Please don't nerf the new mining

In addition to this, the more motherlodes (containing Void Opals) that Commanders encounter and mine from (in a ring), the rarer they will become, driving an emergent and natural rush that will force intrepid miners into new horizons, seeking lucrative mining hotspots before they deplete.

Oooooooo! Is this depletion temporary, or permanent? If tempory, are we talking days, weeks or months timescales to replenish?
 
Last edited by a moderator:
In addition to this, the more motherlodes (containing Void Opals) that Commanders encounter and mine from (in a ring), the rarer they will become, driving an emergent and natural rush that will force intrepid miners into new horizons, seeking lucrative mining hotspots before they deplete. Ultimately, with the new mining changes, this is something we want to celebrate!
With the long term future of the game in mind, and the fact that it is a game...

Are systems going to be re-poplated after a period of inactive time?

Or will the galaxy get more and more and more depleted?
 

Deleted member 115407

D
Hey Will, that sounds absolutely awesome! On the off-chance that you're still here could you (or someone else) allay another growing fear over mining - namely that "hotspots" aren't actually hotspots.

I thought the purpose of hotspots is that they increase your chances of finding particular types of cores. You can still find cores out in the rest of the ring, but if you want to consistently find Opals, you go to an opal hotspot.

That's my understanding.
 
With the long term future of the game in mind, and the fact that it is a game...

Are systems going to be re-poplated after a period of inactive time?

Or will the galaxy get more and more and more depleted?

AND will there be some sort of indication of this depletion? Will be VERY fustrating to be mining a ring which unknowingly has been mined basically right down to "minimum"...

Something on the system information for the ring surely could give this? Ideally a mining percentage figure of some sort?
 
Hello Commanders,
[...]
In the meantime, go for gold! Happy holidays!

Hey Will

Although I do think the payouts are excessive, I really like to hear that you are making the depletion level dynamic.
Can we get a general idea of the pace at which a hotspot (or is it global to the ring?) is supposed to deplete? There are over 100k systems in the bubble alone, planetary rings are not exactly in short supply, and from what I've seen neither are opal hotspots. And there are only so many players. So I'm afraid that unless depletion rates are cranked up all the way up, this wont make any difference. And of course the continued existence of external tools makes finding a market fitting the conditions require for crazy payouts trivial.

In short, although I applaud the principle of what you are trying to do, I have my doubts as to how relevant it will be given the extremely high supply of high value ores everywhere and how easy finding the right buyer is.
 
Last edited:
Someone mentioned this on... maybe page one. But I'm looking to see if anyone else has had problems with it. I spent the best part of 3.5 hours mining the other day in a python. I got two cracker 'roids and loads of, well, false positives. I'd fly around, usually counter clockwise with the planet my left. Pulsing every 10 seconds or so until the brightest MF known to man blinded me. Something akin to a flashbang or Blitz' shield in R6Siege. Once my sight had returned I'd head over to it, pulse again and fire a prospector only to find it's now the dullest none bright thing beside Vantablack.

Is this a common thing to happen, does it need a relog or to "refresh" the instance to fix it? Is it even broken or is it just a thing?

Other then that and that I was starting to fall asleep by the end of the stint, I quite liked mining. Makes a huge difference making 15mil instead of maybe 3.
 
Last edited:
AND will there be some sort of indication of this depletion? Will be VERY fustrating to be mining a ring which unknowingly has been mined basically right down to "minimum"...

Something on the system information for the ring surely could give this? Ideally a mining percentage figure of some sort?

Love depletion, but this is rather important.. how do we tell when its depleted or not? do the coloured spots get smaller over time?
 
I thought the purpose of hotspots is that they increase your chances of finding particular types of cores. You can still find cores out in the rest of the ring, but if you want to consistently find Opals, you go to an opal hotspot.

That's my understanding.
Ah OK - yeah, that kinda makes sense I guess and could well fit the observed behaviour. More testing required.
 
Sounds like a great move. It makes mining and piracy more lucrative, and in the process also makes bounty hunting also more widespread.

Does this mean we can see expansion of the Human bubble faster than usual depending on numbers of reports of hotspots in the nearby uninhabited systems handed into Universal Cartographics? I can foresee several expansionist CGs or other initiatives coming in the next few months.

Also, how fast does a hotspot deplete of motherlodes and other forms of rock? I for one look forward to Delkar becoming a ghost town soon. :p
 

Deleted member 115407

D
Love depletion, but this is rather important.. how do we tell when its depleted or not? do the coloured spots get smaller over time?

I'm guessing hotspots will either shrink or disappear altogether.

Still, there are potentially tens of thousands of hotspots (or more) in the bubble alone. Remember, you don't have to just go back to the old established pristine systems to find them. I've found them all over the place.
 
I'm guessing hotspots will either shrink or disappear altogether.
Hopefully the hotpsot colour you see in analysis mode will change, particularly in areas that are depleted.

If belt clusters deplete from just one person mining the one roid per cluster, they are going to be effectively useless. Except for remote systems.

It will be extremely frustrating for players if the game tells you a ring is pristine and has hotspots, yet the good roids are all gone.

Remember, you don't have to just go back to the old established pristine systems to find them. I've found them all over the place.
Are explodable roids in depleted rings any good?
 
