Planet Zoo - Update 1.0.3

I hate to say this, as I still love the game and I'm still thankfully for FD developing that game, but they have really made the game constantly worse with every of those patches and the game gets constantly more unplayable... :cautious:
Before 1.0.3. everything was fine in my zoo except these annoying franchise server connection errors, now: severall animals die of dehydration while sitting right next to the water or water bowl, severall of my food enrichment items and food bowls which worked finde before are suddently out of reach for the zookeepers, severall of my animals are now jumping and escaping through intact barriers and the franchise server connection loss is still not fixed... 😞
 
Hey there. The actual cost you are paying in your zoo shouldn't have changed. Prior to this update there was a visual bug which showed the food cost on the UI as much lower than you were actually being charged. It now shows the correct number on the UI but is the same amount being taken in payments from your finances.

We are aware that some zoos are now reporting a higher percentage of refunds than they were previously and we are looking into these.

Hi Paul I can also report that I now have a huge increase in refunds in my park. Also whilst I have your attention Is it possible to get vista points the same as we had in planet coaster as it seems that they would be a very suitable item for planet zoo I was surprised not to find them in already, along with the barriers that we were able to place down around objects on paths to prevent guests walking where we did not want them to. thanks for efforts to date.
 
Untested patches that break stable zoos are unacceptable, I've played beta games that have better patches, Satisfactory for one. Feedback: please stop outsourcing your patch development to Electronic Arts.

Before the patch I was making 100k a year, I had $2.1mil in my zoo, I'm loosing $150k a year now, and down to $1.1mil, I've removed a TON of animals, my lions (had 11 down to 3) now cost 98k a year to feed, while my 22 elephants cost 12k a year to feed. When are you announcing your company has been purchased by Electronic arts?
Sorry... what is this about with EA? I thought Frontier is independent... did you just compare or is it true?
 
Untested patches that break stable zoos are unacceptable, I've played beta games that have better patches, Satisfactory for one. Feedback: please stop outsourcing your patch development to Electronic Arts.

Before the patch I was making 100k a year, I had $2.1mil in my zoo, I'm loosing $150k a year now, and down to $1.1mil, I've removed a TON of animals, my lions (had 11 down to 3) now cost 98k a year to feed, while my 22 elephants cost 12k a year to feed. When are you announcing your company has been purchased by Electronic arts?

I hope that's not true EA are terrible look what they done to SimCity makes me worried about the future of these games as EA will destroy them and the community all for an extra buck!!!
 
Wow!
That's a shed load or fixes and a massive update.

Thank you Team Frontier for all your brilliant hard work. Love ya

Yeah, I was excited when I read that list too. Then I played the game and found out that most of it isn't working and a bunch of new bugs appeared. For me the game is much worse after this patch, heck it's worse now than it was in beta.
 
The "bug" / problem with high feeding costs has been discussed many times before e.g. here: https://forums.frontier.co.uk/threads/animal-feed-cost-explosion.529024
Your zoo is nearly large as mine, so I can answer this very well-founded. The problem is the balancing of the game. After you have 10-15 different species in your zoo and you add more species, the growth in additional income (tickets and donations) is much smaller than the growth in feeding costs. This especially applies when you add species like lions, gorillas, macaques, giant pandas, elephants with above-average feeding costs. The only thing, which works, is to reduce the number of animals from each species. In my case: three adult of each: elephants, gorillas, orangutans and not like 6-8. I did that and since then I have a large surplus.
The largest problem imo regarding this problem is that the game implies much larger numbers (especially by the numbers in Zoopedia, which are not meant economic-wise). And annual feedings costs differ a lot from year to year, thus are hard to track. And there is no other mechanism in the game, which teaches players this.
Bottom line: I like the game being quite difficult long-term but it has to teach players better. And what I don't like about that: You aren't able to run a large zoo having large herds of elephants or orangutans (this only works in zoos with up to approx. 10 different species).

The sudden explosion with food costs can happen with one habitat only, when this is a species with high food costs. I've had this problem now with my great pandas (and some giant tortoise). They cost about 1.4K per animal with grade 3 food. Over 7 years my zoo has food costs of about 12K per year, in Year 5 I paid about 40K alone. The last two years cost me 12K and 13.3K. It's the same with the wolves from my post in the mentioned thread.
Out of nowhere comes a spike in food costs because the animals were fed more than once in a year.

With smaller groups this is easier to compensate, but more difficult to see in your finances.

