You are dreaming. It is so obvious that Oddity was built-on (badly) to an old branch of EDH - just look at the old EDH bugs that are back in Oddity - the offset station holo is the most obvious example (fixed yonks ago in EDH). It is painfully obvious that a FPS game was written and then hammered onto an incompatible code and the resultant mess is disgraceful. They should have been honest and released their FPS game as a separate entity; address the bugs in Horizons; admit their "ten year plan" is defunct, and give partial refunds to all the LEP owners.
So you agree with me is what you are saying. That EDO is built on ED 1.0 and all the spaghetti code that came after was tossed in the bin/trash.
Hence why bugs fixed "yonks" ago have reappeared.
If it was bolted on to EDH like you said these bug wouldnt be here. Likewise they wouldnt have had to redo most of the game.
Why would they need to redo the animation when jumping systems?
Why would they need to redo shield effects?
Its not like they didnt have enough on their plate trying to sort spacelegs, why would they redo most of the game?
Becauses its a full code rewrite based on 1.0 code as thats the only version DavidB can debug.