Ships Python Owners' Thread

Thought I'd try outfitting a Python strictly for PvE combat and see how it does compared to my armed trader config.


It won't boost as fast as my FDL, but it should be fun. I'll build it tonight. :)
 
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Finally got to go play with my new bounty hunter, Venomous.

https://coriolis.edcd.io/outfit/pyt...grA9AjBqQDBAzMCiCmBDA5gG3RNPMUA==&bn=Venomous

It's actually quite fun. :)

Nice build, I think I read a long time ago that Frag Cannons were no good in comparison with the other two types, so likely based on that I have never ever used them but I see in your build here that in the medium slots you have a DPS of over 300 on each of them. Has there been an upgrade in frag cannons or am I misunderstanding something?.
 
Nice build, I think I read a long time ago that Frag Cannons were no good in comparison with the other two types, so likely based on that I have never ever used them but I see in your build here that in the medium slots you have a DPS of over 300 on each of them. Has there been an upgrade in frag cannons or am I misunderstanding something?.

Frags always had a huge DPS but the short range and shot spread (think sawn off shotgun) mean getting to under 500 m range against large ships (Conda) under these conditions they are devastating weapons.

The engineer mods increases the ROF and DPS allowing you to deliver a serious hit on the target as long as you can get close and land most of the fragments, with small ships most of the frags will just fly past them.
 
I always use G5 double-shot on my frags. They can do a boatload of damage. But with three large beams, they are mostly used for that last kill shot. :)

But as Ceekay says, you need to be in close to derive maximum benefit. But as I prefer close in, shield bumping knife-fights anyway, they really suit my play style.

EDIT: I have four G5 double-shot frags on a FDL and can easily dispatch a FGS in one or two passes. I almost feel sorry for the NPCs. Naw... ;)
 
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Just joined the Python owners club. In my slow progression through the trade ship ladder, I decided to pick up a Python and skip the Type-7 as my next freighter after the Type-6. Didn’t fancy being limited to large landing pads since my trade routes include a lot of platforms and outposts. Cost of ship the is pretty high, jump range and speed disappointing, but handling is OK and from the cockpit it reminds me of an overweight Cobra, definitely a bigger ship feel and sound which I like. Looks like a pretty versital ship based on all the available slots. Figure I’ll occasionally swap out my AspX's mining suite on those days I want to spend a few hours in the rings. Mining lasers are the only use I have for hard points. It's a good looking ship and I'll have plenty of time to get to know her as there's still the upgrade of the thrusters from 6D to 6A to do.

Faulcon DeLacy Python “Sovereign Star” LA-20P.
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Just joined the Python owners club. In my slow progression through the trade ship ladder, I decided to pick up a Python and skip the Type-7 as my next freighter after the Type-6. Didn’t fancy being limited to large landing pads since my trade routes include a lot of platforms and outposts. Cost of ship the is pretty high, jump range and speed disappointing, but handling is OK and from the cockpit it reminds me of an overweight Cobra, definitely a bigger ship feel and sound which I like. Looks like a pretty versital ship based on all the available slots. Figure I’ll occasionally swap out my AspX's mining suite on those days I want to spend a few hours in the rings. Mining lasers are the only use I have for hard points. It's a good looking ship and I'll have plenty of time to get to know her as there's still the upgrade of the thrusters from 6D to 6A to do.

Faulcon DeLacy Python “Sovereign Star” LA-20P.

If you can upgrade the thrusters to 6A, that will make a noticeable improvement in handling. G5 DDs will completely transform your Python, but as you don't bounty hunt or anything it probably isn't worth it to you.
 
Hi,

i have a python oufitted for trading, and I making money for take something for combat.

According to your hint, sould I outfitting my python, or buy a FDL, Federal gunship, Krait or Alliance challenger?
 
Since you're posting this in the Python owners club, you allready know what ship you'd get recommended, don't you? ;)

But to give you a real answer, let me say: it hardly depends on your playstyle and your preferations in combat. I, personally, am a huge fan of turret-builds, thats why I prefer a Gunship or a Krait over the FDL or the Challenger.
These two ships are basicly build for gimballeds/fixed weapons, while the other 3 has plenty of possibilitys for turret builds (although they can be great with fixed weapons either)

Defense is another point. The FDL is a classic shieldtank, while the Challenger and especially the Gunship are hull-tanks. Krait and Python on the other side have a more (Python) or less (Krait) good mixture of both.
An additional defence option is a fighterbay, which can be quite usefull, and while the Gunship can't really profite from a 6A over 5A SCB, it would be stupid to ignore the fighter. Also it is quite slow and heavy, with one of the best acceleration and decceleration, but slow in topspeed. Here is the fighter also a good addition, as you can send it forwards to ships beyond your reach, while you're bounty hunting. The Krait also benefits from a fighter, but not that much as a Gunship. You should be sure, you don't wan't a SCB instead.

