Real trade mechanic or bring exploits back

There's a problem with that whole idea though:



There's nothing to inflate the price of in ED...

Also, as you can apparently still farm enough cash for an Anaconda in less than a week's time, power leveling done via transaction for credits also really isn't a concern. That's not even taking into consideration the fact that there is no "level" in this game and no amount of credits will grant you access to any item or location that another player doesn't have access to.

Don't understand why somebody would buy a game and then essentially pay somebody else to play it for them?
 
I think the most amusing aspect of the argument that crops up when player-player money trading gets brought up is the "zomg! credit sellers will ruin the game!" quips.

Just once, just one time, I would like to have it explained. Please, for the love of god, explain how credit sellers (gold sellers) in this game with it's fixed economy and fixed prices that players can't actively influence (outside of how much of a commodity is available in any given BGS state) are going to ruin this game. It's the most asinine argument I've ever seen in a video game.

Sure, it sucked in WoW / Aion / just about every other MMO where players actively set the prices in auction houses and gold sellers had a harmful effect on the inflation rate of various tiers of items but.. we don't really have tiered items. You can't even buy the items that could even be slightly considered tiered (Max engineered components). So really, what is the argument? What foundation does it have outside of sketchy comparisons to other games from other developers who gave players more control over the environment than Frontier will ever give to us?

The ability to transfer credits to another player for services rendered / generosity / winnings from a competition etc, will in no way have a negative effect on the playability of this game or the community within it. There just isn't anything that a QOL feature like that could effect in a negative fashion.

Hell, I remember the days when it took weeks to farm over a million credits. Frontier already saw to the end of that.

Is it not possible that the ability to control how much of a commodity is available could, say, influence the outcome of a CG in favour of one faction over another?

Beyond that, more directly, it's easy to avoid mischief from a trigger-happy newbie in a Sidewinder. Not so much when they've bought themselves a fully tooled-up Corvette to make mischief in.
 
I've not been playing a lot. I recently started over about 2 weeks ago, and I thought it was crazy hard at first - but then realized there was easier solutions.

1. Mission grinding... was starting the game with boom time data deliveries for up to 120k or so per mission. Grinded maybe 5 missions and upgraded my starting Sidewinder to a Cobra MkIII.
2. Combo of bounty hunting and bigger cargo deliveries for two days, brought me up to 8 million. Traded in the Cobra for a Dolphin.
3. Swam in money quickly afterwards getting passenger deliveries for between 60k (when unlucky) to upwards of 1.8 million a run (when lucky). Average was probably 550k a trip.

About a week later, sitting on about 20 million, in addition to owning the Dolphin, a Keelback, a Vulture, and an Asp Scout, and this is considering I keep upgrading all my ships. I'm now saving up for a Fer De Lance. Can probably make the money in a half-day of passenger grinding currently. They said it was nerfed recently? How OP was it before? c.c
 
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Oh look. Another "I wantz it NAO!" thread. Sorry kid, but you must be at least this tall to ride this one.
 
First, this game has 0 interest in friend/group mechanic. Open universe with huge map only for solo players.

I would like to see :
- trade mechanic between players (cargo, materials, data, ship/components, MONEY!)
- group missions

And no, i can't accept comments like : money transfer ruin the game. You know what? Exploits ruin the game, every player with brain exploits money when they can, and new players have no chance to get that money.
Its impossible to bring friends into this game in this state. Bring money exploits back in game or make money transfer!

I hope some devs read this post. You know new players = more money right?

PS: ranking and earning money in normal way is wayyy to slow, dont even try it just find exploits...

To sum it up:
1) Give us money transfer
2) Exploits ruin the game

Hmm. What if I told you that money transfer is an exploit. Even in games that allow it. It's a way to gain money by other means than playing the game.
 
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Money is unbelivably easy to make in this game, i'd rather it was a lot harder. Seeing a Cutter should be like "Jesus look at that" not "Oh look another end game ship".

