Ships Python Owners' Thread

Go for 2 x heat sinks in combination with 2 x 6A SCBs. You hardly need Chaffs. But SCNs are important as well a too cool down the system.

The Beams heat is not a problem as you can stop firing at will but the SCBs are critical.

6A + 6B SCB works pretty nicely as well - instant regen to full from single faded ring.


Right there with ya buddy, chopped mine in for a 30% one just in time, for that and that alone she will always remain by my side but I'm considering the FAS as another "option" so BHing isn't so samey, that or an FDL, I miss wizzing about since upgrading from a vulture, even tho I love the raw firepower, just wish they would un-nerf it by a lil at least, I have good pip management with fa-off n boost when I need it but it's just not the same :(

FA on/off boost is key.

I've found that my battle Python 2 beams and 3 burst can farm merits faster at a military strike than my battle FDL with 1 beam and 4 multi cannons. And the FDL shreds.
 
I've been trying a 3 Large Beam laser setup and my 7A power distributor is unable to feed them for more than a couple of seconds. I shred whatever I shoot during the first seconds of the fight, but if I don't remove the shields quickly then I struggle through the rest of the fight. Also, the lasers generate an absurd amount of heat.

If I try to use the downtime to reposition and set pips to engines and shields then the weapon bar does not reload fast enough. Should I switch the beams for pulses? I'd lose damage for sure, but I should be able to run cooler and shoot for longer. It's a PvE ship by the way.
 
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Sadly, the Python cannot FA-Off boost to save her life. And trust me, I've tried. Her 100% pitch is so ridiculously slow that boosting does sweet nothing. She can pitch much better by slowing her down than boosting.

The king of FA-Off boost turns is the FAS. While I myself couldn't really get into her, I can definitely see why she's so popular. She's really agile at all speeds.
 
I've been trying a 3 Large Beam laser setup and my 7A power distributor is unable to feed them for more than a couple of seconds. I shred whatever I shoot during the first seconds of the fight, but if I don't remove the shields quickly then I struggle through the rest of the fight. Also, the lasers generate an absurd amount of heat.

If I try to use the downtime to reposition and set pips to engines and shields then the weapon bar does not reload fast enough. Should I switch the beams for pulses? I'd lose damage for sure, but I should be able to run cooler and shoot for longer. It's a PvE ship by the way.

Even the 7A PD can only supply around 3.5 MW of sustained weapon energy, three beams draw over 5 MW so you need to try some different weapons like m-cannons for example, try three large pulse and two m-cannon turrets (on trigger 2) drop the shields with the lasers then shred the hull with all weapons.
 
I've been trying a 3 Large Beam laser setup and my 7A power distributor is unable to feed them for more than a couple of seconds. I shred whatever I shoot during the first seconds of the fight, but if I don't remove the shields quickly then I struggle through the rest of the fight. Also, the lasers generate an absurd amount of heat.

If I try to use the downtime to reposition and set pips to engines and shields then the weapon bar does not reload fast enough. Should I switch the beams for pulses? I'd lose damage for sure, but I should be able to run cooler and shoot for longer. It's a PvE ship by the way.

Test this out - 2 large turrent beams on either side. With 4 pips and only these beams firing continuously for about 90 seconds they may drain the capacitor to half and heat will gradually build up. I've never had the beams be on something continuously for 90s so we're good there, heat and capacitor wise. I use these to melt shields.

1 large burst in middle and 2 burst side - use these once the shields are down. With all 5 going now you'll drain your capacitor and build heat. However, the target (up to pythons in my case) are usually down 60% hull before getting out of my fov. Cool down now and Re-position for another pass (FA off, etc) and by that time the capacitor is close to full.

Against a python with the shields down I maybe get 3 passes before they go boom or they got their shields back, in which now their hull is down to 5 % or so. Anything smaller just melts.

Regarding FA off - I have no issues swinging around and getting the target back into FOV. With FAoff/thrusters at the same time My Python is surprisingly nimble compared with the FDL, which is no doubt very agile.
 
