Odyssey as pc only.

and Elite is way beyond it - not been like that forever but it's been a steady decline since 3.3 and culminated with EDO's release. So it's not about what I want them to add, but what they do add is of decent quality.

The number of bugs and visual glitches and issues, and that still includes performance in several situations after so many months is still overwhelming.

Yeah exactly. Really odd is that bad? Every time i use that client its for horizons content still, so in that sense its mainly quality of life improvements, and one bug i cared about most got accidentally fixed when they replaced the mechanic with a simplified version for odd.

I still can't make it past the graphics in some cases though, and more and more im preferring the horizons client again just for the space and planet graphics. Its a shame because i do quite like the new lighting. The pros don't seem to outweigh the cons though for me anyway. ... I was even walking into stations to do ship transfer because i could but then that became flat too (the client crashing to desktop when i was in a menu when a transfer timer was complete didn't help either, they probably dont even know about that one).

Well if anything i can recommend only coming back to odd every few months. I don't get the impression that odd is doomed at all from doing this.
 
I would disagree with them answering the questions console wise . Unless I missed it .
What is an optimised PC ?
What is the level of optimisation to start looking at console ?
Neither of these questions have been answered . And have largely been ignored .
Think of it as a bingo card as things get fixed then broke then fixed I can see Edo getting closer to be worked on for console .
There are many who feel, and possibly may be, qualified to give an assessment of whether the PC version is 'optimized' enough to make work on console, I'm not sure that FDev need to give a percentage bar that fills up over time, or if they did, what purpose it would actually serve? Personally, from my specs and performance I would say that getting 1080@35fps on PS4 & Xbox One isn't far away, or even maybe possible now, but then again I only learned about culling around mid 2021..

But again, we are in the territory of moving the goalposts to make it look like something isn't happening, just because FDev aren't answering in the way that this person or that can accept doesn't mean that it is being ignored.

edit; some pre-coffee grammar fixes...
 
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Until Fdev makes it known we will always have what other people's thoughts are to it being optimised .

A percentage bar ? Maybe an idea we can have a visual sense of where we are ? But in all honesty that's extra work for someone who could be doing proper stuff .

I see the many improvements and fixes and bugs but with no real implications for progression of work on EDO on consoles .
But then again I'm a grumpy old git .
 

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Yeah exactly. Really odd is that bad? Every time i use that client its for horizons content still, so in that sense its mainly quality of life improvements, and one bug i cared about most got accidentally fixed when they replaced the mechanic with a simplified version for odd.

I still can't make it past the graphics in some cases though, and more and more im preferring the horizons client again just for the space and planet graphics. Its a shame because i do quite like the new lighting. The pros don't seem to outweigh the cons though for me anyway. ... I was even walking into stations to do ship transfer because i could but then that became flat too (the client crashing to desktop when i was in a menu when a transfer timer was complete didn't help either, they probably dont even know about that one).

Well if anything i can recommend only coming back to odd every few months. I don't get the impression that odd is doomed at all from doing this.
It's not as bad as last year, but it's still not where it should be. There's still too much jank and stutters where I don't get any in Horizons, which is a buttery smooth experience for me (120fps locked at Ultra settings and 2k resolution). The lighting is still all over the place, stuff like walking towards your ship on the landing pad in the dock, it's dark first, then when you get closer it brightens up but the lights are already on so it's just a engine thing rather than simulating light conditions correctly.

There's plenty of similar issues throughout the entire game, too many to mention but it's quite distracting for me, even though I try to ignore it now and just roll my eyes when it's particularly bad (it's very inconsistent, sometimes the game can wow me with great visuals still). Aliasing is worse than in Horizons still.

I had to play Horizons over Christmas because my sort of potato laptop couldn't handle Odyssey in a playable state, or dialling down the setting so much it'd look really awful (low settings at 720p - basically getting into Minecraft territory). I did notice similar lighting issues there also, Horizons is by no means perfect, but it's the cleaner, smoother looking game for sure.

Then again, last night I docked at a tourist settlement and it felt like I visited a mountain resort in the Alps - I no longer feel the desire to play Horizons and take the bad with the good with Odyssey now. Just a shame it couldn't even hit 40fps (i7 9700 & 2060S here) and stutter was still somewhat distracting (my g-sync monitor does a fair amount of heavy lifting also but can't work wonders either).

