Planet Zoo 2 Speculation and ideas

The visuals cant realistically increase that much without massive advancements in tech or performance.
That's where integrated AI in games comes in clutch. I already see demos of dynamic plants and sceneries in a conference I attended. Imagine if instead of having oak_1, oak_2 and oak_3, the game would instead have a framework for how different oaks look throughout different stages of growth, and then the game could generate a new plant every time.
 
Did you see all the new features in PC2? Like the new pathing system, water system, resizeable objects, and navigation system smaller than 4m? That's all really great improvements that can not be done in PZ.
I've come to accept the inevitable sequel for PZ and i know it will bring all these new features and improvements plus the inclusión of mechanics flying birds and Aquatic animals (because otherwise why brother), and because i know the current versión will never give me the animal roster i wish for.

I hope for resizeable exhibit boxes (or at least size variation) as well.
 
Not sure how I would feel for paying again for animals that were already in PZ1, especially if they take years to come. Can you imagine waiting for the dromedary or the leopard again?
It really depends who you ask. There are (literally) Frontier-quality models lying on my and many others PCs. If Frontier wont provide something like dromadery at launch I will simply get exactly same Dromadery from nexus week later.
Sad for future console players and people who oppose modding for some reason, but I as a dirty PC player have no such problems to worry about.
 
It really depends who you ask. There are (literally) Frontier-quality models lying on my and many others PCs. If Frontier wont provide something like dromadery at launch I will simply get exactly same Dromadery from nexus week later.
Sad for future console players and people who oppose modding for some reason, but I as a dirty PC player have no such problems to worry about.
Lol didnt even think of that until now. Whatever is held back from PZ2 basegame will just be modded in from PZ1, that sounds like a plan 😂

Ngl that kinda changes my view on the matter. Bring it on
 
Last edited:
What's missing for you?
A ton of habitat birds (pheasants, guineafowls, pelican, ducks, geese, more cranes particullary crowned crane, storks, ibises, secretary bird, Victoria crowned pigeon) and basic flying birds (macaws, parrots, toucans, hummingbirds, vultures, eagles, owls), more South América fauna (rhea, mara, monkeys, coati, Brazilian tapir, wild camelid, ocelot or small jungle cat, Tamandua), some key species from África and Asia (blackbuck, Indian monkeys, Palla's cat, baboon and more classic monkeys, markhor, musk ox, serval, honey badger, kudu, eland, gerenuk, dik dik or kilpspringer, muntjac, duikers, asían deer like chital) and reptiles/amphibians ( Large fresh water turtle like Arrau and alligator snapping turtle, medium size tropical and Deserts tortoise, Australian monitor, african croc and small exhibit animals to get much more variety). 😬
 
A ton of habitat birds (pheasants, guineafowls, pelican, ducks, geese, more cranes particullary crowned crane, storks, ibises, secretary bird, Victoria crowned pigeon) and basic flying birds (macaws, parrots, toucans, hummingbirds, vultures, eagles, owls), more South América fauna (rhea, mara, monkeys, coati, Brazilian tapir, wild camelid, ocelot or small jungle cat, Tamandua), some key species from África and Asia (blackbuck, Indian monkeys, Palla's cat, baboon and more classic monkeys, markhor, musk ox, serval, honey badger, kudu, eland, gerenuk, dik dik or kilpspringer, muntjac, duikers, asían deer like chital) and reptiles/amphibians ( Large fresh water turtle like Arrau and alligator snapping turtle, medium size tropical and Deserts tortoise, Australian monitor, african croc and small exhibit animals to get much more variety). 😬
So about half the metawishlist 😂
 
It really depends who you ask. There are (literally) Frontier-quality models lying on my and many others PCs. If Frontier wont provide something like dromadery at launch I will simply get exactly same Dromadery from nexus week later.
Sad for future console players and people who oppose modding for some reason, but I as a dirty PC player have no such problems to worry about.
I just hope they learn how to fix the sounds at some point. I won’t deny the quality, but I don’t want my mallard duck to make the sounds of a cygnet.

Likewise my laptop can only handle so much. But once support ends I was planning on getting into modding. I just want to see what animals are officially coming before I start.
 
Was very much to be expected for me. For one the style of the planet games is pretty iconic to them and i feel alot of fans from the first game wouldnt be too happy about a style change. And second i think PZ and now PC2 are pretty much at max on how good they can look while still being accessable to a wide audience, atleast in the current day. If they were to push up the realism any higher it would just be too demanding on the hardware, and these types of games really strike me as ones that attract a proportional higher amount of casual players that might not have like an uber gaming pc, so keeping it "budget pc friendly" is pretty important for them i think.
I doubt the visuals will improve too much the guest will stay since at this point its the brand and most of the scenery pieces will be at current pz quality or slightly better. The visuals cant realistically increase that much without massive advancements in tech or performance. The main benefits to a sequel would be what they change to the core foundational structure of the game how the species selection works how exhibits work on a deeper level. The creation of free flying animals. having more terrain paint.

