Why are they struggling to find PvP in Open powerplay? Where are all these folks that want PvP?this means that people are struggling to find pvp via powerplay
Sounds like not as many folks enjoy PvP as some make out.
O7
Why are they struggling to find PvP in Open powerplay? Where are all these folks that want PvP?this means that people are struggling to find pvp via powerplay
Whatever you about say player choice it doesn't counter the argument that allowing players to work against other players from absolute safety is fair... it is not and needs to change for PP2 to be long term successful.That's where the fundamental disagreement is - noting that we all bought a game where we all affect and experience mode shared game features from any game mode and where we decide on a session by session basis how many or how few players we want to play among.
Any play-style that needs other players to function is vulnerable to those other players neither needing to nor choosing to play with them.
Its never going to be Open only, they made modes so that all can play the way they want, Elite will never be a PvP game.If they came out and categorically said its never happening I would be like fine, I know not to engage with this anymore and can go play other games.
As they have stated "Not at launch"...they opened Pandoras box when they suggested it
In your opinion... FDEV need to be the one to confirm this, not forum posters with a particular bias..Its never going to be Open only, they made modes so that all can play the way they want, Elite will never be a PvP game.
O7
Yeah but that's not taking a position... thats just stringing pvp players along like they always have done... remember the 'icarus cup' lolAs they have stated "Not at launch"...
...Have used the same phrase with other features that have not materialised in the past 4 years.
It may be worth considering that "Not at launch" means "Not in the next 5 years, maybe more", then play something else with occasional forays back to the announcements page / forum, to ensure that the status quo remains?
I don't have a dog in the race, having zero interest in PvP and even less in PP...Yeah but that's not taking a position...
It's not intended to counter the argument of those who don't like the game's design - it's a statement of fact as to the design of the game, that no player was forced to buy if they don't like the game design.Whatever you about say player choice it doesn't counter the argument that allowing players to work against other players from absolute safety is fair... it is not and needs to change for PP2 to be long term successful.
No disagreement on this point whatsoever - the "never say never" position leads to corrosive friction among the player-base.This debate is never going to get settled unless FDEV take a firm position on it... they opened Pandoras box when they suggested it. They should not sit on the fence forever.
If they came out and categorically said its never happening I would be like fine, I know not to engage with this anymore and can go play other games.
Oh just a pvp event fdev once talked about in the early days with prize money... they went quiet on it and it never happened.I have no idea what the 'icarus cup' refers to...
They worked on PP2 for months, maybe more, they would have done it if they had any intention.In your opinion... FDEV need to be the one to confirm this, not forum posters with a particular bias..
Why are they struggling to find PvP in Open powerplay? Where are all these folks that want PvP?
Sounds like not as many folks enjoy PvP as some make out.
A few things about that:
* Fdev dropped the open only idea on us in a focused feedback thread out of the blue. Nobody was talking about powerplay at that point
* Sandro was the game's lead designer, thats not mid level in terms of this game.
* We're not trolling, we just appreciate how much better Powerplay would be if you could actually resist your opponents directly rather than just counter-grind them like the BGS. It's still black diamond level difficult to find enemies even when you go to a system that is marked as high activity on the powerplay map. They're all undermining in solo.
Last night I was on for about 3 hours, and noticed that Deciat was once again full of pvp activity - this means that people are struggling to find pvp via powerplay and are going back to what they know. I was in a 'contested' system and saw nobody all night...
I don't know about the others, but all I'm looking for is undermining and power conflict zones to be open only (as they are the main points of pvper frustration). The rest of Powerplay can remain as it is...
That's more to do with the size of the game area than the netcode. Exactly why players head to deciat, because the chances of pvp are much higher there than some random system.It's more like that this game's netcode isn't designed for that kind of advesarial gameplay. I literally go looking for trouble, and only find it 10% of the time? That's mightly long odds. Doubly so, when you consider that there's little point in PvPing in PowerPlay, unless you enjoy that kind of thing.
