Here is one unified thread aimed at collecting the community requests for improvements to the Oculus Rift experience. I'll update it with suggestions you post here, so long as they are not too unrealistic, niche or unpopular.
Performance optimisations
-Adaptive quality settings to prioritise frame rates that changes settings in situ (with VR focus)
-General fps optimisations - good start on this in 1.3
-Separate controls for cockpit and environment shadows (as cockpit shadows hit the Rift far more)
-Direct mode support
-Triple buffer (as VSync is forced for ED)
-Adaptive VSync
Legibility and UI improvements
-Hold key to zoom in i.e. decrease FOV temporarily (like "putting on binoculars") so we can read the banner panels in the maps, for example
-Or the ability to increase font sizes
-Ability to change colour of all text, not just UI
-Ability to change colour settings for cockpit UI without affecting radar colours
-Ability to change said colours in game
-Visible FPS counter (too low for the Rift)
-Adjustable side-panel distances
-Curved station menus?
-Ability to set certain HUD elements to lock to the visor, like hardpoints, shields etc
Map Useability improvements
-Galaxy map mouse depth improvements
-All map floating menus at correct depth and locked to star
-Virtual keyboard
-Ability to reposition map banners
General Wishlist
-Improved pilot body animations
-Some kind of ability to make notes in-game, managed external/internal music and other enhancements that reduce the need to alt-tab
Bugs
-Ghosting and smearing -Note this seems to be a rift issue, and changing your display brightness to around 35% and contrast to 0% fixed it for me completely
-During supercruise sequence there is a graphical glitch that briefly shows a frame or two of another scene
-A floating white dot seems to appear sometimes, especially in the vicinity of a black hole or white dwarf - seems to be universal
-IPD settings need improvement. People claiming things seem too small/close.
-Seeing your paintjob - fixed In 1.2
-In asteroid fields, the distant “background” LoD texture for asteroids doesn't always render in 3D - each eye sees something different
-Shadows in medium (poss others) sometimes behave strangely in that they follow your head movement and cast on anything in front of you, even a station 7km away. I know my head is big but...
Compatibility
-Leap motion support
-DX12 support intention
-Realspace 3D
This is a WIP and it would be great if it were made sticky.
Performance optimisations
-Adaptive quality settings to prioritise frame rates that changes settings in situ (with VR focus)
-General fps optimisations - good start on this in 1.3
-Separate controls for cockpit and environment shadows (as cockpit shadows hit the Rift far more)
-Direct mode support
-Triple buffer (as VSync is forced for ED)
-Adaptive VSync
Legibility and UI improvements
-Hold key to zoom in i.e. decrease FOV temporarily (like "putting on binoculars") so we can read the banner panels in the maps, for example
-Or the ability to increase font sizes
-Ability to change colour of all text, not just UI
-Ability to change colour settings for cockpit UI without affecting radar colours
-Ability to change said colours in game
-Visible FPS counter (too low for the Rift)
-Adjustable side-panel distances
-Curved station menus?
-Ability to set certain HUD elements to lock to the visor, like hardpoints, shields etc
Map Useability improvements
-Galaxy map mouse depth improvements
-All map floating menus at correct depth and locked to star
-Virtual keyboard
-Ability to reposition map banners
General Wishlist
-Improved pilot body animations
-Some kind of ability to make notes in-game, managed external/internal music and other enhancements that reduce the need to alt-tab
Bugs
-Ghosting and smearing -Note this seems to be a rift issue, and changing your display brightness to around 35% and contrast to 0% fixed it for me completely
-During supercruise sequence there is a graphical glitch that briefly shows a frame or two of another scene
-A floating white dot seems to appear sometimes, especially in the vicinity of a black hole or white dwarf - seems to be universal
-IPD settings need improvement. People claiming things seem too small/close.
-Seeing your paintjob - fixed In 1.2
-In asteroid fields, the distant “background” LoD texture for asteroids doesn't always render in 3D - each eye sees something different
-Shadows in medium (poss others) sometimes behave strangely in that they follow your head movement and cast on anything in front of you, even a station 7km away. I know my head is big but...
Compatibility
-Leap motion support
-DX12 support intention
-Realspace 3D
This is a WIP and it would be great if it were made sticky.
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