Piracy - interaction & the player base

Only managed to kill one player python in game without them combat logging in the last 2 months, so many python/anacondas combat log now its getting silly...Maybe i'm unlucky but i think not.

But then they are the same stream snipers in pythons i fight every time i log so i shouldn't expect any sort of decency from them anyway i suppose.

this is part caused because they are immense cowards and part by the fact the rebuy on large ships is huge, like I have to go trade for a day everytime I die, I probably should have done what you did and T9'd it up until i had 100mil extra but i really don't like trading, and they nerfed the only bounty hunting I really enjoyed :/
 
Meh, the thread boiled down to "profits".

/closethread

... can't anyone, ANYWHERE, ANYWHEN, think something else?

I want the opposite. Consequences that make criminal behavior interesting, like in the GTA games. Declaration of piracy, and all those planned features.
 
this is part caused because they are immense cowards and part by the fact the rebuy on large ships is huge, like I have to go trade for a day everytime I die, I probably should have done what you did and T9'd it up until i had 100mil extra but i really don't like trading, and they nerfed the only bounty hunting I really enjoyed :/

Yea its pretty crazy really, you die and you are back to trading for hours and hours to be able to afford to pirate again.

Mostly all pirates i know are in the same boat and many are either stopping playing or deciding to change professions but when most of us are gone will the traders be happy with 1 side of the triangle which makes up the base game mechanics missing?
 
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Yea its pretty crazy really, you die and you are back to trading for hours and hours to be able to afford to pirate again.

Mostly all pirates i know are in the same boat and many are either stopping playing or deciding to change professions but when most of us are gone will the traders be happy with 1 side of the triangle which makes up the base game mechanics missing?
The ones that annoy me the most are pirates/bounty hunters that combat log when I try to kill 'em. Especially if they interdicted me! Fortunately, both groups typically use the end process/DC "trick", so I suspect they'll soon be banned from Open. Traders are, on the whole, much more honest in this regard than people actively seeking PvP. Very weird.
 
An interesting read, thanks for posting :)

I've only been interdicted by a Commander once. The only conversation (indeed, the only interaction at all) we had was him apologising for the interdiction and explaining he was just "trying out his new toy".

Then he left.

It does seem odd and a little devoid of actual players lately. It's not like I'm flying around in areas that are sparsely populated or distant but I tend to find very few actual players around. I had to check the other day I was actually playing in Open Play because there was simply nobody around.

Like you, I play multi-player games for the interaction with like-minded gamers. However, while reading through this thread it occurs to me that perhaps because Elite has (to my knowledge) never been multi-player up to this point, perhaps players are simply too used to the game being about solo play.

Until people actually get used to the idea they can interact with each other (missions, trade, bounty, piracy, etc.) as extensively as they can, I doubt very much will change at all.

Your post has certainly given me things to think about - including piracy! :p
 
Not when i am explicitly stating i'm not going to damage their ship if they stop and respond, In a real situation i assume most people would prefer to stop and barter for their life rather than die for nothing :)

In a real situation, yeah. Grudgingly, and if I ever met the aggressor again in a situation where I have the advantage, I can't guarantee a safe result for him.

In a game, though? Whenever I get unwanted player interaction, where another player decides to do something that will cost me anything without first making sure I'm fine with it, I will stop trying to win (or trying to minimize my loses) and start to play to make the other player lose as much as possible.

Note that I didn't say the character, but instead the player. If my enemy wants to talk, I will be silent. If my enemy wants to earn things, I will rather kill myself by ramming him than drop a single unit of bio-waste. If my enemy wants a fight, I will kill my engines and self-destruct.

You want meaningful interaction with me? Then engage me in a cooperative, or at least consensual, way. Ask for help, or offer help; propose an alliance; or even just start to chat. I love playing with others, even engaging in PvP, but only in situations where every involved player has given explicit consent to be in; you start a fight I don't want to take part in, or otherwise act as a thug to me without asking first (even if you do a fine job roleplaying), and I likely won't interact with you in a positive way for quite a while.

And, for the record, I purchase this game for the offline mode. I never wanted this crappy online-only thing we are saddled with.
 
as long as girls reject video gamers? Nope.

ok... (backs away slowly...)

Another for the ignore list i think.

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In a real situation, yeah. Grudgingly, and if I ever met the aggressor again in a situation where I have the advantage, I can't guarantee a safe result for him.

In a game, though? Whenever I get unwanted player interaction, where another player decides to do something that will cost me anything without first making sure I'm fine with it, I will stop trying to win (or trying to minimize my loses) and start to play to make the other player lose as much as possible.

