Odyssey Optimization Needs to be Fixed

Let's settle this, shall we?
Look, when you said " 98% of Planets in Odyssey look like this: Grey, boring, and pixelated ", sorry i can't save you. Your trapped your self in this negative sphere, where everything looks Grey, boring and pixilated to you, than only you can pull your self out of it.
If Stellar Screenshots don't do it for you, than try find some other ankle. This game is gourgeus and there are billions of Stars and planets out there, don't get fixated on few, look beyond the Horizon.
 
Look, when you said " 98% of Planets in Odyssey look like this: Grey, boring, and pixelated ", sorry i can't save you. Your trapped your self in this negative sphere, where everything looks Grey, boring and pixilated to you, than only you can pull your self out of it.
If Stellar Screenshots don't do it for you, than try find some other ankle. This game is gourgeus and there are billions of Stars and planets out there, don't get fixated on few, look beyond the Horizon.
You blamed my hardware for the pixelation, so why don't you go out there and see for yourself? Can't land on Achenar 3? Try Achenar 2:

63Efnr4.png

(POI "Irregular Markers" near 31.5383° / 46.1187°)

Still in denial? Here's Achenar 1:

4q0Zk7h.png

(-33.3966° / 87.7814°, inside the large crater)

Terrain in Horizons never looks like that. For most planets in the game, Odyssey is a downgrade. The only improvement was the addition of atmospheric shaders, which is why all the pretty pictures are now taken at altitude, with a focus on hazy sunsets. But don't go too far from the surface, or you may see tiling.
 
I think what you are experiencing is floating point precision errors , its when the position of objects are far away from 0,0,0 , I notice this to , like the cockpit is shaking and objects are jittery , unless im misreading it .
usually happens on planets with my gun shaking out of my hand
Hmm... Nnnno-o, I don't think so? It worked perfectly fine the day before update 12, and I have only encountered this before when using a Pimax VR headset with a 4k display for each eye (that's a lot of pixels to render, but at the time I was more inclined to attribute the matter to Pimax's tracking and software, than to the game -- it occurs heavily when looking around, and is not just low framrate, and/or lag between head tracking input, game camera orientation responding to this, and frame reaching display - I am well familiar with how those matters look, but a... "judder" on top, which as I mentioned seems to show a new frame, then one from half a second ago, then another new, and after than yet another from half a second ago (...but progressing; Not exactly the same frame as the previous old one, frozen in time). This said; It has long looked to me like ED has its own head tracking solution (possibly a holdover from Oculus development kit days), abstracted from the supported VR runtimes; Among other things evident through the game having head tracking drift, necessitating the occasional F12 press to reset the view orientation, despite room-scale tracking being an absolute solid reference).

I have never taken note of any significant floating point precision jitter on the scale you describe either; Only things like e.g. an orbit line jittering like crazy when you are really far out from its origin, before parenting of the player object switches over from the star to the orbiting entity.

I could imagine a three-state type of situation, where the game couldn't determine whether I should be attached to the coordinate system of the "Forester's Choice" outpost, or the installation next to it (...or maaaybe the planet they orbit, as a fallback, which would indeed produce a large exponent, making the mantissa a rather blunt tool), and lacking the hysteresis to deal with the matter, kind of like the LOD situation we have occasionally had, where landing pads flicker in- and out of existence on approach, but I would expect a very different effect from that (actual jitter), than what I am experiencing here -- I wrote "jitter" only because I could not think of the right word (...and I am still coming up short :p).
 
I'm skeptical. A Vega 56 is plenty for 1080p, but there are scenarios, especially in CZs at larger settlements, where the game is almost certainly going to be CPU/memory limited to below 60 fps on an FX-9590. Update 12 has improved things a bit further in this regard, but I'd still be surprised if you couldn't find areas that fell below 60 fps.
The poster even mentioned trying a pimax headset with it, definitely in highly doubtful territory!
 
Update 12 did something right for me.
Ground combat zones went from 25 to 50.
Concourse from 40 to 65.
Station interior from 40 to 75
Settlements from 40 to 60.

ryzen 5 2600
nvidia 3060
16gb ram
 
Hmm... Nnnno-o, I don't think so? It worked perfectly fine the day before update 12, and I have only encountered this before when using a Pimax VR headset with a 4k display for each eye (that's a lot of pixels to render, but at the time I was more inclined to attribute the matter to Pimax's tracking and software, than to the game -- it occurs heavily when looking around, and is not just low framrate, and/or lag between head tracking input, game camera orientation responding to this, and frame reaching display - I am well familiar with how those matters look, but a... "judder" on top, which as I mentioned seems to show a new frame, then one from half a second ago, then another new, and after than yet another from half a second ago (...but progressing; Not exactly the same frame as the previous old one, frozen in time). This said; It has long looked to me like ED has its own head tracking solution (possibly a holdover from Oculus development kit days), abstracted from the supported VR runtimes; Among other things evident through the game having head tracking drift, necessitating the occasional F12 press to reset the view orientation, despite room-scale tracking being an absolute solid reference).

