Odyssey Optimization Needs to be Fixed

Still rendering decent frame rates, maybe a bit more stable(?) but I still keep getting the lag spikes (at a guess) from the data moving on and off the disk to processors.
 
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FYI, might be unrelated to what the OP is seeing, but might be worth trying for troubleshooting, so I've seen really bad stuttering on planet surfaces (GTX 1080) with the following Nvidia drivers:
512.95 (24th May)
512.77 (12th May)
512.59 (26th April)

Last good Driver for me is 512.15 (22nd March) https://www.nvidia.com/en-gb/drivers/results/187349/

I find it slightly surprising what others are claiming with better grunt power, but I have had pretty good and consistant 50-60fps outside of Conflict Zones in Odyssey on my ageing GTX 1080 since Update 9, Update 12 has certainly brought the night time Conflict Zone upto largely smooth playable levels 45-55 fps for me.

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So I ran a couple of tests and it seems as if the GPU load was reduced significantly with this patch. Previously I would get 50 frames in settlements with 95-100% GPU load. Now its 55-60 at small settlements with 70-80% load. The CPU is still under heavy load and I suspect it to still bottleneck the framerate as a whole. It becomes especially apparent when a lot of characters are on screen, load jumps from 20 - 45% and the frames tank down to 30-40 with the GPU still sitting at 65-75% load.

So, yes it got better once more, but the underlying issue is still very much present.
 
I think after a year of Odyssey and 12 updates it's time we had a little honesty from Frontier. They set out with a targeted plan to have Odyssey on console and PC, Now they have dropped console development completely but the system requirements for PC have not been updated to reflect this change. I think Fdev need to do a honest review of the requirements and update the Store pages to reflect this so players can make an informed choice before the console transfer date.
 
it'd be great if they would just take a look at their shaders and their meshes , I had a look at a breakdown of a single frame being rendered and in 1 frame theres over 1000 draw calls atleast , the meshes are broken up into to many pieces and the meshes are not optimized at all , my guess is that they also dont have draw call batching at all , no dynamic batching and no static batching , if they did these meshes would be rendering as one unit instead of tiny pieces one after the other .

I will give odyssey this the occlusion culling is now working , being behind even a rock my fps goes from 25 to 35/ 40 fps , so its now working in most places
 
Am I the only one who plays Odyssey without problems? I constantly see people complaining about things that never happen to me. Maybe it's my old system, but I'm surprised that more modern systems seem to have so many problems. I guess, though, that those who have no problems, don't go around telling everyone that Odyssey is perfect for them. That's not a complaint against the OP or anyone, just a more general observation. 🤷‍♂️

Now, my system is, for want of a better term, 'ancient'. It's an old AMD FX9590, with a Sapphire Pulse Vega 56 GPU. Yes, I only run the game at 1080p 60Hz, but that's all my old monitors will do (I was intending to upgrade just as the mining boom hit and GPU prices skyrocketed), but I still get a constant 60fps in all areas and aspects of the game. I've not measured my fps in VR though, but my GPU does go a bit nuts with the fans when I run in VR (Pimax 8K-X native res, so 2x 4K screens). 😆

If it's newer hardware bringing problems, I'm more inclined to stick with my old kit, and play Elite without any of those problems...
No you are not. I never had any major issues except anti aliasing, but that’s from 2014 original ED version until today on a mid range PC.

All forums posts have to be seen in perspective - only a small fraction of players post here. And some of those who do are venting frustration - some with good other for less good reasons (no judgement of OP, just in general). But overall they are the a loud minority of the minority.

I reckon those who are (still) playing mostly are having no major technical issues.
 
It won't ever be fixed, engine can't handle the complexity of planet gen, structures and AI.

Either accept it as it is or move on.
Imagine you've bought a brand new shiny car.

The only problem being that it doesn't go any faster than 15 mph (less than advertised). When you go to the dealership to complain, you meet another customer that goes: "It won't ever be fixed, engine can't handle it. Either accept it as it is or move on". Or the salesman at the dealership saying: "Yeah that's a known problem with that model, but it will be fixed on next years model, so we strongly suggest that you upgrade to that one. On that new model, the airbags also work, and we have fixed an issue where the rear axle disassembled during lane shifts. All that is fixed on the new improved model 👨‍💼"
 
I think after a year of Odyssey and 12 updates it's time we had a little honesty from Frontier. They set out with a targeted plan to have Odyssey on console and PC, Now they have dropped console development completely but the system requirements for PC have not been updated to reflect this change. I think Fdev need to do a honest review of the requirements and update the Store pages to reflect this so players can make an informed choice before the console transfer date.
It would also set expectations for a lot of current PC players. You can completely understand the frustration of "the game doesn't run smoothly even though my PC meets the recommended specifications". Finding that your rig is now below recommended isn't going to be what players want to see, but it's better than the alternative.
 