Also it would give frontier the money they need to do these things reinventing the exhibit system or adding free flight birds may be possible to do in planet zoo 1 but is the money from the packs worth the investment to frontier probably not having to pay for the game again would incentivise the creation of more advance features that would otherwise never be a base game update because of the unfortunate existence of capitalism
Oh, that's not what I meant with that statement. Don't get me wrong. I like the way the game looks and imo it doesn't need any graphical update. But if the graphics aren't the reason for a sequel, then the gaming experience MUST be. Of course we don't know anything at this point, but there have to be some impressive upgrades to personally convince me to buy a sequel. I don't have to, and of course I can only speak for myself and it's possible that I'll have a completely different opinion in 3-5 years.
We now have some time to observe the development of PC2 and can then perhaps deduce what we might expect in PZ2. At the moment, these are all unlaid eggs (as we would say in Germany)

Did you see all the new features in PC2? Like the new pathing system, water system, resizeable objects, and navigation system smaller than 4m? That's all really great improvements that can not be done in PZ.
  • I have no problems with the path system, so no need for an upgrade.
  • We have a water system, we have semi aquatic animals that swim and dive in the water.
  • OK, that's a feature that I find really nice. Just for plants, signs, statues and the fonts.
  • It is possible in PZ (Freebuild lol)

That's where integrated AI in games comes in clutch. I already see demos of dynamic plants and sceneries in a conference I attended. Imagine if instead of having oak_1, oak_2 and oak_3, the game would instead have a framework for how different oaks look throughout different stages of growth, and then the game could generate a new plant every time.
Whoops, I was just about to answer in German. Stupid Fini!
That would be a cool feature! The longer I think about it, the more I like it.

Why not? Its most likly the same engine, that code could just be imported into pz
Is it confirmed that it is the same engine? Then, from my ignorant understanding, it shouldn't be a problem to port things back and forth. I mean, PC2 obviously made good use of PZ.
 
Afaik all the frontier games run on their own frontiermade engine, with planet zoo being updated a few years ago to the newer version, so logically speaking pc 2 will either be running on our current or an upgraded version of our current engine that pz could be updated to
 
Why not? Its most likly the same engine, that code could just be imported into pz
I don't have anything official, but I remembered they said stuffl ike the pathing is hardcoded in the engine. Same for the lack of volumetric water in PC1. So if they changed all of those it is likely a new engine, but one where you can still port assets from the old engine.
 
Well, I don't know, but I really hope PZ2 doesn't go the same way as the Sims go.
With every sequel they release the bare minimum of stuff and sell us every damn little feature that should have been in the base game again for extra money. And this sheit goes on for four sequels now. And people BUY it!
I really hope, PZ2 won't be like that. I mean, imagine having to pay for aaaaall the DLC's we have already in PZ1 AGAIN.
 
Ok so I have something else and it’s related to my school. We are learning a bit about wildlife anesthesia and I think one cool change would have the Vets periodically bring an animal to the Veterinary building just for the a check up.

Likewise I think it would be cool if some animals may get “incurable diseases” related to their species. An example being how gorillas get heart conditions. I think conditions + animal personalities can go a long way to make animals feel more real.
 
I don't have anything official, but I remembered they said stuffl ike the pathing is hardcoded in the engine. Same for the lack of volumetric water in PC1. So if they changed all of those it is likely a new engine, but one where you can still port assets from the old engine.
Yes but planet zoo had an engine update in its lifetime when jwe2 came out so i see no reason why it couldnt get another one to get to the current state of their engine
 
That's where integrated AI in games comes in clutch. I already see demos of dynamic plants and sceneries in a conference I attended. Imagine if instead of having oak_1, oak_2 and oak_3, the game would instead have a framework for how different oaks look throughout different stages of growth, and then the game could generate a new plant every time.
This seems very interesting and could help with realism I wonder how taxing it would be on processing power though especially at generation
 
1.What do you think will be in PZ2?
No idea. Other than birds and aquatics, which everyone else also wants, I don’t know how a zoo game can get any better other than being more mechanically sound.

2.What will be the key new features?
Refer to question 1

3.How much of the current roster will transfer to the sequel?
I don’t think base game pz2 would have more than 90 animals.

4.What are your hopes?
a larger roster of endotherms/exhibit animals. A diversity of exhibit sizes. Polished animals. Distinguishable subs. Diving Nile monitor. More small critters.

5.What do you hope not to see in a sequel?
Essential or very iconic animals getting locked behind DLCs. If it works financially once then I don’t think the executive powers behind the decision would shy away from doing it again. That and still having to use a large closet to display inverts and dart frogs.

6.What feature from what's announced in PC2 will you want in PZ2?
Hands down, scaling. Shared files is also nifty but I probably wouldn’t use it.

7.What do you think will be the base roster of the sequel? And how many species?
As I previously said, I don’t expect more than half of the current roster to be in the base game of pz2. It would e really difficult to come up with new DLCs with many iconic animals in the base game so I unfortunately expect animals like red kangaroo, polar bear, and jaguar to be locked behind DLCs again.

Post subjected to edits
 
  1. What do you think will be in PZ2?
Most likely, they can receive a HUGE revenue boost.
  1. What will be the key new features?
Seems like its going to be birds, fish, new paths and hotel for sure.
  1. How much of the current roster will transfer to the sequel?
To be honestly this worries me the most too I really don't want to wait for everything. The best way is, maybe we will pay $5 per PZ1 DLC to the porting right.
  1. What are your hopes?
I just hope all animal will be ported over even for a fee.
  1. What do you hope not to see in a sequel?
Cut animals from PZ1.
  1. What feature from what's announced in PC2 will you want in PZ2?
New path, tanks, aviary, whales. I want to make a zoo with land, sea and air animals.
  1. What do you think will be the base roster of the sequel? And how many species?
Probably same as PZ1.
 
Back
Top Bottom