I have never taken note of any significant floating point precision jitter on the scale you describe either; Only things like e.g. an orbit line jittering like crazy when you are really far out from its origin, before parenting of the player object switches over from the star to the orbiting entity.

I could imagine a three-state type of situation, where the game couldn't determine whether I should be attached to the coordinate system of the "Forester's Choice" outpost, or the installation next to it (...or maaaybe the planet they orbit, as a fallback, which would indeed produce a large exponent, making the mantissa a rather blunt tool), and lacking the hysteresis to deal with the matter, kind of like the LOD situation we have occasionally had, where landing pads flicker in- and out of existence on approach, but I would expect a very different effect from that (actual jitter), than what I am experiencing here -- I wrote "jitter" only because I could not think of the right word (...and I am still coming up short :p).
I see , good to know there are some people who know whats what .
Interesting to know thats how odyssey handles the floating point issue , very smart of them , also quite logical now that I think about it.
Anyway that is bizzare behaviour , never experienced it so must be a VR issue like you say .
I know the gpu does sometimes throw frames away in certain situations , like a frame taking to long but maybe those frames are getting in there some how instead of being tossed out , I'm not versed on VR , only do pancake Hobby game dev .
 
I see , good to know there are some people who know whats what .
Umm, I wouldn't include myself there, though.

Anyway that is bizzare behaviour , never experienced it so must be a VR issue like you say .
Yes - Just played a bit more, and it appears entirely a head-tracking related thing, at low frame rates; Head held still, it doesn't happen.
To my surprise, going down into the hangar, the problem goes away, even though both CPU- and GPU frame times remain pretty much identical... :unsure:
 
I'd try Odyssey in a heartbeat if that was an option, but you're asking me to BUY Odyssey, and that's a bird of a different feather. It's too bad Steam doesn't have a better return policy. Of course if a steep enough sale comes along, then I'll probably just go ahead and "give it a try" for the cost of a french fry.

When Horizons is replaced by Odyssey Lite (which I do believe will happen, though probably not until next year at the earliest), there are two possible outcomes if I'm still a "Horizons Holdout" at that time. If I'm one of the lucky ones with none of the problems reported in this and other threads, then I'll just go ahead and upgrade to full Odyssey. If, however, I end up with all the same issues being reported here, the same issues that has earned Odyssey a Mostly Negative review rating, then I'll likely just uninstall Elite and "abandon all hope".

I will say this about Odyssey, it's given me a renewed appreciation for Horizons. It's back in my trifecta of favorite space games, with X4 Foundations and Space Engineers being the other two. I will be genuinely sad if it's totally replaced by Odyssey someday, but I am prepared for that eventuality.
"When Horizons is replaced by Odyssey Lite" ... what the new core feature rework will be
 
Arrrghhh!@@ my mobo went belly up Friday I'm waiting on a new one arriving...till then I can't test the new 12.1(2) patches in VR.
 
Kind of similar to me saying I'm gonna pick you up at the airport but having an accident on the way and not getting there on time. Would you turn around and tell me that I broke my promise?
No because you had offered to help me out and was stopped by an unexpected accident, whereas I paid Fdev for a product that I feel they failed to deliver (even after a year of updates).
Maybe breaking a promise isn't the correct way of saying it as corporations seem to be free to say one thing and produce something far less and not be held accountable legally.
 
I'm not advocating fdev or other publishers in the industry, as being whiter than white. I posted just now about this on a different thread.
I think they've grown used to us lab rats beta testing their dlc, patch, hotfixes.
It's the norm. Yes some of them play elite...perhaps not in depth, but certainly they fly about shoot a few ships log off.
Because they rely solely on us the gamers to find report and find more bugs.
Which we dutifully do.
Ti's the way
 
then you dont have a higher spec system than that.. pick one and only one . ither you have a higher system than recomended or you dont .. and the recomended is not a gtx 780 the recomended is a 1060 6 gig varient ......


like i sayd people dont have a problem with optimazation.. what peopel ahve is a problem with teh realisation that the game is not gona run on a gt 8800 nad a pentium 4 ;D

now that you admited to not having the recomended specs the next spet is gettinga job and working to get money to buy a new pc.. with atlets the bare minium of a 4 core with hyperthreading :D
What's Frontier's minimum spec for the game, because presumably they think that it's at least adequate to play the game?
 
