Odyssey Optimization Needs to be Fixed

I'm fairly sure steam has a decent return policy. Looks like some folks who know the OP got one. I've not needed it for Odyssey, but dont they give you a time period to use whatever you buy, and if you're not satisfied, you can return it? Or does that not apply to Frontier games, since, well, it's Frontier etc? Genuinely wanting to know if thats a thing. If refunds go as normal, it shouldnt be complicated.
As I understand it, you get a two hour window to try a game and return it if you don't like it. That's barely enough time to configure keybinds in Odyssey, let alone try difference scenarios for performance. I've also read that DLC doesn't work the same way for returns, but I'm a bit uncertain regarding that.

Steam's return policy is excellent for situations where you buy a game and it just doesn't run at all. For example, I bought an older game awhile back, and it just plain refused to run on Windows 10, so I returned it and got my refund, no fuss.
 
I just made fun of your nitpiciking, cause you game failed to load texture properly, or you went to the same spot from last year where players found patches of pixilated textures on a planet, just to nitpick and create an illusion that nothing changed.

Since you clearly don't play the game anymore, and you can't experienced what billions of other amazing planets that are in the game, i made a reference to Stellar Screenshots to broaden your Horizons ( pun intended), so you could try to come out of that negative sphere that you trapped your self in, that prevents you from enjoing this unique game.
interesting , I highlighted that part because the game fails to load textures , is still the game failing to do something its supposed to do , even on ultra graphics the textures look like a pixelated mess from some angles , open up horizons it doesn't have this issue , the textures look correct from all angles , it seems odyssey's mipmapping of textures isn't working correctly so you see the full resolution texture far out , which causes pixilation
 
interesting , I highlighted that part because the game fails to load textures , is still the game failing to do something its supposed to do , even on ultra graphics the textures look like a pixelated mess from some angles , open up horizons it doesn't have this issue , the textures look correct from all angles , it seems odyssey's mipmapping of textures isn't working correctly so you see the full resolution texture far out , which causes pixilation
Gonna piggyback on this and mention that in my experience with Odyssey (and in contrast to Horizons) this has been extremely common. I see PS1-tier textures all the time. Sometimes it’s temporary (which is still a fail imho but better I guess), sometimes it’s just The Way Things Are because the game has decided that you landed on a Minecraft planet.

The way Odyssey struggles to handle its graphics is an extremely mixed bag and an embarrassment.
 
interesting , I highlighted that part because the game fails to load textures , is still the game failing to do something its supposed to do , even on ultra graphics the textures look like a pixelated mess from some angles , open up horizons it doesn't have this issue , the textures look correct from all angles , it seems odyssey's mipmapping of textures isn't working correctly so you see the full resolution texture far out , which causes pixilation
Game performance depends on your hardware too. If your video card fails to render the textures, game shows you what your video card renderes. Not the games fault.
The rest of your post are just lies. I would redirect you again to this Thread, where you can see how wrong you are over and over and over again:
 
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a poor workman blames his tools , the software should work properly regardless of hardware , if it meets minimum specs or above the game should work as intended , albeit at a lower framerate
Its not my tools. my tools don't show pixelated textures. You responsible for the state of your own tools.
 
Its not my tools. my tools don't show pixelated textures. You responsible for the state of your own tools.
exactly ,just because it works on your hardware doesn't mean it works on all hardware , which it should do , if some hardware is causing things to not work then that means theres something wrong with the software , I play GTA 5 , the forest , 7 days to die , elite dangerous horizons and many others with no issues such as this , lower framerates are not impossible with a game like this but the graphical issues and the mission issues are not peoples fault , the coders dont know what they are doing , the simple smoke shader that uses crazy amounts of resources is one example , a simple smoke shader should not ever tank your fps even a fire shader shouldn't do that , in my game I made as a hobby it has way more particle effects and it only loose 1 - 2 fps when its active (rain , mist , explosions , fire , leaves falling etc) so they are doing something wrong
 
exactly ,just because it works on your hardware doesn't mean it works on all hardware , which it should do , if some hardware is causing things to not work then that means theres something wrong with the software , I play GTA 5 , the forest , 7 days to die , elite dangerous horizons and many others with no issues such as this , lower framerates are not impossible with a game like this but the graphical issues and the mission issues are not peoples fault , the coders dont know what they are doing , the simple smoke shader that uses crazy amounts of resources is one example , a simple smoke shader should not ever tank your fps even a fire shader shouldn't do that , in my game I made as a hobby it has way more particle effects and it only loose 1 - 2 fps when its active (rain , mist , explosions , fire , leaves falling etc) so they are doing something wrong
If it fails on 0.01% of hardware which is this case just you and Sakashiro which i remember from early Odyssey days complaining none stop, it's your problem not Frontiers or anyone else. As i said you are responsible for your own hardware, not Frontier. Their Software works.
 
hoping for improvements to performance to get Odyssey back to horizons level performance is way past expired. they don't have the people or they don't have the money to do it or it would have been done many months ago.

get top tier hardware if you want decent performance at high quality or stick to horizons. there is no point in demanding fdev do something at this point. just be happy they are still putting out bugfixes (and that their lack of playtesting them only breaks the updates a little bit).
 
I fear we will not see much improvement in performance anymore. Either the Devs are unable to fix the problems or the Code is just to much of a mess but they had over a year now. and it still runs like hard poop.
 
