So what would your suggestion actually do then? How would this solve the issues you are describing?Conclusion:
I get it. The bully doesn't need something like that. And everyone who is not tough enough should toughen up, because there are enough possibilities.
But why do I still feel that there is missing such a possibility? Oh I get it, I'm just a y. Everything is perfect how it is. Live with it or go. I get it, I get it.
No I'm not going and I will still wine about it and like to have this feature. You can think what you want. It is neither your decision nor mine. I for myself think it will make the game better and more balanced. You have not brought up one convincing argument for myself why this feature would be bad.
And please enlighten me what terrible consequences are there for the poor playerkiller if he kills a newbie or manages to kill a merchant? Especially what he has to fear what they will do to him. He will definitely not fear them for wining in a forum.
You are simply suggesting a solution to a problem that you view from your limited experience in the game. That is why you have repeatedly been asking about what is your experience to play as the bad guy. Because if you have not experienced that part of the game, going on a "killing spree" to kill clean ships etc, you have no experience what kind of gameplay actually means. You do not have to kill other players, the game does not discriminate in that way, players do.
I got on the bad side when doing BGC work, as playing a the baddie, was very efficient to lower the influence of the controlling faction. So by all means, I did all the nasty things against NPCs that you now complain players did to you. I went into my killer ship, and I hunted down Typer 6, Type 7, and other ships that could not protect themselves, and I blew them up... then I deviated from the ganker formula as I actually stayed to fought authority ships until it was time for a tactical retreat, so I was heavilly wanted in that system, open Hostile against the controlling faction... So I know most the issues with being a baddie entails. But it does not appear that you do...
I have also a playerkiller I want to punish for their bad tactics, and I have been follwing him around, he accepted my friends request, and was mighty upset when I did not curse at him etc, just added him and went on my way... but since he did not remove me, I can now follow his location. and let me explain to ytou how hunting this player down have been working out.
1. He only plays in Open when he is in his "killer ship" inu the system he is doing his hunting on....
2. When he moves to and from there, he plays in solo.
3. When he farms mats for Engineering, etc, he does so in solo.
See any trend on how easy it is to track this dude downfor a kill? And I have an ACTIVE TRACKER (being on his friends list) on the , and he once flew right through the system I was in in my capåable COMBAT ship! I was in open, he was in solo... So please explain how would your suggestion make this any easier? the only chance I have is to take him on in his is combat ship. I have spotted him a few times, and everytime he saw me in any of my combat ships, he switched to solo...
So please tell me how your suggestion would make this any easier/better, without any exploitable loopholes.