12 Updates in 1 year - where in the history of ED have you ever seen so many updates in 1 year? Never.
While initially Odyssey started unfavorably, it created something that players were asking for a long long time, a very focused, determined Fdev team 2.0. I am personaly very excited to see where we go from here in the comming years.
When Frontier previously released expansions they didn't need to do 12 patches afterwards.
 
When Frontier previously released expansions they didn't need to do 12 patches afterwards.
They didn't needed to do it either.
Could have done like C2077 3 patches in a year, and no DLC's. But they stick around, gave us monthly updates, streams, letters.
No one does this anymore, not for a 7 year old game. But Fdev did it. This kind of passion for a game you simply don't see often anymore.
It was an amazing work they have done.
 
What's Frontier's minimum spec for the game, because presumably they think that it's at least adequate to play the game?

This is the minimum, apparently.
Frontier said:
Minimum:
OS: Windows 7 (SP1+)/8.1/10 64bit
Processor: Intel i5-4590 / AMD FX 8350
Memory: 8 GB RAM
Graphics: NVIDIA Geforce GTX 780 / AMD R9 280x (3 GB VRAM)
DirectX: Version 11
Storage: 75 GB available space
I'd be surprised if that could deliver a consistent 30 FPS at any resolution, even if it probably can boot Odyssey up.

My PC is almost exactly the recommended spec and while update 12 has certainly had improvements I still wouldn't consider the performance to be good on that either - it's gone from a 30-60 FPS range in update 11 to a 40-60 range now for surface content, which is playable for me but probably not the "recommended" experience. Still, two more patches like that and I'll be getting a solid 60 FPS again by the end of the year...
 
Personally, even if it has improved, the raw framerate results are still...inexcusably poor. If only the top tier of hardware is able to experience the expansion at the same fluidity as everyone else experienced Horizons, I'm not exactly going to be rushing to dole out praise.
 
As I understand it, you get a two hour window to try a game and return it if you don't like it. That's barely enough time to configure keybinds in Odyssey, let alone try difference scenarios for performance. I've also read that DLC doesn't work the same way for returns, but I'm a bit uncertain regarding that.

Steam's return policy is excellent for situations where you buy a game and it just doesn't run at all. For example, I bought an older game awhile back, and it just plain refused to run on Windows 10, so I returned it and got my refund, no fuss.
Thanks!
The only experience I had was in buying Odyssey, I bought it for myself, then another as a gift for a relative, but the one for myself didnt complete, so when it came closer to launch, I realized I actually didnt have it, but couldn't return it (the button was greyed out) since it was bought. I did a refund, but explained I planned to repurchase, so they fixed that all up.
As for Odyssey itself, all I'll say is it's running better now than it did for the past little while, for me. I think it still a ways to go in improvements, but I do think they'll get there...but they're just not there yet.
 
the addition of atmospheric shaders
An ambitious word to describe a simple tinted mask on the sky 😅

As I understand it, you get a two hour window to try a game and return it if you don't like it. That's barely enough time to configure keybinds in Odyssey, let alone try difference scenarios for performance. I've also read that DLC doesn't work the same way for returns, but I'm a bit uncertain regarding that.

Steam's return policy is excellent for situations where you buy a game and it just doesn't run at all. For example, I bought an older game awhile back, and it just plain refused to run on Windows 10, so I returned it and got my refund, no fuss.
Depending on the country, you may have a longer deadline that Steam must meet regardless of their conditions.
 
Depending on the country, you may have a longer deadline that Steam must meet regardless of their conditions.
Well, I'll research it sometime. Speaking of Steam, when does their great Summer Sale start? Is it mid-July, or literally the start of summer? As I've said before, if the sale is enticing enough (60% savings or more), I may go ahead and just buy it. Even if it performs terribly and has all sorts of issues, I think I could get my money's worth (sale price) from those "oooo, aaaaa" first experiences that Odyssey offers.

It might be worth it just to shut up all the "you don't know what you're talking about" people, though I'm sure they'll find some other way to invalidate my observations, LOL. I still remember a fellow insisting that I had a fake, knockoff imitation PS4 and that's why I was having problems with bad shadows in console Elite after a certain update, because of course it could not be any fault in the game itself. 🤦‍♂️
 
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