I'm assuming you mean statues and signs unlocked in that mode, the same way research unlocks content.Like maybe if you breed the California Condor and ship viable animals through the breeding center you can get new statues and signs.
I'm assuming you mean statues and signs unlocked in that mode, the same way research unlocks content.Like maybe if you breed the California Condor and ship viable animals through the breeding center you can get new statues and signs.
Oh yeah, for creative builders they should have it in Sandbox. But for folks who play Franchise or Challenge it would be a cool way to show how involved your zoo is with conservation. Maybe with captive births, releases, research, and protection of wild spaces you can unlock more for your zoo.I'm assuming you mean statues and signs unlocked in that mode, the same way research unlocks content.
Yes, so much yes to this. I suggested similar at the beginning of the game. I really wish Frontier has similar in mind and can pull it of.The other thing I've really wanted is more personality to our animals. It kind of goes with the above, there's a disconnection from the animals themselves aside from the excitement about having the species in the game period. I'd love to see different personality factors of the animals, much like we have with genetics. Are the individual animals high or low energy (do they play a lot or sleep a lot?) do they interact with others of the species (or humans at the barriers) or are they loners? Are they more passive or assertive (or for a challenge even some that are aggressive) when it comes to those interactions? If they interact with others, would the animals be able to form unique bonds with certain members of their family? I think trying to have a species hierarchy is sort of the beginning of this, but they could do a lot more with it.
Another big thing for me is having interactions between species, not just a bonus for having them share habitats. Aside from the predator/prey system, the animals don't really interact with other species, which I realize is pretty common in real life as well. But there's definitely something to explore here as interspecies interactions do happen, it's just not the norm. Again talking outside of a predator/prey system, that's definitely the normal part of the circle of life.
All of these things would work to make our animals even more unique, not just on a species level but on an individual one.
Yea I love my ungulates but man it’s so disheartening to create a huge space for herds to roam and there’s no herding or realistic ungulate social interaction so they just all run around randomly like chickens with their heads cut off. It would go a long way if every species behaved how they did irl and you see the different dynamics between the species and individual animals in my large sprawling ungulate habitatsWhen I have an ungulate herd I always put in two males rather than one because the resulting scuffles mean the animals actually do something.
I also sometimes use nul barriers and sunken elephant grass (which is a pain to do) to make them group together in one area. I do this with flamingos too.Yea I love my ungulates but man it’s so disheartening to create a huge space for herds to roam and there’s no herding or realistic ungulate social interaction so they just all run around randomly like chickens with their heads cut off. It would go a long way if every species behaved how they did irl and you see the different dynamics between the species and individual animals in my large sprawling ungulate habitats
Honestly this above all else is why I get bored with all the ungulates we have gotten. It’s one thing when habitats become similar to one another, for almost every species in the game this will be the case. Many of the big cat habitats are gonna be similar, which is gonna be the same for the crocodilians, great apes, etc.Yea I love my ungulates but man it’s so disheartening to create a huge space for herds to roam and there’s no herding or realistic ungulate social interaction so they just all run around randomly like chickens with their heads cut off. It would go a long way if every species behaved how they did irl and you see the different dynamics between the species and individual animals in my large sprawling ungulate habitats
I have thought about it too i think the format i would like would be:I've been thinking how the DLC for the sequel could be, and I would like something like:
And for animal packs without building theme:
- New mammal not in PZ1
- Returning mammal from PZ1
- New bird
- New bird or reptile
- Exhibit 1
- Exhibit 2
- New mammal not in PZ1
- New mammal not in PZ1
- New bird
- New bird
- Returning mammal from PZ1
- Returning mammal from PZ1
- New bird or reptile
- Exhibit 1
- Exhibit 2
You're right. That's why I made very little changes to the format in my idea. I only increased the number of exhibit animals because I put one returning habitat animal in the DLC, which I think should require less work than creating a whole new animal from scratch. I hope the sequel gives more love to the exhibits (with an improved system for them).I think the DLC model won't be any different in the sequel. Why would it be? From Frontier's POV there's literally no reason to change it up. The current model works.
It sort of depends on what PZ2 is offering in the first place, and in terms of animals the most immediate logical additions (beyond the current wishlist) are aviary birds, aquariums, and to a lesser extent a rework of the current exhibit box system. In PZ we only have terrestrial and semiaquatic habitat animals along with the afterthought exhibit and walkthrough exhibit systems. I could see an alternation between scenery packs and animal packs, but the animals might be divided in some way between the "regular" habitat animals and those of other formats, with a set number of slots for each per pack.I think the DLC model won't be any different in the sequel. Why would it be? From Frontier's POV there's literally no reason to change it up. The current model works.
It will wholly depend on what aviary birds and "aquatics" even look like.It sort of depends on what PZ2 is offering in the first place, and in terms of animals the most immediate logical additions (beyond the current wishlist) are aviary birds, aquariums, and to a lesser extent a rework of the current exhibit box system. In PZ we only have terrestrial and semiaquatic habitat animals along with the afterthought exhibit and walkthrough exhibit systems. I could see an alternation between scenery packs and animal packs, but the animals might be divided in some way between the "regular" habitat animals and those of other formats, with a set number of slots for each per pack.
If PZ2 is just PZ1 but upgraded on the other hand, and we don't get flying birds...it honestly might not be worth the purchase for me.
This was my thought as well. The current DLC pattern works, no reason to deviate too much from it.It will wholly depend on what aviary birds and "aquatics" even look like.
JWE style modular aviaries and "lagoons"? The animals will be packaged like regular habitat animals, no doubt. I'm being conservative, but I'm assuming we'll get something like, say, the Australia Pack, but instead of a koala we get a cockatoo, rather than getting the cockatoo tacked on as well as the koala (not an actual prediction, just using it to illustrate my point).