Open Play - Ship Balance

Over this CG I've been interdicted 3 times by wannabe gankers. Worst dropped my T-9 to 4% hull costing 70k in repairs. Someone figured out where I was hauling from and prices rose 200cr/ton. In aT-9 with 700 tons cargo that costs me 140k per run.Double what the ganker did. They're generally quite limp.
 
now, i'm trying to envision the same today. as it was a rares CG with 10t cargo max, i'd build a lightweight imperial courier and put dirty drive + drive distriubutor enhanced performance thrusters on it. that would put me beyond 800 m/s boost speed and over 600 m/s straightline.
i might fit a docking computer and a 2d shield.
no blockading player would even inderdict me - because, as said: either i sit in a ship which can't survive or i sit in a ship which they can't get. boring.

The trick to not being interdicted is of course to not be an attractive target.

I could probably do the same with a basic Adder, who'd bother to interdict that :sneaky:
 
That kills any joy of playing in Open Play. If you got interdicted by Fer-de-Lance or Mamba, you are dead, because they got massive amount of shields, superior firepower and speed. Those ships are able to kill any ship except another meta Fer-de-Lance or Mamba in less than 10 seconds.

Look, if you open fire with a M1 Abrams against a soapbox car you obtain same effect.
 
Look, if you open fire with a M1 Abrams against a soapbox car you obtain same effect.
How about other combat ships (FAS, FGS, Chieftan) that are stomped by FDL?
Oh, and you think something like Python or Krait is a "soapbox car"?

Do you think this is acceptable state of things, to have 1.5 viable combat ships?
 
No mate, i've been playing since June, and did some research, because I'm interested in PvP. Current state of ship balance can be improved.
All ships you mentioned doesn't stand a chance versus competent FDL pilot.


How much of research you did? Have you flew all of them, had them at g5 and done PVP with them? I dont think so.

https://inara.cz/galaxy-experimentaleffects/
^
Have been familiar with all of these? Tons of options, but its not easy either use them in right way... it takes some experience to be able to utilize these to fullest. Once done, all ships I listed ealier, can be quite viable to deal with FDL's (but skill is required as well in order to do so).

Since min-maxed PVP in Elite is very similar to rock-paper-scissors, in other words, every bulid out there, can be countered by other one. And I assure you, its not like only there is FDL only and nothing else. Even most skilled FDL pilot will have hard time againt counter-bulid that was made against its own given if opponet knows what they doing and how use thier advantages.

If you dont belive this, how about this: Take your time and go and bulid meta g5 FDL then go these places: Deciat, San tu, shinratra or any active CG and try not to ever lose in PVP to anything else than other FDL's... Good luck especially against shieldless FAS or cheftians that are being "stomped" so hard as you sayin.

Then pls come back and tell all of us, that against FDL no other ship stand a chance.
 
How much of research you did? Have you flew all of them, had them at g5 and done PVP with them? I dont think so.

https://inara.cz/galaxy-experimentaleffects/
^
Have been familiar with all of these? Tons of options, but its not easy either use them in right way... it takes some experience to be able to utilize these to fullest. Once done, all ships I listed ealier, can be quite viable to deal with FDL's (but skill is required as well in order to do so).

Since min-maxed PVP in Elite is very similar to rock-paper-scissors, in other words, every bulid out there, can be countered by other one. And I assure you, its not like only there is FDL only and nothing else. Even most skilled FDL pilot will have hard time againt counter-bulid that was made against its own given if opponet knows what they doing and how use thier advantages.

If you dont belive this, how about this: Take your time and go and bulid meta g5 FDL then go these places: Deciat, San tu, shinratra or any active CG and try not to ever lose in PVP to anything else than other FDL's... Good luck especially against shieldless FAS or cheftians that are being "stomped" so hard as you sayin.

Then pls come back and tell all of us, that against FDL no other ship stand a chance.
How much research? All of it.

