Noob Questions and Confusion

first day after the tick it went from pending to active and showed close defeat. after todays tick having done CZ work, it now shows a draw and the news report talks of 1 day of dominating the war. So its like i started 0-1 at the start, after the end of day 1 i am now 1-1.
 
first day after the tick it went from pending to active and showed close defeat. after todays tick having done CZ work, it now shows a draw and the news report talks of 1 day of dominating the war. So its like i started 0-1 at the start, after the end of day 1 i am now 1-1.

I read back through the generated journals .... and after a bit of digging identified i had missed a day somehow of not visiting the system in question, on the day that the CW became active. The first entry i had was for the following day, where it says that the opposition was 0-1 ahead.
Thank the gods for the journals.
 
I just want to let everyone know that I won the war and succeeded in flipping the system! My next goal is to run the old regime right out of town. I'm not interested in expanding the owners of the system to other worlds, so instead I've already picked out the next system to "liberate" from an invading faction.

I'm guessing there's no easy way to run out the PowerPlay kingpin in this system, seeing it's not a control system. PP is an entirely different bag of worms, but I have discovered it does affect BGS.
 
I just want to let everyone know that I won the war and succeeded in flipping the system! My next goal is to run the old regime right out of town. I'm not interested in expanding the owners of the system to other worlds, so instead I've already picked out the next system to "liberate" from an invading faction.
Are the old owners foreign or domestic? If they're domestic, you can't retreat them
 
I just want to let everyone know that I won the war and succeeded in flipping the system! My next goal is to run the old regime right out of town. I'm not interested in expanding the owners of the system to other worlds, so instead I've already picked out the next system to "liberate" from an invading faction.

I'm guessing there's no easy way to run out the PowerPlay kingpin in this system, seeing it's not a control system. PP is an entirely different bag of worms, but I have discovered it does affect BGS.
First of all, well done. Flipping systems and playing the BGS game is more fun then I ever imagined and adds another layer to a game where you have to set your own goals to truly enjoy it.

Messing wit a PP faction is not recommend if their control system is blue (FORTIFICATION BONUS APPLIED) except if you push a faction favorable to them. If not you`ll wake a sleeping giant and may suffer the consequences.
 
I'm starting to think like a BGSer, so am I right to want to avoid trading with a system right next door to mine? My assumption is that if I raise the "guy next door" up to 75% influence, he'll get cocky and start looking to make a move into my system. Trading a bit further away seems wiser.
 
Oh no, I think somebody is fighting back! My faction's influence dropped during the last tick, despite all the trading I did, and the "enemy" faction's influence has gone up. I'm also under pirate attack, which I believe can only be triggered by players, correct?

I'm going to run some high INF missions just to see what happens, but if there is organized resistance (wouldn't surprise me considering how wide-spread the enemy faction is), I'll probably pull up tent stakes and move elsewhere. I picked this system because it felt like a good system to experiment in, and it served that purpose wonderfully. It's a bit inconvenient of a system to call home, so win or lose, I'm eager to look for a place a bit more appealing. I also want to mix a little PP into my next conquest if possible.

One last question on this specific system - what happens if the enemy matches my faction's INF in another day or two? Surely we can't have another war right after the first one ended.
 
I just want to let everyone know that I won the war and succeeded in flipping the system! My next goal is to run the old regime right out of town. I'm not interested in expanding the owners of the system to other worlds, so instead I've already picked out the next system to "liberate" from an invading faction.

I'm guessing there's no easy way to run out the PowerPlay kingpin in this system, seeing it's not a control system. PP is an entirely different bag of worms, but I have discovered it does affect BGS.
Awesome , Congratulations!
 
So can a faction earn influence in one system by gaining it from another system? In other words, is influence shared in any way, or does someone have to be actively working in this system to affect influence?
 