I really hope that gets addressed with patch 10, but if the past 9 updates are anything to go by, I might get a handful of extra frames and not much else.
 
It's not as bad as last year, but it's still not where it should be. There's still too much jank and stutters where I don't get any in Horizons, which is a buttery smooth experience for me (120fps locked at Ultra settings and 2k resolution). The lighting is still all over the place, stuff like walking towards your ship on the landing pad in the dock, it's dark first, then when you get closer it brightens up but the lights are already on so it's just a engine thing rather than simulating light conditions correctly.

Then again, last night I docked at a tourist settlement and it felt like I visited a mountain resort in the Alps - I no longer feel the desire to play Horizons and take the bad with the good with Odyssey now. Just a shame it couldn't even hit 40fps (i7 9700 & 2060S here) and stutter was still somewhat distracting (my g-sync monitor does a fair amount of heavy lifting also but can't work wonders either).

Yeah, fair enough. There was a specific setting that made ground settlements go from zero to full fps, don't remember immediately, but i did manage to fix it.

Even then though, there are some fundamental issues that people with better hardware are just brute forcing though.. i don't mean lack of optmisation, real defects in the renderer. At your ski resort, completely exit the client and come back. Do some testing activities, it should be looking good. At one point, going to your ship and back into an interior should do it, gpu usage spikes to be significantly more for the same scene just because you've left the room. When this hits, its still playable for me, but constantly noticable. Of course, immediately exiting the game and coming back fixes the issue.

It might be related to the lighting flash issue, which seems to be to do with some sort of delayed loading, or maybe the graphics engine is trying to change whats in graphics memory and the code just doesn't work? Just from a feel of how the symptoms happen.. Whenever the framerate dies on you, reload the game at the same spot to see if it fixes it.

Anyways, that was a sad memory. I spent maybe a few days literal time trying to tweak different driver permuations, settings, machines, was so happy with myself after applying the xml file bugfix to get to a min maxed setting i didn't mind, only to have odd pull the carpet out when i decided to finally stop configuring and play the game.

You guys are probably brute forcing through this :p

But still they can just fix these things and release on console.. if they went from unplayable to playable in 9 months another year or two including a rollback / rewrite of the planet tech should be fine. It looks great on surfaces, from space and the approach to land is broken. Im not willing to pretend not to see a 1/3 of the planets, that's not okay.
 
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Deleted member 182079

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Yeah, fair enough. There was a specific setting that made ground settlements go from zero to full fps, don't remember immediately, but i did manage to fix it.

Even then though, there are some fundamental issues that people with better hardware are just brut forcing though.. i don't mean lack of optmisation, real defects in the renderer. At your ski resort, completely exit the client and come back. Do some testing activities, it should be looking good. At one point, going to your ship and back into an interior should do it, gpu usage simply spikes to be significantly more for the same scene just because you've left the room. When this hits, its still playable for me, but constantly noticable. Of course, immediately exiting the game and coming back fixes the issue.

It might be related to the lighting flash issue, which seems to be to do with some sort of delayed loading, or maybe the graphics engine is trying to change whats in graphics memory and the code just doesn't work? Just from a feel of how the symptoms happen.. Whenever the framerate dies on you, reload the game at the same spot to see if it fixes it.

Anyways, that was a sad memory. I spent maybe a few days literal time trying to tweak different driver permuations, settings, machines, was so happy with myself after applying the xml file bugfix to get to a min maxed setting i didn't mind, only to have odd pull the carpet out when i decided to finally stop configuring and play the game.

You guys are probably brut forcing through this :p

But still they can just fix these things and release on console.. if they went from unplayable to playable in 9 months another year or two including a rollback / rewrite of the planet tech should be fine. It looks great on surfaces, from space and the approach to land is broken. Im not willing to pretend not to see a 1/3 of the planets, that's not okay.
My desktop is by no means a potato, but it also ain't cutting edge 3090 territory... and it shouldn't have to be given what Elite tries to render - it's not that complex and my PC can run prettier and computationally more taxing games better than Odyssey still. So there's no brute forcing for me unfortunately, I leave that to those who can/want to afford cards that cost more than my entire box was.

