But that's so much better than playing Monkey Island!!!
/s
OMG Point and Click each single star in the sky... here we go!
But that's so much better than playing Monkey Island!!!
/s
IIRC they said this is how it works.
"The system scan now returns an aggregated display of how energetic the electromagnetic emissions are in the system. Signals are sorted on a low to high scale by their apparent energy. For example, emissions from rocky clusters will appear at the lower end of the scale, hot gas giants at the upper range. This information requires some interpretation as signals can overlap."
Pretty much how the scanner works in the SRV; in that there's a different signal for each type of source. It's pretty much the same thing, really. The problem will be that this works okay in one dimension (horizontal) but how well is that going to work in 3 dimensions when signals, indeed, overlap.
That's easily solved in a buggy. You just move the buggy. Right? Resolves the overlap so you can crack on doing the do. So guess what we're all gonna be doing. Head down staring at our phones in the car as it's driving through the countryside because we gotta sort out the signals, bro. Defo sounds like exploring to me! lol. I hope it's not quite as silly as that.
This idea we'll jump in, stand rock still, look at a bunch of planets in the mini-game, find them all in seconds flat, say "wow" and moment's later be off doing the thing ignores we will probably spend time just trying to resolve an accurate picture. That could take several minutes or more, including driving about trying to get an idea where stuff is, glued to the scanner and all we've done is figured out where stuff is. We haven't even done anything else at that point. Woo. Riveting stuff!
A few POI and improvements in what can be detected will make or break that, I reckon. To help throw some flavour. If you're gonna make people look at maps all day, it helps to toss a little bit of treasure out there to find, no? Since the idea we would actually be interested in what is outside the canopy, is mostly off the table now.
I am going to thrash this in Beta though. I want to understand if this will be the thing that helps me embrace the game again, or put it aside for considerably longer than a small break because it's just endless busy-work.
The difference is that you can't change anything regarding the SRV scanner. In the ADS you can change zoom, scan range, tune the scale, detect gravital distrubances and you get HUD information. All this stuff doesn't exist for the SRV and that makes it impossible to compare.
We'll see how it turns out in beta.
If there is a brick, in front of something else, no zoom or scan range or scale will make any difference unless you can move the point of view, in three dimensions, within the HUD, so you can offset that brick from what is behind it. The only other way to shift the point of view, is to move the ship.
So I really, really hope Frontier have remembered to ensure we can move our POV in the hud (much like we can in the galaxy map) and don't in fact require us to do exactly what we have to do in the buggy. Which is physically relocate. Because this would not be the first time, such an obvious thing that they would surely do, was anything but obvious to the developer and not surely done at all.
For sure. We don't have a date yet, though, right?
If there is a brick, in front of something else, no zoom or scan range or scale will make any difference unless you can move the point of view, in three dimensions, within the HUD, so you can offset that brick from what is behind it. The only other way to shift the point of view, is to move the ship.
The way I understand it you don't need to move physically to look behind a brick. You will be able to look past objects by fine tuning your sensor scale and range.
We'll have to hope that the new system is smarter than the current system. I don't like that we can currently scan planets THROUGH the obscuring stars/planets either. Somehow the game knows that we can't high wake to system blocked by a planet/star, but it still lets us scan obscured planets through them...
Just because a body is blocking direct line of sight, does not mean that a scanner based on gravitational effects can't detect an object that is behind it. Just a question of tuning the scanner e.g. to focus on a 500-600ls range. Though will be interesting to see how they handle planets orbiting secondary stars 200kls away at a 10ls orbit.We'll have to hope that the new system is smarter than the current system. I don't like that we can currently scan planets THROUGH the obscuring stars/planets either. Somehow the game knows that we can't high wake to system blocked by a planet/star, but it still lets us scan obscured planets through them...
That being said, if the object isn't completely obscured like taking a photo through partially closed blinds (or a ring system) then you can focus past the intervening object and still see the object behind clearly if more dimly.
Just because a body is blocking direct line of sight, does not mean that a scanner based on gravitational effects can't detect an object that is behind it.
Just because a body is blocking direct line of sight, does not mean that a scanner based on gravitational effects can't detect an object that is behind it. Just a question of tuning the scanner e.g. to focus on a 500-600ls range. Though will be interesting to see how they handle planets orbiting secondary stars 200kls away at a 10ls orbit.
And then there is the issue of zooming in on the objects to the point where you get the visual representation of the body (2nd screenshot of the reveal) - that one can't be explained by gravitational scan...
Or you can just move the POV. Which, to me, seems more effective than trying to guess what the planet is, that you cannot see or identify, in order to tune to it's signal. If we can zoom in then okay, we know it's a dirt ball, or an ice planet or something, so again since we can zoom, adding pan or tilt to the point of view (again, much like the galaxy map) strikes me as a no-brainer, really.
Yes, sort of. For clarity, it should be noted that the current scanners we have now are space magic that can see through solid objects. The scanners they are proposing seem to be based more on actual science of energy distributions. In astrophysics, these energy distributions are called "maxwell-boltzmann distributions" and the "energy" of a planet is measured by it's peak or total energy output. This energy output is measured in photons of light. The higher the energy, the higher the frequency of the photons. This the same way that colors of stars are determined, by their peak energy (photon) output in the visible spectrum. Red is lower energy. Blue is higher energy. Etc.
I am writing the above for other people reading the thread as I am sure you understand it because as you pointed out, even if we have futuristic graviton detectors on the ship (which it seems we do!) this wouldn't allow us to focus photons through a solid object into a zoomable picture.
The day they proposed the new mechanic it seemed pretty clear that the best spot to be in a system is sitting about 50 Ls above or below a star in relation to the ecliptic. This way you have enough parallax from the ecliptic plane to get a clear view of most objects without occultations or having to move.
I don't care if you consider it 'gameplay' or not.
I enjoy the existing process of using the ADS and DSS to uncover system information. I enjoy flying around in a spaceship looking at stuff. The new mechanics massively reduce the amount of flying I'll be doing, reducing the process to what amounts to a point-and-click adventure game. If I'd wanted to play Monkey Island I'd have bought Monkey Island.
You can play Monkey Island in the background while you wait in SC. Think about that. A game designed to have "dead time" to the point you have to find something else to do. Not good design.
There are over 550,000 objects in the solar system. Most of them were discovered by gravitational anomalies that perturbed orbits of other known objects, which is very similar to how the new mechanic points to unresolved objects.
This is a great point, and would go a long way toward making the new mechanics make more sense, if this sort of additional content where actually in the game. For just having a look around at some stars, worlds, and large moons though, I'm not convinced.