Note that I didn't say the character, but instead the player. If my enemy wants to talk, I will be silent. If my enemy wants to earn things, I will rather kill myself by ramming him than drop a single unit of bio-waste. If my enemy wants a fight, I will kill my engines and self-destruct.

You want meaningful interaction with me? Then engage me in a cooperative, or at least consensual, way. Ask for help, or offer help; propose an alliance; or even just start to chat. I love playing with others, even engaging in PvP, but only in situations where every involved player has given explicit consent to be in; you start a fight I don't want to take part in, or otherwise act as a thug to me without asking first (even if you do a fine job roleplaying), and I likely won't interact with you in a positive way for quite a while.

And, for the record, I purchase this game for the offline mode. I never wanted this crappy online-only thing we are saddled with.

Sounds like you are trying to play this game in open but without any form of random interaction...

There is a place for this its called solo mode and judging by the bolded part i think this would be more suitable for you.
 
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What, are you disputing that video gamers have a disadvantage in the dating game in the early 20s? You really think "omg a girl" is going to go away any time soon?

That has to be the pettiest knee-jerk ignore I've eaten in 20 years of being on the internet :)
 
An interesting read, thanks for posting :)

I've only been interdicted by a Commander once. The only conversation (indeed, the only interaction at all) we had was him apologising for the interdiction and explaining he was just "trying out his new toy".

Then he left.

It does seem odd and a little devoid of actual players lately. It's not like I'm flying around in areas that are sparsely populated or distant but I tend to find very few actual players around. I had to check the other day I was actually playing in Open Play because there was simply nobody around.

Like you, I play multi-player games for the interaction with like-minded gamers. However, while reading through this thread it occurs to me that perhaps because Elite has (to my knowledge) never been multi-player up to this point, perhaps players are simply too used to the game being about solo play.

Until people actually get used to the idea they can interact with each other (missions, trade, bounty, piracy, etc.) as extensively as they can, I doubt very much will change at all.

Your post has certainly given me things to think about - including piracy! :p

Yea the player base is definitely suffering of late. I mean look at the stats in the station for the "community goals" ships passed through etc, will most likely be 80%+ of the concurrent users minus those exploring etc...ouch

I for one am waiting for Wings and if it doesn't deliver a far better multi player experience i think ill be moving on to greener pastures at least until something big arrives like planetary landings.

I have lifetime expansion bought anyhow so i wont be gone forever just makes sense to give the game time to turn into what it initially promised "epic multiplayer" ;)

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What, are you disputing that video gamers have a disadvantage in the dating game in the early 20s? You really think "omg a girl" is going to go away any time soon?

That has to be the pettiest knee-jerk ignore I've eaten in 20 years of being on the internet :)

I didnt put you on ignore yet...but Why are you so intent on taking this thread so far off topic with credit rambling and now silly remarks regarding gender...

You do realise that not all "girls" are the same right?

Worth pointing out too that "gamers" stopping being what you describe about 10 years ago and now being a "nerd" is fashionable even "cool" and will result in the opposite to what you assume.

-------

Anyway try stay on topic, please?
 
There is also the way Comms have been introduced into this game. It's fiddly and not at all slick enough to allow a rapid interaction...

I think this is a big part of it. The few times someone said something to me and I wanted to say something back (not necessarily in piratey situations, just playing in general) it just seemed to be more hassle than it was worth. There needs to be a super-quick-and-simple way to respond/reply to something that's been said to you (i.e., not having to try and target the person in any way.) If there is such a mechanism in-game, I haven't found it yet. It needs to be on the order of, hit one button, type your message, Enter. Go back to managing your craft. (Maybe a "reply-to-last-msg" type thing? DO we have that? Shouldn't we?)
 
Interesting post, thanks.

I can only speak from my perspective, but I have only been interdicted by a cmdr once. In that engagement he did communicate with me, and I did manage to reply - eventually. However never having had a communication opportunity before I didn't really know how the systems worked and I felt exposed trying to work it out with his hardpoints aiming at me... I do think interaction is something that has been difficult to find and I hope that this may improve when the wings release comes out cmdrs become more familiar with working with each other.

Enjoy your exploring.

This pretty much sums up my experience. The only time an actual player wrote to me in the game was one pirate (Hi Bangfish).
And I was happy enough to find the function to drop some cargo and that he stopped shooting, so that I didn't bother to fumble through those odd com options - having been reduced to 17 percent hull (or suchlike) I rather fled than chance my luck or count on his honor.

Next time I'll call out "parley", I promise!
 