Since I didn't stop playing since the Alpha (though I played less for a while, the worst period was post patch 5 until 7 or 8 it's all a blur at this stage) I think I probably came across almost every bug that has been mentioned here at this stage. The issue you describe happens all over the place, for me usually when I go back from the concourse to the docking bay. Not always, only sometimes. It's as RNG as almost everything in the game so at least consistent from that point of view. A change in instance or even just leaving the pad usually addresses it, no need to relog (which, at settlements and POIs, means you lose your mission and certainly all mats that spawned there).

Fire at settlements is still the worse kicker, usually cuts my framerate in half (often still hitting the red zone but it's the extreme fluctuations that make it so janky). Very unpleasant to play as it feels like wading through chest level mud, while carrying a 30kg backpack.
 
The issue you describe happens all over the place, for me usually when I go back from the concourse to the docking bay. Not always, only sometimes. It's as RNG as almost everything in the game so at least consistent from that point of view. A change in instance or even just leaving the pad usually addresses it, no need to relog (which, at settlements and POIs, means you lose your mission and certainly all mats that spawned there).

Fire at settlements is still the worse kicker, usually cuts my framerate in half (often still hitting the red zone but it's the extreme fluctuations that make it so janky). Very unpleasant to play as it feels like wading through chest level mud, while carrying a 30kg backpack.

Really so this is noticable on mid range hardware plus? So the people who are cheerleading odd and play it every day just take this on the chin, every day? Your thousands $ gpus are going to melt. I thought it was just my machine only being at the marketing recommended spec, not the factual technical one.

Yes, you can simply leave the station / settlement interior to fix it.. but try coming back.. you have to leave for good? And the issue is there immediately when you next arrive at odd content? That's how it works on mine at least. Maybe you need to go to supercruise to dump the memory first... hmm..
 
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So the people who are cheerleading odd and play it every day just take this on the chin, every day?
Dunno about the others... But with a Ryzen 9 5900X CPU and 6900XT GPU there is no "taking it on the chin" any longer.
But with the previous 2080 Super and Ryzen 9 3900X there were still obvious and noticable frame drops. (and that still massively exceeds the recommended spec)

Today might be interesting, although I doubt that "substantial performance improvements" are included...
 

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Dunno about the others... But with a Ryzen 9 5900X CPU and 6900XT GPU there is no "taking it on the chin" any longer.
But with the previous 2080 Super and Ryzen 9 3900X there were still obvious and noticable frame drops. (and that still massively exceeds the recommended spec)

Today might be interesting, although I doubt that "substantial performance improvements" are included...
I'm tempering my expectations also... the game is playable for me now but I've come to terms with how it performs, given I bought it last year there's either that or just not playing anymore, and I still want to play it so 'taking it on the chin' is about right, although compared to my laptop my desktop/monitor (due to g-sync compensating despite sub 60fps quite often) is brute forcing it to some extent.

The alternative would be to upgrade my hardware but I can't justify that because all my other games including some heavy hitters perform adequately still. It's just Odyssey that's the problem child.
 
It's just Odyssey that's the problem child.
It is certainly a resource hog for no obvious reason, perhaps, with one of the updates, it will come close to the performance of EDH. (Which is reasonable, but still resource heavy for something so simple)

Other games in my library (and getting rid of the Rift S for an Index) warranted the upgrade, I don't intend to be replacing anything in my PC in the next 5 years (unless the sequel to ED appears) so balanced the price paid today to the likely cost a couple of years down the line.
 

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It is certainly a resource hog for no obvious reason, perhaps, with one of the updates, it will come close to the performance of EDH. (Which is reasonable, but still resource heavy for something so simple)
It's also very random (I mean, to the observer) - last night I was in an abandoned/on-fire settlement, and the framerates didn't drop as badly as it would elsewhere, although once I powered it on (with barely any visible effect apart from indoor lighting perhaps) performance dropped further. I hope patch 10 delivers in a way that at least smoothens things out a bit more where it's most needed, I don't even need EDH level performance (would be great but I doubt we'll ever get there on the same hardware) a stable and consistent 60fps would make me happy already.
Other games in my library (and getting rid of the Rift S for an Index) warranted the upgrade, I don't intend to be replacing anything in my PC in the next 5 years (unless the sequel to ED appears) so balanced the price paid today to the likely cost a couple of years down the line.
Yeah I bought my box off-the-shelf which came with the 2060S (going higher would've cost me disproportionately more, I just couldn't justify it for the diminishing returns involved), before I upgrade that I reckon I'll wait it out until the 40xx generation is well established and is sold at affordable prices. I'm not in a rush and most other games are well enough optimised and scalable in a way that make them both visually pleasing still while performing well enough.

