of events ...
I actually forked out £50 for the beta on Friday, same day as this news broke but before. Even though I've had a lot of fun over the weekend playing this excellent game, I must admit I feel a bit shafted, because one of the main reasons I wanted to get this game is that I travel a whole lot, and I love playing this type of game e.g. on intercontinental flights, and in hotels where there is no or bad broadband (happens more than you'd think).
Anyway, I have to say, I love the game so far, all the detractors of the beta in general I think are shooting way over the target, this can still get great reviews if a few minor bugs are fixed, BUT BUT BUT....
IT CAN'T BE THAT HARD TO DO AN OFFLINE MODE WITH A STATIC GALAXY.
It just can't, period. It doesn't need to be in sync with the server version.
My feeling/fear here is that this is all more about DRM and ensuring that nobody can play without an online verified account, and that nobody can make clone servers based on the code in the offline client.
Well, Surprise Surprise, that's still gonna happen. But the legit players are going to suffer from this.
I sincerely hope that this decision is reversed, and that a fully offline mode is added in an upcoming patch.
-/Descore
Something a friend said to me this afternoon. "Do you think Elite Dangerous would have made the kickstart target if it was plainly said that the game was online only at that time?" A question I found very interesting indeed, especially as we at times thought it was touch and go if we'd make it at all.
He didn't say that.Yeaaaah, it will totally bankrupt FD.
Sorry, can't say that with straight face.
Why would anyone need to run millions of systems on their PC simultaneously? Michael Brookes already has said it's possible to run Elite Dangerous offline on a single PC, but that Frontier didn't have the time and resources to develop an 2nd build of the game.
Only if you buy the flipping market data. The game has all 400 billion star systems accessible with varying levels of details. THAT IS WHAT THE ONLINE PORTION BRINGS.
People, please!
You simply can not simulate everything they are doing now on their servers (in the cloud) on your computer.
So the only solution would be to reduce the complexity of the offline-version.
But then you might have 2 splitted game-experiences resulting in the possibility that - as Adept was already saying - precious content of the offline-version would become leaked. There is no way you can protect this from happening in an offline-version.
AND I DON'T WANT TO SEE YOUTUBE VIDEOS REVEALING ALL SECRETS OF ED WITHIN 2-3 WEEKS AFTER RELEASE!!!
PERIOD!
You're not the only one tired of this thread. 425 pages to moan about a decision that's already been taken is just ridiculous. We're supposed to be adults. There will be no offline mode so just deal with it. I hope a moderator closes this thread soon and stop people making more.
So has FD formally apologized to all it's backers/customers who can no longer play the game they backed/purchased for all the reasons stated in this threadnaught? I havent seen any developments on that front anywhere, (maybe i missed it?) and while a letter of apology wont change the scrapped offline situation it will at least calm the anger and frustration of the gaming/Elite fans at large.
Cheers.
The problem with this here is not the number of star systems or anything like that, but the fact that "solo" in "online solo" is in fact (and indeed) - indirectly forced multiplayer. Let me elaborate:
The game could be called online solo if every solo player was assigned his/hers instance of the universe and played in it - solo, without influence of other players (no matter how direct and/or remote/indirect). However, as it stands now, other players (through their actions in their solo and/or multiplayer universes), inadvertently influence game content of absolutely every player playing ED (be it multiplayer, private or solo).
I am one of the KickStarter backers and I must say that I find this quite disappointing. Sorry if it seems homophobic or anti-social, or whatever. But, when I want to do multiplayer or MMO, I do that. On the other hand, when I want to play the game on my own, in my time, on my terms, and at the pace I want and have set myself, I want to be able to do - just that! I don't want other living people having absolutely anything to do with my game in that case. I don't want them to influence it in any shape or form (be it directly or indirectly). It is MY game, and it is I who should decide whether and when I want others to have any effect on it (however small or indirect). Algorithms and procedural generation in such games are OK, as I yet have to stumble upon a griefing, powerplaying, y and rude programming code that runs 24/7, no matter whether my computer is on or not.
Also, as many people have pointed out here, I can still play (and am playing on an on and off basis) the good ole' Elite/Frontier games. The fact that they are offline means that I will be able to do that when/if I get to live to get to my retirement. ED? No such guarantee as it's partially stored in the oh-so-ever-changing Internet cloud.
He didn't say that.
Laughing at your own joke?
Apart from the no-DRM thing.
And the 25 ships at launch.
And half the DDA topics.
And 9 months past the original estimate.
But yeah. Outstanding indeed.
People, please!
You simply can not simulate everything they are doing now on their servers (in the cloud) on your computer.
So the only solution would be to reduce the complexity of the offline-version.
But then you might have 2 splitted game-experiences resulting in the possibility that - as Adept was already saying - precious content of the offline-version would become leaked. There is no way you can protect this from happening in an offline-version.
AND I DON'T WANT TO SEE YOUTUBE VIDEOS REVEALING ALL SECRETS OF ED WITHIN 2-3 WEEKS AFTER RELEASE!!!
PERIOD!
People, please!
You simply can not simulate everything they are doing now on their servers (in the cloud) on your computer.
So the only solution would be to reduce the complexity of the offline-version.
But then you might have 2 splitted game-experiences resulting in the possibility that - as Adept was already saying - precious content of the offline-version would become leaked. There is no way you can protect this from happening in an offline-version.
AND I DON'T WANT TO SEE YOUTUBE VIDEOS REVEALING ALL SECRETS OF ED WITHIN 2-3 WEEKS AFTER RELEASE!!!
PERIOD!
homophobic