I tend to make passible profits pirating.
My procedure is pretty standard, only interdict pure haulers or ships with no shields
Demand 2-4 cargo cans (no scan, just a quick simple demand)
Wait till it's obvious they are running
Blow their hatch of with lasers
Say thanks as their cargo spills everywhere and they jump out

I have about a 70% success rate. Making a small clear demand helps a lot. Sure the profits can be really low (2 cans of biowaste) but it's a game of averages, most players haul something worth more than 4000 per can.

Excellent form. The only thing better would be using limpets.
 
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I didnt put you on ignore yet...but Why are you so intent on taking this thread so far off topic with credit rambling and now silly remarks regarding gender...

You do realise that not all "girls" are the same right?

Worth pointing out too that "gamers" stopping being what you describe about 10 years ago and now being a "nerd" is fashionable even "cool" and will result in the opposite to what you assume.
I didn't take this offtopic, I don't see you "threatening" those who did with ignore either, I'm pretty sure this is coming from you not taking criticism too well. As I said, you traded all the way to the Python, then you tried doing something completely different with one of the most expensive ships in the game, something you had no previous experience with, and your conclusion is "Piracy isn't profitable", and even though there are plenty of pirates who have done this longer than you stating the opposite, you continue repeating this.

Your other complaint? You don't get enough interaction out of people you are forcing interaction on. If someone were to pirate me, I'd have no reason to become BFFs with them. Once wings are out, you can interact with other pirates. Would that be good enough?

If you had read my posts more carefully, especially on piracy, you'll find that I have repeatedly made suggestions on how piracy should be improved, especially on the profit scale, and how "being pirated" should be made less harsh so people are less inclined to go "enough of that" and switch to solo mode. The whole trader - pirate - hunter thing is working pretty well so far, but I'm pretty sure it won't last unless some changes are made to the benefit of every player involved. Not just the pirates, who could really use more opportunities to boost their income, not just the hunters, who really need to have more information on where pirates are active beyond stream sniping, and on traders who still suffer from being blown up way too often after dropping cargo anyways.
 
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I didn't take this offtopic, I don't see you "threatening" those who did with ignore either, I'm pretty sure this is coming from you not taking criticism too well. As I said, you traded all the way to the Python, then you tried doing something completely different with one of the most expensive ships in the game, something you had no previous experience with, and your conclusion is "Piracy isn't profitable", and even though there are plenty of pirates who have done this longer than you stating the opposite, you continue repeating this.

Your other complaint? You don't get enough interaction out of people you are forcing interaction on. If someone were to pirate me, I'd have no reason to become BFFs with them

If you had read my posts more carefully, especially on piracy, you'll find that I have repeatedly made suggestions on how piracy should be improved, especially on the profit scale, and how "being pirated" should be made less harsh so people are less inclined to go "enough of that" and switch to solo mode. The whole trader - pirate - hunter thing is working pretty well so far, but I'm pretty sure it won't last unless some changes are made to the benefit of every player involved. Not just the pirates, who could really use more opportunities to boost their income, not just the hunters, who really need to have more information on where pirates are active beyond stream sniping, and on traders who still suffer from being blown up way too often after dropping cargo anyways.

I have been pirating for months ...in beta and a lot through release. I only went player hunting as i explained in past 2 months.

As a guess i have pirated for 8 hours every day ..and i guess thats more time than many have even played the game in total. All pirates in the thread that have large ships have confirmed its a loss or tiny profit. Read up youll see that.

Also interaction i keep saying is a game wide issues nothing to do with piracy...
Try reading the thread through again -if you even have initially which i doubt due to your response- and then try to come back with something relevant to the discussion.

"The whole trader - pirate - hunter thing" is not working what so ever. Pirates in anything bigger than an Asp are not pirates but traders with enough cash to pirate and so lose credits every gaming session and are mostly totally bored of the other professions.

I'm 4k kills as combat rank (Dangerous) and 450 mill traded ...believe me i have experienced all the game has to offer so far and i would appreciate if you don't talk to me like i have no experience in or am stupid ;)
 
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The game could use a chat wheel system with a bunch of preset text lines. And the piracy set should trigger a context sensitive wheel for your target that allows them to quickly reply.

Like:

"Your money or your ship! Drop 10/20/25/50 tons of cargo and I'll let you live"

Response wheel options could be:

"OK OK! I'm dropping the cargo now"

"I don't have that much cargo! I'll drop what I can!"

"I'll drop half and abandon it"

"Never! You'll have to fight me for it!"

"I'm outta here!"

This should trigger a reply wheel for the pirate, allowing agreement/acknowledgement or refusal.
 
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