Oculus Rift Community Request List

Here is one unified thread aimed at collecting the community requests for improvements to the Oculus Rift experience. I'll update it with suggestions you post here, so long as they are not too unrealistic, niche or unpopular.

Performance optimisations
-Adaptive quality settings to prioritise frame rates that changes settings in situ (with VR focus)
-General fps optimisations - good start on this in 1.3
-Separate controls for cockpit and environment shadows (as cockpit shadows hit the Rift far more)
-Direct mode support
-Triple buffer (as VSync is forced for ED)
-Adaptive VSync

Legibility and UI improvements
-Hold key to zoom in i.e. decrease FOV temporarily (like "putting on binoculars") so we can read the banner panels in the maps, for example
-Or the ability to increase font sizes
-Ability to change colour of all text, not just UI
-Ability to change colour settings for cockpit UI without affecting radar colours
-Ability to change said colours in game
-Visible FPS counter (too low for the Rift)
-Adjustable side-panel distances
-Curved station menus?
-Ability to set certain HUD elements to lock to the visor, like hardpoints, shields etc

Map Useability improvements
-Galaxy map mouse depth improvements
-All map floating menus at correct depth and locked to star
-Virtual keyboard
-Ability to reposition map banners

General Wishlist
-Improved pilot body animations
-Some kind of ability to make notes in-game, managed external/internal music and other enhancements that reduce the need to alt-tab

Bugs
-Ghosting and smearing -Note this seems to be a rift issue, and changing your display brightness to around 35% and contrast to 0% fixed it for me completely
-During supercruise sequence there is a graphical glitch that briefly shows a frame or two of another scene
-A floating white dot seems to appear sometimes, especially in the vicinity of a black hole or white dwarf - seems to be universal
-IPD settings need improvement. People claiming things seem too small/close.
-Seeing your paintjob - fixed In 1.2
-In asteroid fields, the distant “background” LoD texture for asteroids doesn't always render in 3D - each eye sees something different
-Shadows in medium (poss others) sometimes behave strangely in that they follow your head movement and cast on anything in front of you, even a station 7km away. I know my head is big but...

Compatibility
-Leap motion support
-DX12 support intention
-Realspace 3D

This is a WIP and it would be great if it were made sticky.
 
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Performance:
-Optimizations to increase the fps in all areas. I have found Nebulas to drop the fps a good amount. Currently I would not want to travel near the centre of the Milky Way.
-Optimizations to reduce or eliminate the screen/frame freezes, like jumping in and out of SC or Hyperspace, approaching planets etc, appears to be due to loading assets.

Galaxy Map:
-Fix the mouse cursor. That is all.

Bugs:
-Removing the sudden random screen flash when jumping in and out of SC and Hyperspace. I do not see this on monitor users, but its consistent in the Rift. Appears to always flash up a frame of something you were looking at a few moments prior, but this is also accompanied by a flash of a black frame as well. Makes the game feel very segmented and fake.
-When in star systems with Blackholes or White Dwarfs (Maybe Neutron stars as well), you get a white dot that floats around a few inches from your face, this often only shows when looking in a particular direction. The dot looks like a distant star icon and behaves like you are looking at the warp effect of a Blackhole. Its not a big issue, but it kinda acts as a instant notification of a Blackhole being present when jumping into a system.

For me, priority is on a smooth experience, so anything causing frame freezes, judder, or just random glitches like the random screen flash, I would want to see addressed before any other features or improvements.
 
A Mappable button to show/hide the side menus,
currently have to hit the chat key to disable the side menus when I just want to fly around and look at the views.
 
Performance:
-Optimizations to increase the fps in all areas. I have found Nebulas to drop the fps a good amount. Currently I would not want to travel near the centre of the Milky Way.

Added

-Optimizations to reduce or eliminate the screen/frame freezes, like jumping in and out of SC or Hyperspace, approaching planets etc, appears to be due to loading assets.

This is an issue for everyone, not just OR users so I won't include it here


Galaxy Map:
-Fix the mouse cursor. That is all.

Bugs:
-Removing the sudden random screen flash when jumping in and out of SC and Hyperspace. I do not see this on monitor users, but its consistent in the Rift. Appears to always flash up a frame of something you were looking at a few moments prior, but this is also accompanied by a flash of a black frame as well. Makes the game feel very segmented and fake.

Does anyone else have this issue? I don't

-When in star systems with Blackholes or White Dwarfs (Maybe Neutron stars as well), you get a white dot that floats around a few inches from your face, this often only shows when looking in a particular direction. The dot looks like a distant star icon and behaves like you are looking at the warp effect of a Blackhole. Its not a big issue, but it kinda acts as a instant notification of a Blackhole being present when jumping into a system.