If it fails on 0.01% of hardware which is this case just you and Sakashiro which i remember from early Odyssey days complaining none stop, it's your problem not Frontiers or anyone else. As i said you are responsible for your own hardware, not Frontier. Their Software works.
Let's settle this, shall we?

"Minor Wreckage" on Achenar 3 near coordinates 3.4527° / -102.7324°. There are pixelated areas all over Achenar 3, but this one is a POI, so it's easy to find and compare. Pay attention to the mirrored pixel pattern in the center of the image.

AHu9J5C.png

Bzkqupa.png


Show me what this place looks like on your hardware. Caution when landing, the POI is a trespass zone.
 
Oooh, another rorschach test, to go with the one on the lift doors... :9

I feel it has always been quite easy to run out of VMEM in Elite Dangerous, even before Odyssey. -Increase the rendering resolution a little, and/or do the same with a procedural texture or two, and soon the game will start to stream out detailed mipmaps (on my 11GB 1080Ti), beginning with cockpit textures. (...of course; This is in VR, where you've got a doubled set of rendering buffers... with deferred rendering)... I don't envy the coders having to juggle memory management.

At the moment (update 12) /me is experiencing a new interesting issue: Hanging around the Golconda and Forester's Choice for the time being, and flying close to the latter and its companion agricultural installation, I do not only get low frame rates there, but also this hideous... what's-the-word... not jitter - it is very regular - some other j-word... -It's like you've got double buffering, but one of the buffers fills up with frames "from several milliseconds ago", so you get newer and older frames interleaved, producing this "temporal shaking"... I guess we'll see what the next few hotfixes make of that... :7
 
Reinstalled the game last night.

RTX 3080
Ryzen 5950x
32 gigs of ram.

Saw fps as low as the 20s in the station. Just not very enjoyable to play when it's this inconsistent. Really starting to wonder if they can even fix it. It's been a year now.
 
Let's settle this, shall we?

"Minor Wreckage" on Achenar 3 near coordinates 3.4527° / -102.7324°. There are pixelated areas all over Achenar 3, but this one is a POI, so it's easy to find and compare. Pay attention to the mirrored pixel pattern in the center of the image.

AHu9J5C.png

Bzkqupa.png


Show me what this place looks like on your hardware. Caution when landing, the POI is a trespass zone.
Could've also mentioned the planet is 6.7 Gs...
Achenar 3 seems really bad for this, on most planets I haven't experienced the pixelation issue in a long while.
Also your test site is currently not very ideal - it's entered the night side of the planet and is currently dark...
 
Oooh, another rorschach test, to go with the one on the lift doors... :9

I feel it has always been quite easy to run out of VMEM in Elite Dangerous, even before Odyssey. -Increase the rendering resolution a little, and/or do the same with a procedural texture or two, and soon the game will start to stream out detailed mipmaps (on my 11GB 1080Ti), beginning with cockpit textures. (...of course; This is in VR, where you've got a doubled set of rendering buffers... with deferred rendering)... I don't envy the coders having to juggle memory management.

At the moment (update 12) /me is experiencing a new interesting issue: Hanging around the Golconda and Forester's Choice for the time being, and flying close to the latter and its companion agricultural installation, I do not only get low frame rates there, but also this hideous... what's-the-word... not jitter - it is very regular - some other j-word... -It's like you've got double buffering, but one of the buffers fills up with frames "from several milliseconds ago", so you get newer and older frames interleaved, producing this "temporal shaking"... I guess we'll see what the next few hotfixes make of that... :7
I think what you are experiencing is floating point precision errors , its when the position of objects are far away from 0,0,0 , I notice this to , like the cockpit is shaking and objects are jittery , unless im misreading it .
usually happens on planets with my gun shaking out of my hand
 
hoping for improvements to performance to get Odyssey back to horizons level performance is way past expired. they don't have the people or they don't have the money to do it or it would have been done many months ago.

get top tier hardware if you want decent performance at high quality or stick to horizons. there is no point in demanding fdev do something at this point. just be happy they are still putting out bugfixes (and that their lack of playtesting them only breaks the updates a little bit).
Yep FDev just need to bite the bullet at this point and finally announce that they are doing / have tried, their best with squeezing out the odd extra few frames, but truthfully say, they have reviewed the situation and they feel the need to update the required system specs to show the players (old and new) what hardware it desires to have a great experience. Take the hit on the chin, and get atmos going in Horizons ( to placate somewhat) for the users who can't / wont upgrade. We know it's the on foot upgrade running that is causing the hostility from players.
 
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Yep FDev just need to bite the bullet at this point and finally announce that they are doing / have tried, their best with squeezing out the odd extra few frames, but truthfully say, they have reviewed the situation and they feel the need to update the required system specs to show the players (old and new) what hardware it desires to have a great experience. Take the hit on the chin, and get atmos going in Horizons ( to placate somewhat) for the users who can't / wont upgrade. We know it's the on foot upgrade running that is causing the hostility from players.
I felt optimization first hand. My FPS was droping to 24 in Station Concourses and to 30ish on Planet outposts during fights( it was playable, but you kind of want more just in case, and to reduce GPU load. Don't like runing it at 100%). Now it's all 50+FPS. In fact Odyssey runs better now than Cyberpunk 2077.
They did an amazing job over the last year. If they manage to fix Shivering in the next update, it's going to be fully optimized to run on my PC:
i5-10600, 16 GB, 1070 GTX, 1080p.
 
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