NO2O! The Definitive List of 1.7/2.2-Compatible HUD Colour/Color Configs (please add yours!)

Once you edit one config file is that where it stops or do you carry on editing all the game files you can. All those game files that are client based but still impact this multiplayer game. Fdev cant enforce any policing of game files while they allow config files to be edited.

Call me old fashioned but I dont edit config files, use scripts or mods or any other program while player Elite Dangerous other than teamspeak and thats only because the ingame comms doesnt support more than 4 CMDRs which is a little bit of a problem when you in a 200+ group.

Totally agree about Teamspeak, yeah. Mass comms like that is a nightmare in most situations!

Regarding your other points, I think you've been a bit broad with those strokes and the slippery slope argument is a bit of a red herring. I'll offer my take on it for your consideration...

Once you edit one config file is that where it stops or do you carry on editing all the game files you can.

This is the slippery slope argument, and I don't buy it. It usually ends with someone saying "won't someone think of the children?" :D I mean, I don't buy the idea that the average user, who is capable of editing a text file, is going to go on to mess with the rest of the game. Of course there are people who do tinker with other game files, and in many cases that's a really good thing, which the developers themselves (id, Valve, Epic Games, etc.) very often encourage. I learned so much by tinkering with games like Quake and Half-Life as a kid. That's one of the things that turned me onto 3D modeling and programming, which I still do to this day. But that comes with the inclination to do so in the first place, whatever the reason might be.

All those game files that are client based but still impact this multiplayer game. Fdev cant enforce any policing of game files while they allow config files to be edited.

The files themselves reside in completely different scopes. The core data files are encoded in a rather impractical format (.ovl maybe?) that requires some work to unpack. Contrast that to something like Quake 3's .pk3 files, which are basically zip files with a different extension (e.g. you can open them directly in Windows Explorer as of Windows XP). I'll call that "data space", which means that nothing's directly editable with a text editor. You're looking at a hex editor. The configuration files, on the other hand, are located in what I'll call "user space", e.g. in structured folders within the game's folder structure. The user can see them, and get to them by simply navigating into the folder. They're in plain text, in XML - a format specifically designed to be intuitive to understand and edit. And, unless they're particularly sloppy programmers, some level of data validation will performed by the game when the file is read. In fact, the last patch had a specific mention that they've made the game more robust when it has an invalid/badly edited config file.

Multiplayer games have been doing file validation in some form or another for well over a decade. Being able to enforce consistency/exemption on specific files has always been part of that. Typically that'll be a checksum validation, but there may be further steps involved. Correct me if I'm wrong here, but the ED game launcher does exactly that every time you open it - that's part of how it checks for updates. It downloads any files that are new or don't match the template on the server, thus meaning you only download what you need when there's a game update, rather than the entire game. Obviously it's not a flawless system, but it's by no means easy to fool either.

Moreover, in this specific case, we're talking about graphics configuration files. I'm sure there are a few examples, but I'm pressed to think of a case where editing the graphics configuration will give you any advantage/exploit over another player in this game, beyond maybe low frame rates causing lag :D

When the HUD modification was originally discovered, one would have to re-edit the config file every time the game updated (for reasons explained above), but the lovely devs very kindly added an extra file - the GraphicsConfigurationOverride.xml file, which remains untouched by the updater. Again, correct me if I'm wrong here, but that was a specific nod to all the CMDRs who were changing their colour schemes.

Call me old fashioned but I dont edit config files, use scripts or mods or any other program while player Elite Dangerous

Finally, and forgive me if this seems like pedantry, but the old fashioned way would involve editing config files. It was mandatory with some games. I'm thinking back to the DOS era here. I guess you meant in the sense that you just play it as it comes. Like I said in my last post, that's totally understandable. I just thought your reasons were a little heavy handed. Here's to hoping that we get the options sooner than later. [up]

The most valid reason not to tinker that I can think of is user error. I've been thinking that the thread could do with another update to spotlight alternative ways to change the HUD colours without editing the files. drkaii's EDProfiler is a perfect example of that. More to follow...