Again I have't been to a black hole system or have I seen anyone else mention this problem so can you confirm it's a universal bug?

For me, priority is on a smooth experience, so anything causing frame freezes, judder, or just random glitches like the random screen flash, I would want to see addressed before any other features or improvements.

Thanks for the response! See my responses in your quote in bold

A Mappable button to show/hide the side menus,
currently have to hit the chat key to disable the side menus when I just want to fly around and look at the views.

Added, thanks!
 
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A Mappable button to show/hide the side menus,
currently have to hit the chat key to disable the side menus when I just want to fly around and look at the views.

I would like this, but is you assign a button to the 'bring up UI' (I think it is) and click that and hit the key bound to 'look up', the screens are disabled.

Nosh
 
My contribution :

•Direct mode support
•Better performance for a steady 75 FPS (adaptive quality setting seem a good idea)
•Fix distants asteroids (different in each camera eye)
•Better galaxy map (usable mouse)
•Ingame UI color switcher with a default theme suitable for the rift
•Ingame FPS counter (visible in the rift)
•Adjustable left/right panel distance
•Ingame ship clock
•Visible paintjob (from cockpit view)
•Finish modeling / texturing of some ship exterior (from cockpit view)
•Realspace 3D (Coming with the new SDK)
 
My contribution :

•Direct mode support

Added

•Better performance for a steady 75 FPS (adaptive quality setting seem a good idea)
•Fix distants asteroids (different in each camera eye)

Haven't had this issue, if you wait until either I've seen it or you can demonstrate it's a universal I'll stick it in

•Better galaxy map (usable mouse)
•Ingame UI color switcher with a default theme suitable for the rift
•Ingame FPS counter (visible in the rift)

Added

•Adjustable left/right panel distance

Added

•Ingame ship clocky?

Why?

•Visible paintjob (from cockpit view)
•Finish modeling / texturing of some ship exterior (from cockpit view)

What've these got to do with the Rift?

•Realspace 3D (Coming with the new SDK)

Considering adding a section called "New Technologies Support" and if I do I'll add this

Thanks for the input, check my responses
 
Bugs:
-Removing the sudden random screen flash when jumping in and out of SC and Hyperspace. I do not see this on monitor users, but its consistent in the Rift. Appears to always flash up a frame of something you were looking at a few moments prior, but this is also accompanied by a flash of a black frame as well. Makes the game feel very segmented and fake..
Oh thanks god I'm not the only one experiencing this. Right when I go into or out of supercruize, I get a white flash. Sometimes it looks like a full screen, sometimes it looks like a zig-zag type shape of pure white, and sometimes I can even make out a planet. I usually get two going into SC, and one coming out. I don't recall getting any black ones.

I too would like an in-game clock. Maybe over on the status panel I can turn to look at. Oh, and let me set my time zone please, not everybody is in the UK :D Why? Because if I don't take my headset off to check my system clock, I could end up over-playing and play right through the night! I have to work in the morning, and the fewer times I have to take my headset off and break immersion, the better.
 
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I'd really like it if there was some sort of detection of the relationship between viewpoint and the body.

Sometimes when decellerating or looking round I find my view somewhat obscured by the neck of the body figure, or the top of the seat, because the seat I'm playing in doesn't have a head-rest like the cockpit, so my head isn't limited the way the pilot's head is.

I'd rather that it didn't try to draw the back of the chair/body over my field of view.

It's also somewhat freaky when I take a step sideways and get to look at the decapitated body of the pilot sitting in the chair...
 
- Ability to take undistorted sceenshots (as with Alt-F10) in open play.
- Curved, tilted, or centered setting menus.
 
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I'd really like it if there was some sort of detection of the relationship between viewpoint and the body.

Sometimes when decellerating or looking round I find my view somewhat obscured by the neck of the body figure, or the top of the seat, because the seat I'm playing in doesn't have a head-rest like the cockpit, so my head isn't limited the way the pilot's head is.

I'd rather that it didn't try to draw the back of the chair/body over my field of view.

It's also somewhat freaky when I take a step sideways and get to look at the decapitated body of the pilot sitting in the chair...

Best thing to do in that case is roll your chair back 1ft, reset OR position with the hotkey and then roll your chair back.

I find that freaky too haha

- Ability to take undistorted sceenshots (as with Alt-F10) in open play.
- Curved, tilted, or centered setting menus.

I'll add these, thanks!
 
I'll second that: better IK for the pilot's body! Something like the Vox Machinae demo implementation. A lot of it works really well when you have a HOTAS setup in terms of mirroring your body 1-to-1, but there's a few major things missing, most importantly that the goddamn neck isn't attached to the rift's position! Make the body attached to your head. A little bit more minor: it keeps bugging me that the pilot's hand mimics the pitch and roll of my joystick, but not the yaw. Let that wrist twist a little.