The problem with EDO is that unless I run it at max or close to max settings, it becomes quite ugly to look at, in part due to the awful aliasing that plagues the game still, and I do play it for the visuals first and foremost. Because of that (and how blurry the game's UI becomes), anything below native res (2k here) is a no-go for me.
 
Dunno about the others... But with a Ryzen 9 5900X CPU and 6900XT GPU there is no "taking it on the chin" any longer.
But with the previous 2080 Super and Ryzen 9 3900X there were still obvious and noticable frame drops. (and that still massively exceeds the recommended spec)

Today might be interesting, although I doubt that "substantial performance improvements" are included...

Last year i bought was a 16 in macbook pro upgraded. DIY is on the banned list these days, but i know i could have a got a dell workstation with a 3070 for half the price.

Im still not bothered though. I don't feel bad for not running ody because its not my fault. Meanwhile, because of resolution scaling and 30 fps targeting in consoles coming to pc.. my 1060 is still great. Im so happy how well it runs modern titles if you target 30 fps. I got it in 2012, its only had one gpu sidegrade because the 780ti failed.

Of course odd on anything for me is 30 fps anyway... yes patch. Will wait for you guys to try it. If they don't have patch notes before its probably cutting it fine back there. Not burning more time early adopting :)
 
It's also very random (I mean, to the observer) - last night I was in an abandoned/on-fire settlement, and the framerates didn't drop as badly as it would elsewhere, although once I powered it on (with barely any visible effect apart from indoor lighting perhaps) performance dropped further. I hope patch 10 delivers in a way that at least smoothens things out a bit more where it's most needed, I don't even need EDH level performance (would be great but I doubt we'll ever get there on the same hardware) a stable and consistent 60fps would make me happy already.

Yeah I bought my box off-the-shelf which came with the 2060S (going higher would've cost me disproportionately more, I just couldn't justify it for the diminishing returns involved), before I upgrade that I reckon I'll wait it out until the 40xx generation is well established and is sold at affordable prices. I'm not in a rush and most other games are well enough optimised and scalable in a way that make them both visually pleasing still while performing well enough.

The problem with EDO is that unless I run it at max or close to max settings, it becomes quite ugly to look at, in part due to the awful aliasing that plagues the game still, and I do play it for the visuals first and foremost. Because of that (and how blurry the game's UI becomes), anything below native res (2k here) is a no-go for me.
Same here, 4K 60Hz monitor which even at 1440 is noticably fuzzy... My own fault, really, I should have bought 1440 at the time, but the one I ended up getting was a 'special' and cost around the same as a reasonable 2K monitor. I look forward to when the promised 'new' AA engine is installed, as even at 4K it is obvious in EDO.
 

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Last year i bought was a 16 in macbook pro upgraded. DIY is on the banned list these days, but i know i could have a got a dell workstation with a 3070 for half the price.

Im still not bothered though. I don't feel bad for not running ody because its not my fault. Meanwhile, because of resolution scaling and 30 fps targeting in consoles coming to pc.. my 1060 is still great. Im so happy how well it runs modern titles if you target 30 fps. I got it in 2012, its only had one gpu sidegrade because the 780ti failed.

Of course odd on anything for me is 30 fps anyway... yes patch. Will wait for you guys to try it. If they don't have patch notes before its probably cutting it fine back there. Not burning more time early adopting :)
I used to have 30fps as the acceptable target for games on my laptop (GTX960m) but on my desktop I now expect to hit at least 60fps (or, 48fps/72fps - due to my 144hz monitor this will feel as smooth as 60 as long as it's consistent, and g-sync does the rest). I know some people don't seem to (or don't admit to) notice the difference between that and anything below it, but once you play games at 60fps+ it's very hard to go back to 30.