I wholeheartedly support that idea... except that half of horizons really has been focused on that end-tier of ships. SLF and Multicrew are just better on those big ships, as several people have been disappointed to find.
 
I would like to see :
- trade mechanic between players (cargo, materials, data, ship/components, MONEY!)
- group missions

And no, i can't accept comments like : money transfer ruin the game.

It looks to me like you already know why there's no trade between players, but refuse to accept the reason.
 
I've not been playing a lot. I recently started over about 2 weeks ago, and I thought it was crazy hard at first - but then realized there was easier solutions.

1. Mission grinding... was starting the game with boom time data deliveries for up to 120k or so per mission. Grinded maybe 5 missions and upgraded my starting Sidewinder to a Cobra MkIII.
2. Combo of bounty hunting and bigger cargo deliveries for two days, brought me up to 8 million. Traded in the Cobra for a Dolphin.
3. Swam in money quickly afterwards getting passenger deliveries for between 60k (when unlucky) to upwards of 1.8 million a run (when lucky). Average was probably 550k a trip.

About a week later, sitting on about 20 million, in addition to owning the Dolphin, a Keelback, a Vulture, and an Asp Scout, and this is considering I keep upgrading all my ships. I'm now saving up for a Fer De Lance. Can probably make the money in a half-day of passenger grinding currently. They said it was nerfed recently? How OP was it before? c.c

There you go OP. An example of playing the game without exploits and discovering gameplay in your own way to meet your goals. you can also join up in multi-crew for bounty hunting where you can make over 2mil/ hour even if your combat rank is mostly harmless, now with even better payouts with the patch yesterday. It takes time to get to the biggest ships. For me it took closer to a year for the cutter. Enjoy the game and the journey.
 
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Someone else posted this and I forget where but the Idea is sound.

To get all exploits removed and probably get all excessive credits removed from accounts who have abused exploits.
One simple thing would do it.
Fdev put credits for sale on the store.
Imagine if there was an exploit to get paint jobs ingame. Just think how fast that would get fixed.
Well thats how fast credit exploits would get fixed if they sold credits on the store.
 
What should "group playing" be? 60 man raids on space dungeons? That's not Elite, that's World of Spacecraft. Now don't get me wrong, I would have nothing against missions that required some "teaming up" - coordinate strikes against surface installations requiring both air and ground support - and we may yet get to that point. But before running, jumping, back-flipping we have to master standing up first. Multi-pew is just sort of that - putting the feet on the floor and standing. I get that "you want it now", but that simply cannot happen. Code takes time to write, time to develop, time to debug, time to test, time to patch... that's a lot of time.

No, it's not. But I get it.. you looked at the shipyard, saw the most expensive ship, said "That's what I HAVE to have or I can't play." and your friends are the same. You're all wrong, but no force in the universe can ever convince you of that. The real "first step to group playing" is for there to be something a group CAN do, that a single player cannot. We don't have that, not yet anyways.

Now look, my non-native English speaking friend, if you want to start trying to throw insults, I'll bury you so deeply not even the gods will be able to find you, so let's keep it civil. "Magic Cargo Transfer" is, in short, exactly what happens in a station - I pick a number of cargo items, and they appear in my hold - just like magic. Or when dealing with player-to-player transfers, I'm sitting here in a station in Summerlands, some newbie just spawns in to Aselleus Primus, and I send him a load of cargo direct from my hold to his - kind of like the way your clan leader in That Other Game sent you a full set of maxed out end-game armor and weapons when you created your account, before you'd even taken your first step in the world.

Elite isn't That Other Game, and isn't going to be. And if a few people quit over it, or refuse to play because of it, trust me, Frontier isn't going to miss them. For every single one of Those People, two more people start playing every day.

Honestly... I've never been the recipient of someone else's used cargo. But I have given things to people - met a commander working on unlocking one of the Engineers who required more of a particular rare commodity than you can buy, had extra from having just unlocked that engineer myself, and was glad to give them what they needed to save them a 20-some jump trip. Didn't even ask anything in return, except that they say "Hi" from time to time.

