I'm just at the point where I fancy trading in an FAS for a python. Some of my modded modules will transfer straight across but I wanted to ask what would be a sensible starting point for modules, which are critical, and what limitations does the ship have that might be improved through engineering as i've unlocked quite a few so far?
I have plenty of modded weapons spread across a DBX, Vulture and the FAS so am mainly interested in the core and optional internals.
I still need to accumulate some cash to aford the modules that are not transferable although some of them could be sold to recoup dome cash.
I found 15% off of the ship but if there are sytems where the powerplant, distributor and shield gens are discounted that would be useful to know as well.
Thanks in advance.
Hey Ceekay, would you sell me some of those G5 shield boosters?![]()
I'd give em away if I could m8!![]()
I do think a player run engineered module shop would be a great addition to the game as not everyone has the time or inclination/patience to engineer every component, in fact I've had to sell high level engineered components due to lack of space TBH I'd rather give them away as selling them just wastes the time and mat/data I collected.
I quite like a bit of mining and it's a fairly risk free way of getting cash early on in the game, I think part of the problem is the random aspect of prospecting, there needs to be a mining version of the SRV scanner that allows you to roughly locate roids containing the ore you want, in fact I got so bored mining bromellite I collected over half of it from passenger missions!
You're right about the engineer progression path (been so long since I unlocked them), with a mining Corvette you'll get through 500 tonnes of anything in no time and collect the Painite using https://eddb.io/body just input your location and pristine metallic and away you go easy!
The Python can be configured in a lot of different ways from wrmiller's armed trader to explorer to passenger transport to combat to miner its good at all of them, I currently run two one as an armed trader like wrmillers (please note these builds are heavily engineered so unless you have G5 access to a lot of engineers you will find replicating them difficult) and the other is combat focused.
Armed trader
https://coriolis.edcd.io/outfit/pyt...EYCcoCmBDA5gG2SEcIFA==&bn=Python ERC-E (EDMC)
Combat build, great against large targets bit of a pain hitting small stuff it's an excellent high intensity CZ ship
https://coriolis.edcd.io/outfit/pyt...=.EweloBhBmVZApgQwOYBsEhARgnoA&bn=Python PAx5
Mining build; it's a quick refit of the Armed trader so it's still a fairly capable combat ship
https://coriolis.edcd.io/outfit/pyt...hBmUEZgA4QFMCGBzANikI4SFA=&bn=Python M (EDMC)
Uhm... Prospector limpets?
I can't see that being implemented CeeKay, in my view it would spoil mining. The random nature is what makes it halfway realistic. If you could just go out and scan eg for the three P's then nobody would mine the other stuff. If a game such as ED becomes too easy the player base will just drift away. I am chuffed that I took the time to learn mining, combat and the hard grind it was to get my Corvette etc etc as it keeps me interested in the game and I can always find something new to do for a while when I get bored with any aspect of it. Just like in life generally, everyone wants it now, now now when us oldies will tell you the stuff worth having is the stuff you worked hard for even though at the back of your mind you doubted ever getting it, and when you do it is appreciated and valued. In my opinion he people who want the quick fixes are usually the fly by night types who will go onto something else as soon as they get bored and if ED made the game after their will we pretty soon wouldn't have an ED, just sayin'.Prospectors only tell you what's in the roid their attached to, what's needed is a type of scanner that can direct you towards a "pocket" of Painite/Platinum... rich rocks in a similar fashion to the SRV scanner producing different sounds and wave patterns for the various mat locations, I reckon the random nature of prospecting is one of the things that put players off mining, it even frustrates me and I like it!![]()