Similarly, if I lean back and start clipping through the pilot's chair, make it recline (along with my pilot's body) rather than intersecting me through the geometry. Let's not have to do the chair-shuffling :)

Potential performance improvements: allow for the world to be downsampled and rendered at a lower resolution separately from the UI components, which would be overlaid in a separate (higher-res) render pass. Potentially fiddly to implement, but the result is you could tolerate fairly low-res rendering as long as the UI text remained crisp. Especially once CV1 rolls around, if we have 1440p resolution it could be nifty to have the UI rendered at 1440p and everything else at 1080p. Just a thought.
 
I'll second that: better IK for the pilot's body! Something like the Vox Machinae demo implementation. A lot of it works really well when you have a HOTAS setup in terms of mirroring your body 1-to-1, but there's a few major things missing, most importantly that the goddamn neck isn't attached to the rift's position! Make the body attached to your head. A little bit more minor: it keeps bugging me that the pilot's hand mimics the pitch and roll of my joystick, but not the yaw. Let that wrist twist a little.

Similarly, if I lean back and start clipping through the pilot's chair, make it recline (along with my pilot's body) rather than intersecting me through the geometry. Let's not have to do the chair-shuffling :)

Potential performance improvements: allow for the world to be downsampled and rendered at a lower resolution separately from the UI components, which would be overlaid in a separate (higher-res) render pass. Potentially fiddly to implement, but the result is you could tolerate fairly low-res rendering as long as the UI text remained crisp. Especially once CV1 rolls around, if we have 1440p resolution it could be nifty to have the UI rendered at 1440p and everything else at 1080p. Just a thought.

I think I'm going to reject this for now as it seems a little "niche". You like a crisp UI but don't mind a shimmering space view, I think most people definitely need both
 
Hi,

good thread. My addition: I would love to free drag & drop all the ingame-menues - farmost the left menue of the galaxy map. I can´t use her as needed, because the menue is too far left and I cant read all the info. It would be better, if it would be possible to move the menue free at the screen. And: I would love to see the support of a new device coming up - the MYO (Info: https://www.thalmic.com/en/myo/). It would be amazing if we could turn and move the galaxymap just by moving the fingers of our hand. To imagine, what would be possible here, just watch the video on their website.

olipilot
 
Hi,

good thread. My addition: I would love to free drag & drop all the ingame-menues - farmost the left menue of the galaxy map. I can´t use her as needed, because the menue is too far left and I cant read all the info. It would be better, if it would be possible to move the menue free at the screen. And: I would love to see the support of a new device coming up - the MYO (Info: https://www.thalmic.com/en/myo/). It would be amazing if we could turn and move the galaxymap just by moving the fingers of our hand. To imagine, what would be possible here, just watch the video on their website.

olipilot

I've already mentioned the problem, but I like your solution, which I will put in brackets.

I'll consider adding the MYO idea later
 
A button to toggle (at any time) between playing the game in VR mode and playing the game in desktop-monitor mode.

This is so you can easily move the rift up (away from your eyes) to interact in the realworld (to take notes or eat a snack or adjust desk or speak to someone, whatever), and have the game continue to be visible and playable on the monitor while you do these things. Then flip the Rift back on and switch back to VR head-look and 3D.

Currently there is a way to have the monitor display the rift feed, and another way to have the monitor display an undistorted rift feed (grabbing the frames before they're processed for rift) but neither of these offers a way to toggle between playing the game as it was deisgned to be played in desktop monitor mode, and playing it as it was designed to be played in VR mode.
 
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Thanks for the response! See my responses in your quote in bold

The issue with the random screen flashes from what I have seen, does appear to be common. Although I haven't heard anyone else mention it, I have seen various ED DK2 youtube vids which have shown this issue. I quickly looked up a couple of vids and you see a very similar issue happen in their jumps as well.

https://www.youtube.com/watch?v=aKPa-mb6bVw @2:40 although vid doesn't show the issue head on.

https://www.youtube.com/watch?v=SqvJRT0tVe4 @3:39 this vid shows the similar issue to mine, but does not appear to flash a black frame, plus the image that flashes looks warped or glitched, where as mine flashes a planet, star or station, depending on what I previously looked at.

As for the black hole white dot issue, again, I haven't heard anyone else mention it, and can't find a vid with one, although do believe I saw this in one video I watched previously.
 
I know it is a long shot, but something that KINDOF detracts from the immersion (not really, but you know), is the pilot they have modeled. I love the model, but looking down, I feel like I am 5'6", and a 130 pounds... like a 12 year old boy or something. He just isn't built like a man.
 
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