TL;DR version: get your secretary droid to summarise it for you. :p :D
 
Once you edit one config file is that where it stops or do you carry on editing all the game files you can. All those game files that are client based but still impact this multiplayer game. Fdev cant enforce any policing of game files while they allow config files to be edited.

Call me old fashioned but I dont edit config files, use scripts or mods or any other program while player Elite Dangerous other than teamspeak and thats only because the ingame comms doesnt support more than 4 CMDRs which is a little bit of a problem when you in a 200+ group.

Frontier have explicitly stated that editing the GUI colours is permissible. As far as I know, there aren't any exposed files that can be edited to achieve any kind of advantages in the multiplayer. Only graphics files and the like.
 
The most valid reason not to tinker that I can think of is user error. I've been thinking that the thread could do with another update to spotlight alternative ways to change the HUD colours without editing the files. drkaii's EDProfiler is a perfect example of that. More to follow...
:p :D

There is only one thing wrong with presumably excellent bit of code and that is it works on the wrong platform.:)

Well more accurately it doesn't work on the right platform.


​Macs forever.
 

Still haven't spread enough rep around :D

There is only one thing wrong with presumably excellent bit of code and that is it works on the wrong platform.:)

Well more accurately it doesn't work on the right platform.


​Macs forever.

I feel ya. It did occur to me that there's no info on changing the configs on the Mac side in this thread. Surely the file must be there, maybe in ~/Library/Application Support ? Don't have it installed anymore or I'd check, but my guess would be:

~/Library/Application Support/Frontier Developments/Elite Dangerous/Options/Graphics (that's Frontier Developments without the _ underscore)

If you could find the GraphicsConfigurationOverride.xml file, I could add the info to the thread...
 
Still haven't spread enough rep around :D



I feel ya. It did occur to me that there's no info on changing the configs on the Mac side in this thread. Surely the file must be there, maybe in ~/Library/Application Support ? Don't have it installed anymore or I'd check, but my guess would be:

~/Library/Application Support/Frontier Developments/Elite Dangerous/Options/Graphics (that's Frontier Developments without the _ underscore)

If you could find the GraphicsConfigurationOverride.xml file, I could add the info to the thread...

It is in here,

~/Library/Application Support/Frontier Developments/Elite Dangerous/Options/Graphics/

Edit the file GraphicsConfigurationOverride.xml

there are a couple of threads from late last year early this year in the ED Mac forum, an inforum search on Hud color finds them.

But no handy app/software to automate it.

 
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It is in here,

~/Library/Application Support/Frontier Developments/Elite Dangerous/Options/Graphics/
Edit the file GraphicsConfigurationOverride.xml

there are a couple of threads from late last year early this year in the ED Mac forum, an inforum search on Hud color finds them.

But no handy app/software to automate it.

Ahh, I see the predicament. I noticed Bannok was developing a Mac GUI-based app for tracking CMDR log data. Perhaps they'd be a good one to speak to about a utility? I don't really know of anyone else around here, unless drkaii can compile a Mono version of EDProfiler? :D

Cheers for the info about the directory path though. I'll include it in the next update [up]
 
Hi there!
I have a red setup which you might be interested in:
http://imgur.com/a/vxnOT
Red
"Hudson Red" Contributed by CMDR Felix Jefferson

Friendlies: Dark Green
Hostiles: Dark Red

Notes: In order to see this color properly you need to turn your HUD brightness down to the first bar or lower in your right panel. Also,
sometimes when moused/highlighted on a option in a menu the colors can blend and make it hard to read. (Just deselect the option to read it)
http://arkku.com/elite/hud_editor/#theme_2_0_0_0_0.3_0_0_1.1_2
<MatrixRed> 2, 0, 0 </MatrixRed>
<MatrixGreen> 0, .30, 0 </MatrixGreen>
<MatrixBlue> 0, 1.1, 2 </MatrixBlue>
 
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Graphics Config Overide
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig />
<!--
Light Blue / Red
Contributed by MadDogMurdock


Friendlies: Lime
Hostiles: Light Blue


Notes: Oversaturated Red, vibrant NPC pictures
-->
<MatrixRed> 0.35, 0.5, 1.75 </MatrixRed>
<MatrixGreen> -0.5, 2, -1.25 </MatrixGreen>
<MatrixBlue> 1.75, -1, -0.4 </MatrixBlue>

However when I click onit now, it is blank. This is what is there if I edit it with notepad.
 
