That's why I don't like those slow shooting guns..they give the opponent too much time and a relaxed feeling... It's true you don't need too much pips to wep with them and can use those to boost shields, but..I don't know-feels a passive, defending build to me. Plus I don't trust fps games with RNG engine (if 1 bullet can't do it, 1000 will certainly manage)![]()
2 MCs(L)+2 Pulses(M)+ 1 PA/Rail/etc(L) and a bit closer range is my preference. During the reload time PA/Rail/whatever can provide enough cover and dmg..but you did more than good!
P.S. how is FDL manoeuvrability, compared to Python? Your build is close distance shotgun type...not sure if Python is agile enough to dictate the fight in such area..
Fdl is far faster and more agile. If they don't want to be in close and they know what they're doing, you just won't get in close. That's sorta why I want to make my weapons more mid range (pacifiers hit a bit farther than frags).