ANNOUNCEMENT Odyssey Update 2021

Spent another hour wandering around the settlement aimlessley (having to stop every few seconds to be repeatedly scanned by every singly NPC I encountered) before finally working out that there was a pushpin on my compass (anlthough nothing whatsoever on the scanner). Finally found my target and she one-shotted me.

This were absolutely hilarious, seems to me first phase of alpha is working as indented, at least you found your assassination target, though got killed by her, but job well half-done!

I have had much worse luck finding my targets, though it seems I have been much more stealthy than you (or just run fast enough or hide well from npc´s), as they have wanted to scan me very few times (it is security that you need to be afraid of if done something illegal like theft / kill or hostile to faction, not some scientists or other civilians wondering around unless your in some pirate base I guess).

Also, try fitting in, might work if you don´t give a security a reason to suspect you so they need to scan you.
 
Why would I be dissapointed @Deepbelow ? Only minor irritations so far - getting to a LZ for a mission and ship gets blown up on a zero threat support mission. Not being able to jump inside the space station (over the railing)
 
Why would I be dissapointed @Deepbelow ? Only minor irritations so far - getting to a LZ for a mission and ship gets blown up on a zero threat support mission. Not being able to jump inside the space station (over the railing)
Dark high contrast graphics everywhere except station interiors, changing settings does nothing.​
No ability to walk around the inside of your ships, Devs have already stated this.​
Blue circle of un immersion to board a ship. X4 has no problems with transition from foot to ship, after all its 2021.​
Repetitive boring missions.​
Bad voice Acting especially Apex drivers.​
Can't buy a drink at the bar, or sit down and chillax.​
Cheap First Person Shooter grafted onto a beautiful Space Sim.​

That said I am looking forward to Phase three, lets hope things get better.
 
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Dark high contrast graphics everywhere except station interiors, changing settings does nothing.​
No ability to walk around the inside of your ships, Devs have already stated this.​
Repetitive boring missions.​
Bad voice Acting especially Apex drivers.​
Can't buy a drink at the bar, or sit down and chillax.​
Cheap First Person Shooter grafted onto a beautiful Space Sim.​

That said I am looking forward to Phase three, lets hope things get better.
indeed I am looking forward to how this ends up in the main game too :) that to me is the real deal :D
 
indeed I am looking forward to how this ends up in the main game too :) that to me is the real deal :D
NO, The Real Deal is how much of my REAL Time is wasted, while trying to play this Game.
Most of what I see is Just more Time Sink, while doing nothing,
OR Lack of common sense, added Bottlenecks (another form of grind), for no reason.
EXAMPLE: Not being able to jump inside the space station (over the railing)
Question: For a game with no end, What difference does it make to you, How fast I progress ?
Maybe time for a Offline Version of the Game, as promised at the beginning.
 
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Gotta admit I am mightily frustrated having spent hours failing missions to finally succeed in gaining the objective (collect documents) just to be destroyed in the Apex shuttle while taking off to return to the mission giver. It seems base security weren't impressed with me breaking into their facility and the patrol ship blew me and the poor Apex pilot to smithereens as we took off. so frustrating but really fun and enthralling while figuring out how to achieve my goals.
Yep this. I can't count the number of times where no one seemed to be agro, the ship landed and we both got blown to smithereens whilst taking off.

What is odd, is that:

a) They aggro'd at all. no sign of it in the base
b) It seemed to be a skimmer that was chasing us, almost into orbit.
c) It would have been better if I made it out alive, just once.

I'm enjoying this still but can't wait for them to add distance and different respawn options because currently, it's laborious and disheartening to spawn 100's ls away. Why they picked such a large system is difficult to understand and I can't help think FD have shot themselves in the foot doing so.

Let's hope they are reading feedback and act accordingly, however they need to address it soon as the "alpha" press is becoming detrimental to the take up of the game.
 
