Open - NoN PvP option

Look at eve online no player killing in safe space and lots of PVP action in 0.0 space and at choke points traffic is steered towards certian systems for max profit and reward
Safe space should be safe anarchy systems should be dangerous
 
You don't give up in painting the game how you want to see it do you?
The only thing the game is billed as is a persistant universe sci-fi space adventure.
Or as the ED title page says "PLAY YOUR WAY - Experience infinite freedom as you earn the skill, knowledge, wealth and power to stand among the ranks of the Elite." I'm meerly asking for another option on that supposed infitite



LOL, you get killed for loitering!






Can you still tell yourself that you're not a troll?

It's true, and I called it.
 
Look at eve online no player killing in safe space and lots of PVP action in 0.0 space and at choke points traffic is steered towards certian systems for max profit and reward
Safe space should be safe anarchy systems should be dangerous

That be an interesting approach. More heavy handed/quicker response from spacecops in high security sectors. Also space cops that actually do serious damage, I've seen many people out tank them.
LOL, you get killed for loitering!
You mean besides it being an obvious game mechanic to stop people blocking up the slot just for giggles/trolling?

It's true, and I called it.
Then get out the thread and stop being an annoying hat?
 
Look at eve online no player killing in safe space and lots of PVP action in 0.0 space and at choke points traffic is steered towards certian systems for max profit and reward
Safe space should be safe anarchy systems should be dangerous

I used to regularly gank people in high-sec in EVE. Don't tell me that there's no player killing in safe space!

Open play is designed to allow for all kinds of player interaction, positive and negative. The Lead Designer has said that they don't want to punish criminal game play, but rather to add meaningful consequences for it. Arguably they still have some work to do on that, but it should be clear that development is taking the C&P route rather than adding flags or splitting modes.
 
Attacking a neutral (not wanted and not pledged to an enemy power or fighting for an enemy minor faction at a CZ) player in a populated non-Anarchy system should result in a large galaxy-wide bounty/wanted status as well as several notoriety points, and your ship should be impounded permanently if you get caught, regardless of whether you have enough credits to pay off all of your bounties.
2 minutes after implementing this feature: numerous harmless players with Clean Sidewinders with 1% hull and no shields are seen at the latest bounty hunting CG's HazRES. They appear to be trying to fly in front of other player's guns.
10 minutes after implementing this feature: 60-page mega thread about how C&P is way too harsh and you shouldn't lose your ship for killing just one player and the game should be able to tell the difference between them killing harmless Sidewinders accidentally and other players killing harmless Sidewinders for fun.
 
Wow, high sec is actually the most dangerous space in EVE and there is lots and lots of ganking there :D As a low sec/null sec player I'm always terrified when I have to transport something valuable in high sec :D And the whine of new players that are getting ganked in high sec because they don't fully understand the mechanics there (which is easy, cause they are are really contrived) is unending :D

But PVP flags are also a bad solution that was used in a lot of "older" games and failed, because of how easy it is to misuse them for nefarious purposes. Other than that - it's just unimmersive. Let's say there is a camped contested station in no-law space - half of the players that undock are attacked and the other half is totally immortal while leaving. Awkward.

Also - buddies of gankers that have the no-pvp flag on but make you an easy target by blocking and bumping you and stalking you to report your location. Or just annoying trolls.

PVP flags are nothing new in online games, but they are bad, really bad.
 
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I'd agree that PvP is mostly a "bigger number wins" situation, and honestly no setup other than for fighting directly is really going to match up numbers wise, unless you have something extremely quick in flat space in order to plain escape the fight (again defeating the point of the fight).
I dont disagree here, but the point I was making (and which irks me) is that game "development" sometimes boils down to just bigger numbers on both sides -- so you are doing the same thing as before, just with everything multiplied by ten. This isn't "new" gameplay - just the same old game play with different graphics and bigger numbers. Its like those pinball machines where everything is measured in '000s (sometimes even the display has the last three 0s painted on).
 
Imagine being so delicate that you need an invincible ship to agree to play a game.

Completely unlike any other co-op game ever huh?

I think this thread has probably reached is limit of useful talk. Its kinda devolving into either "I agree" or "Generic Insult"

Thanks for those that gave feedback and suggestions though.b
 
Completely unlike any other co-op game ever huh?

I think this thread has probably reached is limit of useful talk. Its kinda devolving into either "I agree" or "Generic Insult"

Thanks for those that gave feedback and suggestions though.b

Its normaly where threads like this end up, even if the OP had a fresh take on the whole dead horse that is pve open.

You will aways get the internet warrior beating their chests whislt trying to engage the one brain cell to mouth the words special snowflake because some people want to play with others but without the epeen measure.

Yeah I I've just added more bio to the waste. Personnaly would have loved an open pve but now when I do play its in solo.
 
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