This the format you need, replacing the values to your chosen scheme.

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 1, 0, 0 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 0, 0, 1 </MatrixBlue>

</Default>
</GUIColour>
</GraphicsConfig>

*Note* I have always done mine the the main config file, did not know you can use the override file.
 
Gold/White

Sadly no engineer pictures are displayed


Code:
<MatrixRed> 0.26, 0.11, 0 </MatrixRed>
<MatrixGreen> 1, 1, 1 </MatrixGreen>
<MatrixBlue> 1, 1, 1 </MatrixBlue>

D280AUU.jpg

EX6KB4c.jpg
 
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So much time passed and they still didn't find a coffee break to make this comfortable, ingame and not messing up pictures. Speaks volumes about attention of detail. I know, there are only 2 interns and one burned out dev working on elite dangerous, but still.
 
One other consideration is how any of these GUI's look when descending onto a planet. It's murder sometimes to make out the lat/long coordinates and TBH, the only HUD I have found that sort of works everywhere is the standard orange. Most of the beige/mocha settings (which are my favourites) just blend with the surface. I've asked FD to consider a black shadow, even a single pixel around the characters would help immensely. Probably a bigger job than it looks.

Are there any that have good contrast on planets?
 
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Hi there!...

Cheers for this one matey and apologies for missing it! Added. [up]


Cheers for providing technical assistance for Wookie :D


This one raises a question about how to include variants in the list if they're very similar. Maybe just including them in the notes as alternatives. Cheers for adding though!

Gold/White

Sadly no engineer pictures are displayed

What a shame! It's a nice config otherwise!

So much time passed and they still didn't find a coffee break to make this comfortable, ingame and not messing up pictures. Speaks volumes about attention of detail. I know, there are only 2 interns and one burned out dev working on elite dangerous, but still.

Awww be nice :D

Are there any that have good contrast on planets?

Blues and greens work best in my experience...
 
I tried modding my HUD colors, but it seems no matter what scheme you use, you wind up losing certain important color-coding. For example, hostile ships will no longer appear red, and often are the same color as non-hostile ships. Because ED isn't actually designed to allow changes to the HUD colors, all of these schemes are compromises at best. I really don't see the point, although it is clear that many do it anyway. It's a mystery! ;)
 
I tried modding my HUD colors, but it seems no matter what scheme you use, you wind up losing certain important color-coding. For example, hostile ships will no longer appear red, and often are the same color as non-hostile ships.

Yeah that's definitely an issue with some schemes. That was one of the reasons for adding the info up front to the list items.

Because ED isn't actually designed to allow changes to the HUD colors, all of these schemes are compromises at best. I really don't see the point, although it is clear that many do it anyway. It's a mystery! ;)

Well, technically, ED is designed to allow changes to the HUD colours, otherwise the workaround wouldn't be there. The actual implementation is pretty basic and hence the compromises in using it. From the original comments in the graphics config it looks like the intention was to provide basic support for high/low contrast and maybe CVD correction, or at least test if it would be possible.

Otherwise, not sure why it's such a mystery to you that some people prefer other colours to the default orange. The entire game experience is so different. Personally I get much more enjoyment from the game with blue than orange. Though, granted, it's a mystery to me that so many people struggle with having to deal with an alternative to red/green on the radar.
 
I would pay real money in the store for an intelligent HUD colour changing addon. Orange could be a slightly psychotic colour if stared at for too long.
Think about the children, why won't anyone think about the children !

Flimley.
 
I would share mine but unfortunately all portaits are black for me except for powerplay. Seems like some software damage and I am too lazy to repair it. I just wait for the next patch to do that for me hehe. Would sahre my 10+ HUD colours then :p
 
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