NO, The Real Deal is how much of my REAL Time is wasted, while trying to play this Game.
Most of what I see is Just more Time Sink, while doing nothing,
OR Lack of common sense, added Bottlenecks (another form of grind), for no reason.
EXAMPLE: Not being able to jump inside the space station (over the railing)
Question: For a game with no end, What difference does it make to you, How fast I progress ?
Maybe time for a Offline Version of the Game, as promised at the beginning.
I'm tempted to remind people at this point that in alpha we're not playing the game per se - we're testing certain game loops at each phase to provide feedback to FDEV ahead of them finalising the final release (in late May?).

The feedback is good and valuable.

But let's not get carried away like what we're seeing in alpha phase 1 is the final product....because it's not.
 
NO, The Real Deal is how much of my REAL Time is wasted, while trying to play this Game.
Most of what I see is Just more Time Sink, while doing nothing,
OR Lack of common sense, added Bottlenecks (another form of grind), for no reason.
EXAMPLE: Not being able to jump inside the space station (over the railing)
Question: For a game with no end, What difference does it make to you, How fast I progress ?
Maybe time for a Offline Version of the Game, as promised at the beginning.
time wasted sure any time spent in testing the alpha is for the person doing the play testing wasted time as such because I imagine our players will be reset if not at each phase at the end when they bring the main game characters over... Wasted time for the devs - I think not, it's definitely not a waste of time for them to get feedback on the various aspects of the alpha as they implement each phase...

Personally as a beta backer and active beta tester up until horizons second or third update before taking almost 2 years out from playing ED I am really happy to test this alpha :) I don't see it as wasted time at all, I see it as being a small part of the bigger picture for hopefully a better overall release of the odyssey expansion

To each his own I guess...
 
b) It seemed to be a skimmer that was chasing us, almost into orbit.

Likely to have been the base turrets.

You can - I have seen - disable individual turrets by cutting panel and disabling guns individually. Or you can go the whole way and turn the whole defence grid off in security/command or the power building (depending which base).
 
Likely to have been the base turrets.

You can - I have seen - disable individual turrets by cutting panel and disabling guns individually. Or you can go the whole way and turn the whole defence grid off in security/command or the power building (depending which base).
Its odd as I thought I'd turned off everything. Saying that I did have another mission where on lift off, we were chased by another ship, lucky for us we jumped at 26% hull.
 
NO, The Real Deal is how much of my REAL Time is wasted, while trying to play this Game.
Most of what I see is Just more Time Sink, while doing nothing,
OR Lack of common sense, added Bottlenecks (another form of grind), for no reason.
EXAMPLE: Not being able to jump inside the space station (over the railing)
Question: For a game with no end, What difference does it make to you, How fast I progress ?
Maybe time for a Offline Version of the Game, as promised at the beginning.
Let's wait until everything is unlocked before make any final claims. The time sink will be optional when it's released because you will have your own ship, so as it stands right now, it not an issue. Jumping in the station is not really an issue and could be added later. Jumping a railing is going to save how much time? Everything (for now) is on the upper level anyway. Again, let's just wait and see if anyone's predictions come true.
 
IS IT REALLY??? THANK YOU FOR POINTING OUT HOW STUPID I MAY OR MAY NOT BE!!!

See, there's always someone who can shout louder.

I don't know what # items means. To me, a hashtag is an HTML bookmark that lets you link to a specific point in a page. Whatever it means on TwitFace or whatever is something I've never been able to fathom (not being a user of those platforms).

I'll take on board what you say about performance, but be aware that I've been around since the beginning and believe me, they'll forge ahead with whatever release date they have in mind whether it's ready and not.
# is technically called an Octothorp. Part of touch tone telephone pads for decades also accepted as 'number sign' almost equally universally. So #1 #2 #2 etc.
 
Привет! Есть предложение внести в игру немного реализма и выживания... Добавьте элемент выживания... пищу и воду... А то как-то не верится, что скафандр взял на себя все функции. Осознайте выживание в игре. Когда игрок будет уничтожен, переместите его не на станцию, а так, чтобы было видно, как игрока увозят. Спасибо за чтение, просто поделился своими мыслями о том, чего не хватает игре...
 
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