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I am liking a lot the python firepower.
With the FerDeLance I had to wait to be able to shot the huge plasma but now the 3 large pulses are even better than the 4 medium and can fire the 2 medium imperial hammers almost at will.
 
I run 2 medium beams and 3 large cannons. Beams are enough to deal with small stuff and the slow cannons are excellent for targeting ship components on big ships. Works out very well on power balance and heat too. At 4 pips you can just about fire the two beams continuously to peel Shields off.

It's more suited for res hunting as the cannons aren't much use against little ships (although you can generally one shot them if they come right at you with Shields down)

In military strikes you'd be better with lasers
 
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I love my Python, but I feel like the 2 large Pulse, Large Cannon and 2 medium multi's don't do enough. What would you suggest for taking on larger ships?
 
So I finally moved to a Python from my Imp clipper, mainly due to the ship size, but I find outfitting to be somewhat...puzzling.

I'm not entierly sure what to do yet, but I'm leaning towards trading, so I wanted something pirate-unfriendly, and came up with this

Thoughts, suggestions? :)
 
I've been trying a 3 Large Beam laser setup and my 7A power distributor is unable to feed them for more than a couple of seconds. I shred whatever I shoot during the first seconds of the fight, but if I don't remove the shields quickly then I struggle through the rest of the fight. Also, the lasers generate an absurd amount of heat.

If I try to use the downtime to reposition and set pips to engines and shields then the weapon bar does not reload fast enough. Should I switch the beams for pulses? I'd lose damage for sure, but I should be able to run cooler and shoot for longer. It's a PvE ship by the way.

For RES farming in the Python I use a 2 medium + 1 large gimballed beams and usually can drop medium ships shields in one pass (FAS, Python) or pop eagles and vipers in one go, with 3 1/2 pips to WEP.
As for the other 2 large HP im currently using PAs, either to hit shields when the target is using chaff or to shred hulls. Got tired of the railguns limited ammo.
 
I've revised my load out slightly - 1 large turrent beam on the bottom, 1 med turrent beam on top, the rest gimbals burst. Group beams into secondary fire and gimbals in primary.

I've found that 2 beams can be on constantly without overheating or draining the capacitor with 4 pips in weapons and 1/1 sys/eng. These beams still melt shields and if they're chaffed, no biggie. When target's shields go down the combined fire with burst will eat away the hull 6 - 10 percent depending upon the ship before it gets of your pov or you overheat. Swing around again and and by that time the bursts have recharge. Rinse repeat. I've found I now can grind 1000 merits in about an hour at military strikes. Works well for RES too.

6A + 6B SCB recharge shields from faded ring to full almost instantly and 4 heatsinks will cool you down quick. You could go 6A x 2 but I like the quick recharge. I've had to pop these a couple of times in my hour session - some of those NPCs are packing a serious punch. With 2 pips to shields I've had a npc 3 shot me from full to 1 faded ring like almost instantly. I'd like to know how they're doing that without overheating...
 
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So I finally moved to a Python from my Imp clipper, mainly due to the ship size, but I find outfitting to be somewhat...puzzling.

I'm not entierly sure what to do yet, but I'm leaning towards trading, so I wanted something pirate-unfriendly, and came up with this

Thoughts, suggestions? :)

If you are going to trade in your Python you don't need to be that heavily armed and you don't have a lot of room for cargo. Plus I think you might have some heat or energy problems problems with all those beam lasers. I am currently using all pulse lasers. I used 3 turreted beam lasers for a while and would run into problems but if you purposely pull up and lose sight of your target for few seconds here and there you can manage heat and energy. Of course if you are not using turrets you don't have to worry about that.

I am no expert but I would use something more like this and maybe add in a fuel scoop. If I am in a multi-purpose ship I often find I travel quite a bit and sometimes change what I am doing so it is nice to have that fuel scoop if I decide to run missions or something.

http://coriolis.io/outfit/python/06...5054a0403022f24.Iw18eQ==.Aw18eQ==?bn=Python 1

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In my Python I switched a lot between trading and running long range missions which was not bad for credits but was also good for advancing rank at the same time and I wouldn't want to do that without a fuel scoop on some routes.
 