Yes I am familiar with all experimental effects. Some of them are useless in any case, others are ridiculously overpowered.

Shieldless FAS or Chief? Huh? Hulltank is dead, mate.
 

Deleted member 182079

D
The main imbalance is the sheer amount of shields these things can carry thanks to booster-stacking (and what are the odds - the mamba and FDL are the only mediums with six utility slots!).

That said, maybe it's an engineering thing? Here's what happened when a (presumably unengineered) krait faced off against my (HD prismatic with 1 HD booster) type-7. Even without taking the actual weapon fire into account, that initial bump didn't even visibly dim my shields but it had a pretty clear effect on his.

GLOL.

"That T7 just killed my Krait, mum! MUM!!"

"Don't be silly, boy. Now go back to do your homework"
 
Over this CG I've been interdicted 3 times by wannabe gankers. Worst dropped my T-9 to 4% hull costing 70k in repairs. Someone figured out where I was hauling from and prices rose 200cr/ton. In aT-9 with 700 tons cargo that costs me 140k per run.Double what the ganker did. They're generally quite limp.
Yeah. They say nothing is worse for your credits per hour than the rebuy screen, but market fluctuations can do even more damage. In a way I can see why some of the people in Borann were upset that there was no 1.6M buy station on a given day and the best they could get was 800k - since the difference per load was sevaral times their rebuy. They could have been ganked half a dozen times on the way to the rings to trade on a 1.6 day and still come out on top compared to only getting 800k.
Assuming, of course, they don't get ganked on the way out of the rings.
 

Deleted member 182079

D
I ran a shieldless T9 in the CSN CG, never again, even the NPCs added up. I do have HRP & MRP, Hull is 2,200 Shileds were 400, now 800. Just to save money on the NPCs and I go via the Nav Beacon with an SLF usually for the bounties so the shields do fine for that. Was a bit surprised at the 35% hit though, although I hate to lose jump range so I may just have to suffer it . Or get rid of the ADC or SCA or even the DSS. I hate Outfitting and would rather have a versatile fun ship. When I cant get away Ill have to update it....or buy another and Outfit that for CGs more likely rather than swop modules about :)

Cutter, I unlocked few weeks ago still aint bought one, same as you it just doesnt feel right doing trade in it rather than the Cargo Ships...for now anyway. Im doing 512 in the T9 and think I could get 600+ in the Cutter with potentially better gank-proof as well? Which is annoying....

At the moment I have flexibility and choice, to make 'bad' decisions as well as good and live or die with the risks and the consequences as long as Im having fun. I am being pushed towards the Cutter though with Reverbs doing that sort of damage it kind of defeats the point of the T9 for me except PVE Combat, but not at CGs. Ill keep going for now though, see what happens.
My Cutter has over 5k (raw, 6A Prismo) shields with decent hull (2-3k iirc), 640t cargo, 3A limpet controller, a double SLF bay and SRV (it's a PvE ship and I like my utility).

I would potentially be in trouble if a ganker wing with reverb torps/mines would manage to drop my shields, but I usually FA Off boost away, since the Cutter is also very fast it'll be difficult to hit it without some really fancy flying on the ganker's side. By the time they take out a single ring I'll have waked into safety.

The T9 is a deathtrap, and I hate flying it. So it's only used as a Tritium tanker and short SC cruises to stations.
 
Oh, and you think something like Python or Krait is a "soapbox car"?

The Unengineered Python is the VW van of ED :)

I would potentially be in trouble if a ganker wing with reverb torps/mines would manage to drop my shields, but I usually FA Off boost away, since the Cutter is also very fast it'll be difficult to hit it without some really fancy flying on the ganker's side. By the time they take out a single ring I'll have waked into safety.

It's also large enough to not be masslocked I suspect ?
 
