Ok. Sure. But then maybe they could have a sell function of the carrier.
My view is that the arguments against personally owned carriers aren't very strong. Sure, there's something to them, but they're not super-strong. The argument that a single player can't have one because it takes a crew to maintain the carrier, well, maybe 10 isn't large enough then, but only squadrons with 100 members can own one, so maybe the limit should be that? Right now, we don't know what Frontier is planning for the carriers and what's required to run them. We don't know if they'll have shipyards or not. So it's all very speculative. If carriers are easy to run because you have virtual NPCs taking care of everything, then it won't be a chore for a single player. The solution is easy, but we don't know which way FDev is going with that.
The only argument I think is somewhat valid is the overcrowding of persistent carriers in a system. But then again, it could become a problem even with the 10-member gate considering there are thousands of squadrons.