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If you are going to trade in your Python you don't need to be that heavily armed and you don't have a lot of room for cargo. Plus I think you might have some heat or energy problems problems with all those beam lasers. I am currently using all pulse lasers. I used 3 turreted beam lasers for a while and would run into problems but if you purposely pull up and lose sight of your target for few seconds here and there you can manage heat and energy. Of course if you are not using turrets you don't have to worry about that.

I am no expert but I would use something more like this and maybe add in a fuel scoop. If I am in a multi-purpose ship I often find I travel quite a bit and sometimes change what I am doing so it is nice to have that fuel scoop if I decide to run missions or something.

http://coriolis.io/outfit/python/06...5054a0403022f24.Iw18eQ==.Aw18eQ==?bn=Python 1

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In my Python I switched a lot between trading and running long range missions which was not bad for credits but was also good for advancing rank at the same time and I wouldn't want to do that without a fuel scoop on some routes.
Yeah all beam setup with struggle badly. I'd also say a rated thrusters are kind of a must on the Python.
 
I love my Python, but I feel like the 2 large Pulse, Large Cannon and 2 medium multi's don't do enough. What would you suggest for taking on larger ships?

Switch the cannon for a large beam. I use 2 turreted pulses (target only), 2 multis and a large beam - 4 pips to wep and you can fire everything for ages then just lay off the beam for a bit to regen.
 
I had my Python set up with pretty much Class A everything - a fighter, with about 32t cargo space and never really used it anymore.

After a re-think I've now set it up as a 224t missions/smuggler.

I kept 5A shields in this set-up.

http://coriolis.io/outfit/python/06...w18eQ==.MwBhEY0gmXfBUEBZnmSIA===?bn=johnathon

Now it's the ship I spend the most of my time in.
Yeah, it's much better as a mission ship than a pure fighter. No other ship can haul as much cargo into an outpost as a Python. That's where it shines these days.
 
I can't remember my exact loadout (I'm out in the Black in my Asp), but I use something like this: http://coriolis.io/outfit/python/07...f050537040302582f.Iw18eQ==.Aw18eQ==?bn=Siphon
It's a Trader/Bounty hunter/Mission runner.
The turrets are on the sides, so at least one of them can always see the target. (Set turrets to fire at target only)
Since Horizons, I've found that it overheats with all those beams, so I may swap the gimballed beam for a burst or a pulse, or maybe change the turrets to bursts or pulses and see what happens. I may also swap the gimballed laser for a fixed one, and experiment with beam/burst/pulse.
I've found it to be very effective (recent heat issues aside) in PvE.
For PvP, maybe swap the hangar or size 4 cargo rack for another SCB? (And maybe swap a shield booster for another heatsink?)
 
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I am dissapointed in what the Python has become, she went from being an absolute beast that could stand up to almost any ship, to a armed trader that is out preformed by every other ship in it's class and price range. :( I just can't bring myself to strip her of her equipment and buy a FDL.
 
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I am dissapointed in what the Python has become, she went from being an absolute beast that could stand up to almost any ship, to a armed trader that is out preformed by every other ship in it's class and price range. :( I just can't bring myself to strip her of her equipment and buy a FDL.

She is an armed trader these days, but no other ship can haul as much per load onto an outpost making her the only ship that can do certain missions, literally. There are some lucrative bulletin missions out there which are Python exclusive.
 
I just got a Python... I only had 50 million but I couldn't wait, so I sold my Asp miner in one of the discount systems and outfitted a cheap Python miner that still ridiculously outperforms it. Miners don't need to be A-Rated, and 3 large pulse lasers kills the inevitable NPC interdictors pretty quickly.

I've upgraded it a little since then, using the profits from mining, but it's still relatively cheap. And if I want to take a break and do some missions, I don't really need to refit.

http://coriolis.io/outfit/python/07...cCe20C0C0P4.Iw18eQ==.Aw18eQ==?bn=Python Miner
 
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