Playing Elite Horizons at 120fps at Ultra and 2.0x SS at 1440p was a bit of a revelation coming from my laptop which could play it at Medium/High at 30fps at 1080p. Unfortunately I don't think EDO will get to that level of performance based on the merely incremental improvements over the past months.
 

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Same here, 4K 60Hz monitor which even at 1440 is noticably fuzzy... My own fault, really, I should have bought 1440 at the time, but the one I ended up getting was a 'special' and cost around the same as a reasonable 2K monitor. I look forward to when the promised 'new' AA engine is installed, as even at 4K it is obvious in EDO.
It's amazing how much difference a good monitor makes, doesn't it - I upgraded my box first, sticking to my potato 60hz/1080p 12 year 22" old monitor, I knew my PC wouldn't be up for consistently smooth 4k so went with a 27" 144hz 1440p one instead.

Best purchase I made in a long time, the upgrade was totally worth it everything looks so much clearer and crisp, g-sync is awesome and even for work the extra real estate due to the higher res/screen size is fantastic.

And the refresh rate, I have to say, this allows for more options and I absolutely love it - never thought anything above 60fps was noticeable but it is, even if subtly so.
 
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I used to have 30fps as the acceptable target for games on my laptop (GTX960m) but on my desktop I now expect to hit at least 60fps (or, 48fps/72fps - due to my 144hz monitor this will feel as smooth as 60 as long as it's consistent, and g-sync does the rest). I know some people don't seem to (or don't admit to) notice the difference between that and anything below it, but once you play games at 60fps+ it's very hard to go back to 30.

Playing Elite Horizons at 120fps at Ultra and 2.0x SS at 1440p was a bit of a revelation coming from my laptop which could play it at Medium/High at 30fps at 1080p. Unfortunately I don't think EDO will get to that level of performance based on the merely incremental improvements over the past months.

Yeah i strongly prefer 60 fps as well. Its more of making a statement that my machine still works.. lets see how long it goes for. I classically expected pc's to fail after 5 years. Having said, i can't run ody on the desktop because it only has 3gigs of vram. Theres no setting that makes any content playable there.

I've seen 120hz.. it reminds me of old crt monitors. I think its cute, but i don't want to get used to it. See about 16 years ago, i thought i was being progressive and bought a 30 inch monitor. It took 8 years of sadness before gpu's finally caught up and were able to drive 2560x1600 effortlessly. So when 4k (and high refresh happened).. nope im sticking with my monitors, apart from the color accuracy they're still servicable, and therefore largely don't need a graphics card upgrade either.
 

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Yeah i strongly prefer 60 fps as well. Its more of making a statement that my machine still works.. lets see how long it goes for. I classically expected pc's to fail after 5 years. Having said, i can't run ody on the desktop because it only has 3gigs of vram. Theres no setting that makes any content playable there.

I've seen 120hz.. it reminds me of old crt monitors. I think its cute, but i don't want to get used to it. See about 16 years ago, i thought i was being progressive and bought a 30 inch monitor. It took 8 years of sadness before gpu's finally caught up and were able to drive 2560x1600 effortlessly. So when 4k (and high refresh happened).. nope im sticking with my monitors, apart from the color accuracy they're still servicable, and therefore largely don't need a graphics card upgrade either.
In fairness the only games I can play at 120+ locked are older ones, like the two truck sims, Assetto Corsa, and Elite Horizons. I have to make some concessions with more recent titles; CP2077 is locked at 48fps, so is Forza Horizon 5, but both are set to High/Ultra settings at 2k so look great, and are still buttery smooth - MSFS2020 I locked at 40fps as that is sort of the sweet spot as a trade off between performance, visuals (Ultra ftw) and g-sync compensating. It's also a slow moving sim which doesn't require a high framerate, as scenery moves very slowly... key is consistency i.e. no sudden variations in framerates. I could lower the settings and get a stable 60fps, which was unheard of in the flight sim world, but I prefer the photorealistic eye candy over framerates in this case.

EDO is kind of stuck between the chairs here, it doesn't look that cutting edge while at the same time performing poorly. That's not to say it can't look good when it wants to, it's just very inconsistent at doing so. But as I said before, if it managed to hit 60fps everywhere that's all I'd want/need from it (and ironing out the more glaring visual/lighting bugs of course).
 
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