Will, the only issue/question I have now is how the markets work. If you look at void opals in that commodity market, there is zero demand, and one pip. Shouldn't that mean prices have bottomed out? Or do those demand indicators not really mean much in this scenario?
Demand indicators do affect price, but not all that significantly. Here's an example with Progenitor Cells - https://cdb.sotl.org.uk/stations/58/trade/44?minrange=3304-07-08&maxrange=3304-07-12 - the price does change as demand goes from "none" to "full", but not very much. Supply when a station is selling goods has a bit more of an effect but it's still relatively minor (and not relevant to mining, of course). https://cdb.sotl.org.uk/stations/75/trade/40?minrange=3304-08-16&maxrange=3304-08-18

The major factor affecting prices is BGS states - and in 3.3, factions can have multiple states, and the effects of those states are multiplied together. When the base price of the item is already very high, the effects of this can be pretty noticeable. (as here)
(The multipliers for Void Opals are actually less - even with all the states combined as they have been - than a single Outbreak or Famine state will apply to some of its desired imports. But when the starting price is six digits rather than two, it's a bit more obvious.)
 

Deleted member 38366

D
Hello Commanders,

We wanted to address some concerns you may have regarding the high value of one of the new mining commodities, Void Opals.

Changes to the Background Simulation, which came with Beyond – Chapter Four, mean that there are now more elements that impact the value of a commodity than there were previously. In the instance at Viktorenko Holdings, these elements have lined up for a limited time in a way that allow the faction to be able to offer high prices on specific commodities.

To confirm, this does mean that, at this time, we are not planning to reduce the value of Void Opals.

In addition to this, the more motherlodes (containing Void Opals) that Commanders encounter and mine from (in a ring), the rarer they will become, driving an emergent and natural rush that will force intrepid miners into new horizons, seeking lucrative mining hotspots before they deplete. Ultimately, with the new mining changes, this is something we want to celebrate!

As we've mentioned previously, the Background Simulation is continually being monitored and we may still need to apply some further fine tuning to ensure that the Simulation is as interesting and dynamic as we intended when making these changes.

In the meantime, go for gold! Happy holidays!

I got one question resulting from your post :

How does one find out what "Reserves Status" a Hotspot is in?
Will the Reserves Status and Hotspots in general be added to the System Map display to Planets/Gas Giants which' Rings we Mapped (Locations)?

Otherwise there'd be virtually no indication when it's time to "seek new Horizons", apart from Players increasingly wasting their time - something FDev has vouched and promised they respect.

Currently there isn't even a way to track Hotspots as the System Maps even when fully Mapped won't yield any Information on these.
Manual Screenshots or hand-assembled Spreadsheets are currently the only means to remember where is what.
(AFAIK the data doesn't even propagate to EDDN, at least there currently seems no crowdsourcing of any Mapping Details)
 
Last edited by a moderator:
Hello Commanders,

We wanted to address some concerns you may have regarding the high value of one of the new mining commodities, Void Opals.

Changes to the Background Simulation, which came with Beyond – Chapter Four, mean that there are now more elements that impact the value of a commodity than there were previously. In the instance at Viktorenko Holdings, these elements have lined up for a limited time in a way that allow the faction to be able to offer high prices on specific commodities.

To confirm, this does mean that, at this time, we are not planning to reduce the value of Void Opals.

In addition to this, the more motherlodes (containing Void Opals) that Commanders encounter and mine from (in a ring), the rarer they will become, driving an emergent and natural rush that will force intrepid miners into new horizons, seeking lucrative mining hotspots before they deplete. Ultimately, with the new mining changes, this is something we want to celebrate!

As we've mentioned previously, the Background Simulation is continually being monitored and we may still need to apply some further fine tuning to ensure that the Simulation is as interesting and dynamic as we intended when making these changes.

In the meantime, go for gold! Happy holidays!

Hi Will!

Thanks for your clarification. Is there an indication, that motherlodeable asteroids are nearly depleted, without wasting two evenings searching for them?
 
I agree with the other comments that we need an indication of how depleted a ring/hotspot is. Does a hotspot disappear?

If depleted, how long before they re-spawn? Presumably, they do eventually re-spawn so that players who join the game in a few years can try core mining locally without having to travel far and wide?
 
I still find amusing that this "buff" of paying 3 or 4 times the value of the minerals is only exclusive to the "mining only" stuff, makes you wonder why that is like that....

I still find jokefull for Fdev to only put this extra "high paying" materials and dont even TOUCH on the original ones... I mean why trade when you can get 2 times your money by hauling stuff for the npcs....

Buff the other cargos, raise their prices, raise profit across the board.

Make hauling cargo for yourself profitable again... trading in this game is as dead as cqc....


OH A LITTLE EXTRA , why npcs don't haul those precious minerals? I mean I can still steal Low temp diamonds (and thanks for fixing it, A YEAR LATER), those at least get buffed with the other for pirates luck... but I really find exclusionary to not place those in enemyes NPCs... right now we have T-7s running around with 8 Escorts and hauling 10 tons of Gold... makes you wonder... makes you wonder... WHY!
 
Last edited:
Back
Top Bottom