Open-Only in PP2.0?

That's where the fundamental disagreement is - noting that we all bought a game where we all affect and experience mode shared game features from any game mode and where we decide on a session by session basis how many or how few players we want to play among.

Any play-style that needs other players to function is vulnerable to those other players neither needing to nor choosing to play with them.
Whatever you about say player choice it doesn't counter the argument that allowing players to work against other players from absolute safety is fair... it is not and needs to change for PP2 to be long term successful.

This debate is never going to get settled unless FDEV take a firm position on it... they opened Pandoras box when they suggested it. They should not sit on the fence forever.

If they came out and categorically said its never happening I would be like fine, I know not to engage with this anymore and can go play other games.
 
If they came out and categorically said its never happening I would be like fine, I know not to engage with this anymore and can go play other games.
Its never going to be Open only, they made modes so that all can play the way they want, Elite will never be a PvP game.

O7
 
they opened Pandoras box when they suggested it
As they have stated "Not at launch"...
...Have used the same phrase with other features that have not materialised in the past 4 years.
It may be worth considering that "Not at launch" means "Not in the next 5 years, maybe more", then play something else with occasional forays back to the announcements page / forum, to ensure that the status quo remains?
 
Its never going to be Open only, they made modes so that all can play the way they want, Elite will never be a PvP game.

O7
In your opinion... FDEV need to be the one to confirm this, not forum posters with a particular bias..

As they have stated "Not at launch"...
...Have used the same phrase with other features that have not materialised in the past 4 years.
It may be worth considering that "Not at launch" means "Not in the next 5 years, maybe more", then play something else with occasional forays back to the announcements page / forum, to ensure that the status quo remains?
Yeah but that's not taking a position... thats just stringing pvp players along like they always have done... remember the 'icarus cup' lol
 

Robert Maynard

Volunteer Moderator
Whatever you about say player choice it doesn't counter the argument that allowing players to work against other players from absolute safety is fair... it is not and needs to change for PP2 to be long term successful.
It's not intended to counter the argument of those who don't like the game's design - it's a statement of fact as to the design of the game, that no player was forced to buy if they don't like the game design.
This debate is never going to get settled unless FDEV take a firm position on it... they opened Pandoras box when they suggested it. They should not sit on the fence forever.

If they came out and categorically said its never happening I would be like fine, I know not to engage with this anymore and can go play other games.
No disagreement on this point whatsoever - the "never say never" position leads to corrosive friction among the player-base.

Given Arf's "parting shot" regarding Open only at the very end of one of the Frontier Unlocked streams, that was assumed to be about Powerplay 2.0 as we didn't know about Colonisation (but Arf was obviously aware that Colonisation was coming), here's hoping that Colonisation offers something for those seeking Open only gameplay.
 
Why are they struggling to find PvP in Open powerplay? Where are all these folks that want PvP?
Sounds like not as many folks enjoy PvP as some make out.

It's more like that this game's netcode isn't designed for that kind of advesarial gameplay. I literally go looking for trouble, and only find it 10% of the time? That's mightly long odds. Doubly so, when you consider that there's little point in PvPing in PowerPlay, unless you enjoy that kind of thing.

Of course, it's telling that their reaction to being unable to find the PvP they seek via PowerPlay is go to Deciat instead.

Source: https://www.youtube.com/watch?v=TyGdVtwGHJI&ab_channel=MusicallyDisneyAMV%27s
 
A few things about that:
* Fdev dropped the open only idea on us in a focused feedback thread out of the blue. Nobody was talking about powerplay at that point

Some people have been demanding "Open Only" since the Kickstarter page, it's nothing new and not limited to Power Play.
You also seem to have ignored the fact that the same voices were demanding the new feature be open only before Sandro said anything about it.

Feel free to go back through the SOG threads.

* Sandro was the game's lead designer, thats not mid level in terms of this game.

Any idea how many "Lead Designers" there are at FDev?
Every title they have has a different lead designer, it's a middle management role.

And either way, the Executive Producer and the CEO at the time both said no to open only content - so his opinion didn't matter, he was outranked.
And now he isn't even the lead designer on this project, so its about time you quit invoking his name like he is some sort of god.
[All hail the space loach]

* We're not trolling, we just appreciate how much better Powerplay would be if you could actually resist your opponents directly rather than just counter-grind them like the BGS. It's still black diamond level difficult to find enemies even when you go to a system that is marked as high activity on the powerplay map. They're all undermining in solo.

"better" = subjective, just because you believe that, doesn't mean it is a fact. It's your opinion.

It does however go against the actual fact we were sold a game where we were told all the content is available for all players.
And it's bad enough how FDev has treated console players without them upsetting a load of PC players as well.

And in my opinion, after being told no to open only content for over 10 years - you are trolling now, because you know the answer is no.

Last night I was on for about 3 hours, and noticed that Deciat was once again full of pvp activity - this means that people are struggling to find pvp via powerplay and are going back to what they know. I was in a 'contested' system and saw nobody all night...

You have no idea why other players are doing what they are doing, all of that is pure speculation.

I don't know about the others, but all I'm looking for is undermining and power conflict zones to be open only (as they are the main points of pvper frustration). The rest of Powerplay can remain as it is...

As I've said before, open mode does not deserve any special privileges. You play open mode for the benefits and risks of open mode. It is its own reward.