Am I the only one who plays Odyssey without problems? I constantly see people complaining about things that never happen to me. Maybe it's my old system, but I'm surprised that more modern systems seem to have so many problems. I guess, though, that those who have no problems, don't go around telling everyone that Odyssey is perfect for them. That's not a complaint against the OP or anyone, just a more general observation. 🤷‍♂️

Now, my system is, for want of a better term, 'ancient'. It's an old AMD FX9590, with a Sapphire Pulse Vega 56 GPU. Yes, I only run the game at 1080p 60Hz, but that's all my old monitors will do (I was intending to upgrade just as the mining boom hit and GPU prices skyrocketed), but I still get a constant 60fps in all areas and aspects of the game. I've not measured my fps in VR though, but my GPU does go a bit nuts with the fans when I run in VR (Pimax 8K-X native res, so 2x 4K screens). 😆

If it's newer hardware bringing problems, I'm more inclined to stick with my old kit, and play Elite without any of those problems...
No you are not alone, I have no major issues with Odyssey.
I still prefer the lighting in the Horizons cockpits and in space but no game breaking bugs here, and the SRV tracks are back thankfully.
AMD 5800X
Radeon 5700XT
Windows 11 Pro
playing at 3440x1440 on a 35" monitor, game is set to run at 60fps
 
I have checked update12 menus yet.
But it bothers me that the game fights to get all the rendering sorted out. Then You go into the gunshot, pop open the menu, and close it down , and then game has to re-draw a whole bunch of post-processes stuff.

For me it’s these immersion breaking “redraws”.
The same with planetary terrain details swapping out way to late.
 
Gonner keep posting to this post because for most gamers it's now the No1 issue and fdev should consider a hotfix to at least have odyssey running as it should. Unoptimised it's ruining the game.
Some gamers just chat bgs mission run In flatscreen and that's OK. But for those of us who have invested time money and effort in a rig that's supposed to easily cater for VR and 1440p, end up frustrated and having to compromise.
 
fdev should consider a hotfix to at least have odyssey running as it should.
It'll take a lot more than a 'hotfix' - else it would have happened a year ago.
But for those of us who have invested time money and effort in a rig that's supposed to easily cater for VR and 1440p, end up frustrated and having to compromise.
It depends exactly what you 'invested' in, (I've seen your specs elsewhere, no problem) as I 'invested' (I play games, a lot, my PC is updated often) around £3,500 last December on PC & VR kit to play in 4K well, and EDO still pushes my hardware, until a miracle happens and Frontier discovers the myriad issues that are affecting performance, it is going to be 'grin & bear it' in VR for EDO, or even in high resolutions pancake.
 
Gonner keep posting to this post because for most gamers it's now the No1 issue and fdev should consider a hotfix to at least have odyssey running as it should. Unoptimised it's ruining the game.
Some gamers just chat bgs mission run In flatscreen and that's OK. But for those of us who have invested time money and effort in a rig that's supposed to easily cater for VR and 1440p, end up frustrated and having to compromise.

I am also for the idea that Fdev should implement performance enhancing fixes / improvements outside of their normal update cycles. From now until late August (Update 13) is a long time and I admit - it's handy for the QA team to only focus on one release -, but every fix related to making the game run better is still highly needed and therefore should not be delayed unnecessarily.
 
You folks are incredibly optimistic. Over a year and 12 major updates since release, I think any major optimizations that could be done would've been done by now. Sure, they may add a frame per second here or there, but I just don't see Horizons performance coming to Odyssey, ever.
 
CPU: Ryzen 7 5600x
MOTHERBOARD: Rog Strix X570-F Gaming
RAM: Corsair Vengeance Pro 32gb 3600mhz
GPU: MSI Gaming GeForce RTX 3060 12GB GDRR6
SSD: Samsung Evo 870 / Samsung Evo 970 Plus
POWER: Corsair RM850i
if you have tose specs i doubt yoru having problems with perforamnce . i run the game on my work pc wich has a ryzen 1200 and a gtx 1050 ti

eddit: furthermore i doubt people are actually having perforamnce issues. specialyl when theres a dude saying SC runs smooth on 30 fps. its obvius this is turbulents attempt to smear the game. lmao
 
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My Ody experience is often........... random.

Good Day
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Average day..
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tose are texture loading deleys .. your game dosent run like this happens when you use a 4 gig grafics card when the recomended is 6 dont say its yoru average day because its not . its time to upgrade that gt 8800 and that dual core pentium buddy
 
[...] I just don't see Horizons performance coming to Odyssey, ever.
was that ever a promise by FDev? I cannot remember any statement from their side.

Following the many threads on performance, I am often asking myself what must be wrong with those PCs which are supposed to have more than enough resources to run ED:O in a decent manner. Therefore, I agree with Ratcatcher that it may have to do more with the configuration and updates of these underperforming machines than it has to do with ED:O itself.
Personally, I observed improvements with every released update. Sometimes a bit more, sometimes a bit less. With an 2080Ti at 3440x1440 and an AMD 3900x, I have planetary framerates between 70-100 (capped at 100), in settlements under heavy combat a bit less but always over 50.
(edit: processor spec)
 
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alot of people need to realize that the game cannot be a single cosntante. grafics inproves stuff is added upgrades need to be made on your pc.. just because horizons ran on a pentium 4 4 gigs of ram and a gt 8800 dosent mean odessey should.. btw move on if you dont like the perfroamnce. imb4 your moving to sc and realise the game dosent even launch without an ssd .. anyways these typs of posts need to be deleted . they dont add anything and its obvius they are troll posts. just report and move on
 
Back to Playing EDO after a 6 month break - On a new Rig ... Intel 12900K , 64GB DDR5 , 3080Ti , All NVME SSD Build ..... Zero issues with FPS - Like it runs at 100FPS constantly . My issue is it just does not look so good anymore Graphically speaking - It looks a little cartoonish and over bright colors compared to another game I play . Trying to find the right settings to make things look more realistic ....
 
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