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I m not sure OP is talking about assymetry betwean combat and non combat ship or assymery betwean diffrently loaded combat ships of simiar tier. Imo multipurpose ships should be in disadvantage against 100 % combat focused ships, this should also hold true in pve, we should have more scenarios very difficult and very well paid for pure combat ships.
OTOH in pvp too few loadouts are viable, META is too centered around thermal conduit prismatic shield tanks, but i disagree other medium ships are in huge disadvantage in 1vs1 against FDL, there is gap usually, but there is some rock paper scissor mechanic involved, and a lot of the time it's more of a build contest than ship contest. All medium ships offer something unique, mamba is fast and good with gimbals, FAS can have great firepower and use silent running to avoid focus, alliance ships have great shield regen, manouvrability and good jump range, clipper is great frag boat, pythons and kraits have great firepower and excellent healtpool in 1vs1, FDL is just best all rounder
 
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How much research? All of it.

Yes I am familiar with all experimental effects. Some of them are useless in any case, others are ridiculously overpowered.

Shieldless FAS or Chief? Huh? Hulltank is dead, mate.


Hulltank ded? I dont think so, I can see few of them at any CG or PVP hotspots almost each time I happen to pass by since years. Sure its not as popular as meta FDL, but saying these are ded are wrong. They can be hardstomped by anything that carries any form of missiles, sure, but in my own experience they can work quite well against meta FDL wich usualy is PA+rails combo.

But who I am to argue with you, Ive been playing for 6 years now, and been at PVP almost as long, so what I know compared to you? :unsure:

I m not sure OP is talking about assymetry betwean combat and non combat ship or assymery betwean diffrently loaded combat ships of simial tier. Imo multipurpose ships should be in disadvantage against 100 % combat focused ships, this should also hold true in pve, we should have more scenarios very difficult and very well paid for pure combat ships.
OTOH in pvp too few loadouts are viable, META is too centered around thermal conduit prismatic shield tanks, but i disagree other medium ships are in huge disadvantage in 1vs1 against FDL, there is gap usually, but there is some rock paper scissor mechanic involved, and a lot of the time it's more of a build contest more than ship contest. All medium ships offer something unique, mamba is fast and good with gimbals, FAS can have great firepower and use silent running to avoid focus, alliance ships have great shield regen, manouvrability and good jump range, clipper is great frag boat, pythons and kraits have great firepower and excellent healtpool in 1vs1, FDL is just best all rounder

Well said. 1+
 
Hulltank ded? I dont think so, I can see few of them at any CG or PVP hotspots almost each time I happen to pass by since years. Sure its not as popular as meta FDL, but saying these are ded are wrong. They can be hardstomped by anything that carries any form of missiles, sure, but in my own experience they can work quite well against meta FDL wich usualy is PA+rails combo.

But who I am to argue with you, Ive been playing for 6 years now, and been at PVP almost as long, so what I know compared to you? :unsure:
Oneshot cockpit glass says hello, happens too often for hulltanks, unfortunately.
 
Oneshot cockpit glass says hello, happens too often for hulltanks, unfortunately.
Increasing conopies integrity or even just allowing conopies engineering would be nice addition, but if not conopy breach should not affect fixed weapon aim, HUD should be on pilots helmet, not glass, but current life support timer mechanic should be in unchanged form.
 
It rather defeats the purpose of having engineers or the know how to build survivable ships if everything is made equal. Why should a type 6 set up for hauling be able to do anything other than run away if interdicted by say a Mamba or FDL? That's why we have different ship types, for different purposes.
 
Oneshot cockpit glass says hello, happens too often for hulltanks, unfortunately.

I know, but thats it not really issue for hulltanks veteran pvp'ers. They just use AMFU to keep cockpit alive long as possible, and when they lose it, they keep on.

Look, Im not fan of hulltanks myself, but there is enough of them around so got I forced to have carry missiles with me for most of time, since if would use a bulid without it, usualy would end in instance where is aleast one of hulltank.
 
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