153167


153168
 
The sudden explosion with food costs can happen with one habitat only, when this is a species with high food costs. I've had this problem now with my great pandas (and some giant tortoise). They cost about 1.4K per animal with grade 3 food. Over 7 years my zoo has food costs of about 12K per year, in Year 5 I paid about 40K alone. The last two years cost me 12K and 13.3K.
Yes, I had encountered the same issues, I guess at least some share of this due to offsprings/ and or pregnant animals. In total that's what I meant with "hard to track" in my original post.
153170
 
I think they’re making an exaggeration to express their dissatisfaction with this update.
I hope it's just a comparison, because the update was a little bit unlucky... okay NFS Heat is not bad - but EA destoyed Bioware with that engine they are forced to use... and yes, everything for the extra buck. 😠

I really don't appreciate what they do to great companies... many went down with their "help". 😐

I really hope it's not true.
 
Personally, I very much like high refunds and high feeding costs. At least something forces us to think like managers and do some steps to balance our zoo finances. I hate sitting on millions in my bank account. If your guests are unhappy and ask a refund - just make them happy! Train your staff, manage their commute time. If you have 30 lions in your habitat and can not afford feeding costs, have three lions, not 30. As you would do in the real zoo. If you go to reds, do something as a manager, an accountant or as a boss! Personally, I have no problems with finances at all. And if Frontier decides to lessen expenses, that would be very sad.
 
Yes, I had encountered the same issues, I guess at least some share of this due to offsprings/ and or pregnant animals. In total that's what I meant with "hard to track" in my original post.

I think you have a point there.

I made a challenge zoo with a habitat and added a single timber wolf (happy, but lonely Wacian).
The zoo ran over 7 Years and this time the food costs stayed the same, but I had another issue with the game mechanics:
The donations. Overall I made a decent profit, but in Year 3 I made a loss, because the donations were way below the average that year.
Over the next year's the donations were back to a normal level and the zoo made a decent profit for a single animal, no shops and a crew of five.

Personally, I very much like high refunds and high feeding costs. At least something forces us to think like managers and do some steps to balance our zoo finances. I hate sitting on millions in my bank account. If your guests are unhappy and ask a refund - just make them happy!
There's no problem with a little bit of difficulty because of tweaking the overall costs of food or simple more demand of food for pregnant animal (and less for babys), but at the moment the game mechanics have a huge randomness factor in it.
And that's simple unfair and bad game design.
 
There's no problem with a little bit of difficulty because of tweaking the overall costs of food or simple more demand of food for pregnant animal (and less for babys), but at the moment the game mechanics have a huge randomness factor in it.
As for me, there is no randomness. The feeding costs fluctuate depending on animals' quantity in a habitat and feeding times per game year. Fed twice per year - double the costs, if compared to the year when fed once.
As for refunds - even if your average guest's happiness is 4,5-5, there are some guests, who are unhappy for some reason (you can clarify it reading their minds). If you have 5000 guests in your park and 500 are completely unhappy, they ask for a refund, making huge minus in your account, but not making significant impact on your overall happiness rating. That is a part of management finding those reasons and eliminating them.
 
Last edited:
153213


I dont know this is an Issue but the female lioness looks so small in compare if the male even with bad size genes the difference looks to big :/ And still have the Francise disconnection Issue That I reported allready to the Issue Tracker
153214
 
View attachment 153213

I dont know this is an Issue but the female lioness looks so small in compare if the male even with bad size genes the difference looks to big :/ And still have the Francise disconnection Issue That I reported allready to the Issue Tracker View attachment 153214
😱 How big is this Lion?
I also have a Connection-Problem. I loose the Connection to the Server every time I try to open the Animal-Market
 
I had a 6 year pregnant Panda yesterday, she wouldn't just give birth, it was just showing offspring imminent. I had to exit the game and again start, then she gave birth.
 
[...] while my 22 elephants cost 12k a year to feed. [...]
Whaaaaaat? :oops:
In one of my franchise zoos, I'm breeding elephants in habitats with 5-6 individuals each. After the last patch, I'm paying $ 22,000 / feed * for each of these enclosures. I would be happy about 12k with 22 elephants, too. My expenses for the 25-30 elephants are $ 115,000... 😐
Funny side note ... 7 Hippos (the big ones) are costing $ 1,200 to feed

Edit: * Grade 1 food quality
 
Last edited:
Back
Top Bottom