Oh no, I think somebody is fighting back! My faction's influence dropped during the last tick, despite all the trading I did, and the "enemy" faction's influence has gone up. I'm also under pirate attack, which I believe can only be triggered by players, correct?
Player attack isn't specifically triggered by players, in terms of players coming in and saying "I'm going to cause pirate attack now!"... though general player activity is though to contribute. Also note the lead-in time for Pirate Attack is long (paging @Ian Doncaster ...) so it would've been started pending a while back.

Also note, the higher your inf is, the harder it is to keep that inf up. If you're unopposed (which, based on the observations you've posted here, I don't believe to be the case) it's not a big problem... but if you have a small amount of effort put towards very low inf factions, it can be highly detrimental to the upper factions.
One last question on this specific system - what happens if the enemy matches my faction's INF in another day or two? Surely we can't have another war right after the first one ended.
Yup, you'll go to war. There's only a day of cooldown between wars.
 
So can a faction earn influence in one system by gaining it from another system? In other words, is influence shared in any way, or does someone have to be actively working in this system to affect influence?
Nope. Each system is it's own, err, system, of influence.

FWIW, "Influence" is a measure of how many of the population support that faction, so 70% influence in a 100,000 pop system literally means 70,000 people support that faction.

So, sharing influence between systems doesn't make sense.... it would be akin to importing supporters and, i dunno, disappearing detractors?
 
While the influence is not shared across the systems, having dominance in some other system is benefical beacause it gives you an easy access to bounties that you can then cash in the system where you actually want the increase.
 
making my way through your Q's adding some additional color commentary...

I just noticed that USS (like HGEs) are labeled by faction! Like Jane said, once you take the pill, you start to see things... So what does this mean? If I harvest mats from a USS owned by my faction (I assume the wreckage is one of their ships), does this somehow affect the BGS?
this becomes more useful for black box missions. some missions are the acquisition of illegal black boxes, and removing a black box from the jurisdiction of a faction will have a negative influence impact on that faction. you can determine which faction in system will take the hit by either the label designation or the area of influence the USS is located in (the specification on your lower left HUD which indicates if you are near a star or in the shipping lane).

This is my one worry, that a war will bring players to my system that would otherwise ignore it. Well I guess we will just have to wait and see. What happens if my faction loses the war? Is it a huge setback?

then be the salesmen. consider for a moment that passers by have no skin in the game, convince them their skills at killing would be best served helping your faction achieve victory. there's nothing liking a sudden infusion of cheap mercenaries to tip the scale of battle. it worked for the vikings.
 
Yup, you'll go to war. There's only a day of cooldown between wars.

i haven't tried since the recent changes as i've been working on a combat build so i've been spending more time in CZ's, but does the stacking influence pre conflict still have the same effect or is influence now locked and determined only by CZ activity?
 
i haven't tried since the recent changes as i've been working on a combat build so i've been spending more time in CZ's, but does the stacking influence pre conflict still have the same effect or is influence now locked and determined only by CZ activity?
Influence is locked has nothing to do with winning a war now, and all about the activities you do in a war, in a best-of-seven-ticks style event.

It's not just CZ activity now though. The following activities are all but proven (to varying degrees) to affect the outcome of a war.
  • Handing in bonds
  • Resolving CZs
  • Missions
  • Scenarios
EDIT: The varying degrees to which these impact are speculated on, but not known.
 
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Player attack isn't specifically triggered by players, in terms of players coming in and saying "I'm going to cause pirate attack now!"... though general player activity is though to contribute. Also note the lead-in time for Pirate Attack is long (paging @Ian Doncaster ...) so it would've been started pending a while back.
So far as I can tell, any activity at all carried out for a faction has a chance to trigger Pirate Attack - the more intense the activity, the more likely - but the state has a 14-day invisible pending period, so the things which caused it don't have an obvious relationship with its appearance.

Looking at the start date of this thread, now is probably the right time for it. It's mostly harmless as a state, but if you've taken a station it'll boost the prices for lots of core-mined goods which will help attract players temporarily (it lasts three days) who might e.g. also run missions or similar on the way out. You'll probably need to work a little more to counter that random activity, but it shouldn't be a major problem.
 
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