Of course, it's telling that their reaction to being unable to find the PvP they seek via PowerPlay is go to Deciat instead.
Source: https://www.youtube.com/watch?v=TyGdVtwGHJI&ab_channel=MusicallyDisneyAMV%27s
Can what happens in Deciat in Open really be described, with a straight face, as "PvP"?That's more to do with the size of the game area than the netcode. Exactly why players head to deciat, because the chances of pvp are much higher there than some random system.
I think we all know the answer to that one.Can what happens in Deciat in Open really be described, with a straight face, as "PvP"?
Couple of reasons:Why are they struggling to find PvP in Open powerplay? Where are all these folks that want PvP?
Sounds like not as many folks enjoy PvP as some make out.
O7
Yeah but then you get counter-gankers coming out too which is less one-sided.Can what happens in Deciat in Open really be described, with a straight face, as "PvP"?
i.e. It seems that it's very often "PK" with no "v" from the targets.
Which gives the gankers and counter-gankers something to do - which is still at the expense of those (probably in many cases) uninterested in PvP who are simply attempting to access one of the first Engineers that they are invited to.Yeah but then you get counter-gankers coming out too which is less one-sided.
Which, in a game where PvP is entirely optional, means that some of those who want to engage in it (who no-one needs to play among) choose to engage in behaviours which don't seem to enamour them to the rest of the player-base when they don't find it.As we've made the case many times, if you limit pvp oppertunity through more legitimate means, you end up with lowest level pvp which is ganking, as its the only reliable form of it left...
Possibly, for a time - however those inclined to frequent Deciat would very likely revert to the behaviour whenever they get bored.If fdev were to encourage more pvp through powerplay, you would see a drop in deciat/shinrarta ganking (this was evidenced by the temporary rares gold rush on pp2 launch - everyone knew where to go for powerplay pvp for that period - deciat kills dropped substantially, now they're back up).
HOWEVER, RN was onto a good idea where every mode had something special, unique to that mode.
Now that would be a fair change, if there was solo only content, PG only content and open only content.
Then I'd have no issues.
Yeah we want to limit that, but if powerplay pvp is hard to find you get more of this as a consequence...Which gives the gankers and counter-gankers something to do - which is still at the expense of those (probably in many cases) uninterested in PvP who are simply attempting to access one of the first Engineers that they are invited to.
whether people approve of it or not doesnt really matter... the design of the game funnels players towards it due to lack of other gameplay avenues. What other options do players have to find pvp? (CQC doesnt count btw, its always dead and doesnt stack up to main game pvp).Which, in a game where PvP is entirely optional, means that some of those who want to engage in it (who no-one needs to play among) choose to engage in behaviours which don't seem to enamour them to the rest of the player-base when they don't find it.
This is speculation and I do not think it accurate... if there are reliable avenues to find meaningful pvp, ganking will reduce, we already saw that happen for a limited time.Possibly, for a time - however those inclined to frequent Deciat would very likely revert to the behaviour whenever they get bored.
I think npc wing and expanded crew features would be perfectly reasonable for solo and private groups potentially. Could be a nice trade off for open only powerplay features...Give me NPC wingmen who can fly my other ships in Solo and I'll give RN my wife!
Which is suggestive of a "if we don't get what we want we will behave in this way" approach.Yeah we want to limit that, but if powerplay pvp is hard to find you get more of this as a consequence...
While the fact that PvP is an optional extra in this game that no player needs to much less choose to engage in, that some players choose to behave in particular ways when they don't otherwise get what they want has been obvious for a long time.whether people approve of it or not doesnt really matter... the design of the game funnels players towards it due to lack of other gameplay avenues. What other options do players have to find pvp? (CQC doesnt count btw, its always dead and doesnt stack up to main game pvp).
Noting the initiatives that some PvP player groups chose to promote and engage in over the years when attempting to force Frontier to change the game to suit them, it does not seem to be an inaccurate statement.This is speculation and I do not think it accurate... if there are reliable avenues to find meaningful pvp, ganking will reduce, we already saw that happen for a limited time.