HOWEVER, RN was onto a good idea where every mode had something special, unique to that mode.
Now that would be a fair change, if there was solo only content, PG only content and open only content.
Then I'd have no issues.
 
It's more like that this game's netcode isn't designed for that kind of advesarial gameplay. I literally go looking for trouble, and only find it 10% of the time? That's mightly long odds. Doubly so, when you consider that there's little point in PvPing in PowerPlay, unless you enjoy that kind of thing.

Of course, it's telling that their reaction to being unable to find the PvP they seek via PowerPlay is go to Deciat instead.

Source: https://www.youtube.com/watch?v=TyGdVtwGHJI&ab_channel=MusicallyDisneyAMV%27s
That's more to do with the size of the game area than the netcode. Exactly why players head to deciat, because the chances of pvp are much higher there than some random system.
 
Why are they struggling to find PvP in Open powerplay? Where are all these folks that want PvP?
Sounds like not as many folks enjoy PvP as some make out.

O7
Couple of reasons:

Firstly, because as Lateralus, a few others and myself have said a few times now, the problem is that people are playing powerplay primarily, which in a pan modal mode means using the modes systems to maximise you're effectiveness, and minimising 'risk'.

Secondly, PP2.0's game state is in its infancy, so expansions are firing off all over the place. Once battle lines are more clearly drawn and it takes more effort to make changes, we'll probably see more compressed system fights like we had on 1.0
 
Can what happens in Deciat in Open really be described, with a straight face, as "PvP"?

i.e. It seems that it's very often "PK" with no "v" from the targets.
Yeah but then you get counter-gankers coming out too which is less one-sided.

As we've made the case many times, if you limit pvp oppertunity through more legitimate means, you end up with lowest level pvp which is ganking, as its the only reliable form of it left...

If fdev were to encourage more pvp through powerplay, you would see a drop in deciat/shinrarta ganking (this was evidenced by the temporary rares gold rush on pp2 launch - everyone knew where to go for powerplay pvp for that period - deciat kills dropped substantially, now they're back up).
 

Robert Maynard

Volunteer Moderator
Yeah but then you get counter-gankers coming out too which is less one-sided.
Which gives the gankers and counter-gankers something to do - which is still at the expense of those (probably in many cases) uninterested in PvP who are simply attempting to access one of the first Engineers that they are invited to.
As we've made the case many times, if you limit pvp oppertunity through more legitimate means, you end up with lowest level pvp which is ganking, as its the only reliable form of it left...
Which, in a game where PvP is entirely optional, means that some of those who want to engage in it (who no-one needs to play among) choose to engage in behaviours which don't seem to enamour them to the rest of the player-base when they don't find it.
If fdev were to encourage more pvp through powerplay, you would see a drop in deciat/shinrarta ganking (this was evidenced by the temporary rares gold rush on pp2 launch - everyone knew where to go for powerplay pvp for that period - deciat kills dropped substantially, now they're back up).
Possibly, for a time - however those inclined to frequent Deciat would very likely revert to the behaviour whenever they get bored.
 
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HOWEVER, RN was onto a good idea where every mode had something special, unique to that mode.
Now that would be a fair change, if there was solo only content, PG only content and open only content.
Then I'd have no issues.

Give me NPC wingmen who can fly my other ships in Solo and I'll give RN my wife!
 
Which gives the gankers and counter-gankers something to do - which is still at the expense of those (probably in many cases) uninterested in PvP who are simply attempting to access one of the first Engineers that they are invited to.
Yeah we want to limit that, but if powerplay pvp is hard to find you get more of this as a consequence...
Which, in a game where PvP is entirely optional, means that some of those who want to engage in it (who no-one needs to play among) choose to engage in behaviours which don't seem to enamour them to the rest of the player-base when they don't find it.
whether people approve of it or not doesnt really matter... the design of the game funnels players towards it due to lack of other gameplay avenues. What other options do players have to find pvp? (CQC doesnt count btw, its always dead and doesnt stack up to main game pvp).
Possibly, for a time - however those inclined to frequent Deciat would very likely revert to the behaviour whenever they get bored.
This is speculation and I do not think it accurate... if there are reliable avenues to find meaningful pvp, ganking will reduce, we already saw that happen for a limited time.
Give me NPC wingmen who can fly my other ships in Solo and I'll give RN my wife!
I think npc wing and expanded crew features would be perfectly reasonable for solo and private groups potentially. Could be a nice trade off for open only powerplay features...
 

Robert Maynard

Volunteer Moderator
Yeah we want to limit that, but if powerplay pvp is hard to find you get more of this as a consequence...
Which is suggestive of a "if we don't get what we want we will behave in this way" approach.
whether people approve of it or not doesnt really matter... the design of the game funnels players towards it due to lack of other gameplay avenues. What other options do players have to find pvp? (CQC doesnt count btw, its always dead and doesnt stack up to main game pvp).
While the fact that PvP is an optional extra in this game that no player needs to much less choose to engage in, that some players choose to behave in particular ways when they don't otherwise get what they want has been obvious for a long time.
This is speculation and I do not think it accurate... if there are reliable avenues to find meaningful pvp, ganking will reduce, we already saw that happen for a limited time.
Noting the initiatives that some PvP player groups chose to promote and engage in over the years when attempting to force Frontier to change the game to suit them, it does not seem to be an inaccurate statement.
 
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