It would be cool if players could hire other players as armed escorts.
Escorts for hire!
https://forums.frontier.co.uk/showthread.php?t=95545&p=1489318#post1489318
It would be cool if players could hire other players as armed escorts.
No doubt some people are using the games mechanics to grief people but so what? It's quite easy to avoid getting griefed: fly out from the core systems by ten sectors and you'll barely ever see another human. Two ships flew through my home sector in the last 24 hours yet only five sectors away over four hundred were to be seen.
I think you have to imagine the game backwards, core/safe systems are full of pirates and griefers, but out in the sticks its safe and cheerful.
What OP is saying basically, is 'My reality' == 'Your reality', and it never is. What ever you shout down someone ear you think it is, Griefing is defined by the receiving end, not by the sender.
i'd love to cooperate with you to accomplish something in ED... but ED has nothing for us to cooperate on. no content, no wings, no raids, hell, even the capital ship event doesn't encourage cooperation - it encourages me to blow you up so you stop hindering my progress.
when they implement something for us to cooperate together on, i'll be down. trust me, i'd love that.
but they haven't yet.
so, until then, i'm just going to kill you instead. hope you got enough for insurance!
cheers mate, and fly safe...
o7
It's not possible to grief in Elite Dangerous. That is a statement of fact!
Maybe with the exception Interdicting continually, however even this can be easily avoided.
Sadly we all know they exist and every precaution has been implemented to avoid it. Which is why it's irrelevant what your own definition is. The one defining thing about griefing is how that player makes you feel and any player can be avoided by any other player. How else can you remove griefing?
There are only three ways I know to grief in Elite: Dangerous.
1. Continuous interdictions without actually doing anything
2. Get someone to flag themselves as wanted so you can PvP/claim the bounty
3. Use free sidewinders and ram players
Now that I think about it, there may be ONE more way but this requires a lot of coordination amongst people. I think one way would be to economy grief. You would need a lot of people to strategically work the economy to take a massive dump and ruin the prices in core places where people are making lots of money. But the time and effort might be too much. Unless someone figures out a way to do it very efficiently, in which case it would probably be a viable method to grief.
'Forced PvP'.... I almost chocked on my HobNob.
Pirate Player: [Spots a trader, and initiates comms] Hi There I am a pirate and see that you have a hold full of valuable goods, would you like some consensual PvP ?
ROTFLMAO....
Bravo - well done for hitting the nail squarely on the head.
If someone calls you a "bully" to your face, then you are, in fact, a bully. Fact.
Same with the term griefing. If someone you have affected in a negative way calls you a griefer, then simply stating some "other" definition of the term griefer does not deflect from the actual truth that you are, in fact, a griefer.
Bwwwhahaha
Quite.... Where is the logic in having a bounty hunter profession in an MMO Game and NOT having the ability to either post bounties or transfer money ?
So I pvpler calling the guys who call him griefers griefers to, because instead of giving him the entertaining pvp experience he is seeking they give him just midly entertaining tears that he was not looing for? Is that not the dream of carebears? Griefers griefing griefers? I bet they never imagined they would be the griefers. Fact.
I playing EVE-online with various activity since 2005 and i have to say reading trough this topic, EVE players would laugh on the people here complain about griefing or PvP in overall.
The amount of threads calling players who attack and or try to kill them "Griefers" is getting crazy. Players killing players is not griefing. Blocking a dock so that players can't enter or leave is. It's funny how its the players crying about one thing or another are always the ones who use terms like "kiddies" or "babies". A player killing you in a open world/universe pvp game is not griefing it's a game mechanic.
This game was literally designed for the player interaction some players are complaining about. Yes this is a pvp game. Yet it is the people who dont like it that are calling for design changes. While people playing in open to encounter other players for pvp are playing the open mode as it was intended to be. There are 2 modes one is more Elite and Dangerous. If you don't like it they made a Solo mode for you.
The amount of threads calling players who attack and or try to kill them "Griefers" is getting crazy. Players killing players is not griefing. Blocking a dock so that players can't enter or leave is. It's funny how its the players crying about one thing or another are always the ones who use terms like "kiddies" or "babies". A player killing you in a open world/universe pvp game is not griefing it's a game mechanic.
This game was literally designed for the player interaction some players are complaining about. Yes this is a pvp game. Yet it is the people who dont like it that are calling for design changes. While people playing in open to encounter other players for pvp are playing the open mode as it was intended to be. There are 2 modes one is more Elite and Dangerous. If you don't like it they made a Solo mode for you.
attacking a player, for no reason at all, except that 'he is there' (or was... depends on how successful that was) is griefing - end of line.
there is nothing to discuss about
I agree with 100% . This is game and that is PvP. "Griefers"....who invented this word at all.
attacking a player, for no reason at all, except that 'he is there' (or was... depends on how successful that was) is griefing - end of line.
there is nothing to discuss about
I totally disagree and the clue is in the abbreviation "PvP".
The - v - in PvP stands for *versus*. Meaning to put yourself *against* someone. A competitive or combative experience.
honestly sometimes i don't really have time to check if i'm playing with a live person on NPC because i would have to check comms instead of looking ahead
nop, i just shoot stuff TBH.Have you not noticed that players show up on the scanner as hollow shapes and NPCs as solid shapes?
I totally disagree and the clue is in the abbreviation "PvP".
The - v - in PvP stands for *versus*. Meaning to put yourself *against* someone. A competitive or combative experience.
Many, if not most players - particularly the old Elite '84 vanguard, I'd imagine - would strongly like to see a cooperative game. Call it PwP (Player with Player), or Pco-op, or anything you like...
Just because players want to see other players in-game, this does not make Elite PvP. The clue is in the abbreviation...
This game was literally designed for the player interaction some players are complaining about.
This is the problem, Elite dangerous is designed to make a game out of victimisation. This is a poor design choice at best.
Competitive balanced PvP would be a much healthier development route.