Then Manouvrability. IMO there is not much difference between the FDL and the Challenger, although the FDL is much faster. Both are very manouvrable, but since I don't had DDs on my Challenger, I can't tell about the drift. But the FDL drifts a lot.
The Gunship and the especially the Python on the other hand are first of all precise. You won't get a Python into drifting unless you engineer the heck out of these thrusters, and even then it is very stable. But this can also be a flaw, as boost-turning is not that usefull in a Python, as it is in other ships. The missing drift is putting the Python in a situation were you have to fight more like having a Battleship than a fighter, manouvering and repositioning, instead of splash 'n dash. Quite comparable to a Fight in the T10. The Gunship is comparable in the overall tactics, but for other reasons. Due to it's acceleration and decceleration abilities, you can do a lot with your vertical and horizontal thrusters. Also you can boost-turn in a Gunship without problems, but without proper engineering, it is just to slow for splash 'n dash fights.
Finaly the Krait combines the stability of the Python with the manouvrability and speed of the FDL, add only a little, very controlable drift, and shines IMO best in this cathegory.

To sum up: If you wan't a proper fighter, you have to decide between the shield-tank FDL and the shield-tank Challenger. If you prefer more heavy, tactical fights, the Gunship or the Python would be the ship of choice, if you also wan't to keep a bit viability beside the battlefield, I'd highly recommend the Python.
But to be honest: After 1 and a half year of good work I abandoned my battle-Python in favor of the Krait. It is just the so much better Bounty Hunter, due to it's strange way, combining the style of the Fighters and the Battleships while also including the Fighterbay, that it just made my Python obsolete. The Krait is the only medium ship in which I attack even Elite Python + dual Deadly FAS Wings, something that even gets my 'Vette sweaty.
 
Since you're posting this in the Python owners club, you allready know what ship you'd get recommended, don't you? ;)

But to give you a real answer, let me say: it hardly depends on your playstyle and your preferations in combat. I, personally, am a huge fan of turret-builds, thats why I prefer a Gunship...

All clear, and you confirm a bit what I thought.
I like battleship combat style (I want a my Battlestar Galactica! :D), so i have to stay on my Python or buy a FederalGunship. And with these ship i can try turret hardpoints.
 
All clear, and you confirm a bit what I thought.
I like battleship combat style (I want a my Battlestar Galactica! :D), so i have to stay on my Python or buy a FederalGunship. And with these ship i can try turret hardpoints.

If you really like this battle-cruiser like fighting type, than the Python is definitly the right ship. The Gunship is fun and tactical too, but less than a battle-cruiser, more than a attack chopper or a tank.
The only reason why I abandoned her is, that this niche is already much better filled with my T10. But that doesn't make the Python a less powerfull battleship. You can, if properly equiped, even deal with single Elite 'Condas, without getting in to trouble or any real engineering. (I had FSD modding and G2 legacy DDs on mine, and well, it was quite sad for the 'Conda :D )
And as 4 out of 5 hardpoints are locatet on top, you have 4 Spots, which are greatly placed for turrets, leaving the class3 under the chin for a gimballed MC for hull eating.
 
No idea where to post this, or whether it's especially noteable, but for a "fully loaded" Python (fully armed and shielded, 2xSRVs, 5A Fuel Scoop, Wake Scanner, KWS, ADS, Heat Sinks, Chaff, Fuel Transfer Limpet Controller and 128t Cargo capacity) I was pretty pleased with this jump away from Jackson's Lighthouse this morning ...



:D
 
I had Cobra mkIII, AspX, Clipper, but why the hell Python thrusters groan, nose down - groan, nose up - groan, left/right - groan, it really goes on my nerves, probably reducing sound level wil cure that, but still it is annoying.

Seems that Faulcon DeLacy infringed my consummer rights not offering a full refund!
 
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