I know some people define fun as "Can I haz everything someone playing for years haz, nao and for freez, kthxbai". I get it. I also don't miss those people in two or three days, when they never return, because they're bored, because they have nothing to do, nothing to strive for, and no reason to play.

Well said. Rep++

We do have group play today, but some might not recognize it. I flew to the far side of the galaxy with over a thousand other commanders, to Beagle's Point in the Distant Worlds Expedition and I joined a group of hundreds on a suicidal quest past the point of no return in the Distant Stars Expedition. I've given and received free cargo. I've been rescued by a member of the amazing Fuel Rats on the far side of the galaxy. This is self-made fun; it's not officially part of ED, but it's been my favorite part of the game.

It's unfortunate that some people look a the big ships and think, "That's the best ship and I must have it TODAY, so I can have fun." Those big ships are not "the best"; there is no best ship. They all have strengths and weaknesses. If you can't have fun in a Cobra, it's unlikely you'll have fun in one of the big 3, which can't even land at outposts. What so many players don't understand is that the ships are much of the content in ED. Skipping over them is like flipping to the end of a who-dunnit to find the culprit. There is no end game; jumping ahead leaves nothing else to do. Then they get bored and leave, but not before sharing their salt on this forum.

Allowing real money to buy credits brings all sorts of problems that I'm glad we don't have: Gold farmers, inflation, stolen accounts, hoards of people in the game who aren't here to play, but because it's a real job, etc. I'm glad that's not part of the game. If it was, I'd probably leave.
 
ahh i see now.. this forum is full of solo players, then OK. This game is for you. But please dont lure players to multiplayer features and false description.

The GAME is full of solo players. None of us are luring anyone, nor trying to give false impressions. It's a sandbox game; you make your own fun, sometimes with others, sometimes not. I do agree the multi-player experience is lacking. I'd love real co-op play, for example, but I'd really like to see some serious new exploration features. This is not a game for those who want an immediate "win". It's mostly a game where you spend significant time flying around in a ship, hunting for stuff, carrying cargo, engaging in combat, etc. It's intentionally slow-moving and is certainly not for everyone, but I enjoy the challenge, so yes, "this game is for me".
 
Firstly, disagree with your mentality almost entirely. Trade = credit sellers = no thanks.

Money is unbelivably easy to make in this game, i'd rather it was a lot harder. Seeing a Cutter should be like "Jesus look at that" not "Oh look another end game ship".

I do however agree with group missions, i for one cannot believe they arnt in the game yet.

Persistent missions with "Recommend Wing of 2" "Recommend Wing of 3". Amp up the difficuilty and rewards. You want to encourage people to play together? What better way!!

you really think the games that big for Chinese gold farmers lol ,they wouldn't even bother
 
Excellent points, eloquently made NW3, +1.
Depending on one's definition of an exploit, they never went away anyway.

(NW3 as in Swiss Cottage? They used to serve Sam Smiths in the eponymous pub, a rarity in the smoke)
 
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I've made around 1.5 Bn credits since I moved to Colonia, around two months ago and I've spent most of that time doing low paying influence "work" for a minor faction.
If you can't figure out how to make credits in this game, don't be afraid to ask. You can become a billionaire on every single profession in a matter of days or a couple of weeks, depending on your tenacity.
 
Excellent points, eloquently made NW3, +1.
Depending on one's definition of an exploit, they never went away anyway.

(NW3 as in Swiss Cottage? They used to serve Sam Smiths in the eponymous pub, a rarity in the smoke)

Thanks! True. Sorry, no. That's just my initials and I'm the third man in my family with the same name. My dad was Jr. and I'm III.

I do love a good pub. My preference is for a black and tan, along with bangers and mash or toad in the hole.
 
Ehh, I've never been a mmo player. This is the first one for me...but I would love to be able to trade mats, data, and hell maybe even cargo. Just make it where you have to be in the station as part of station services. That would be much better than dropping 20t at a time as far as cargo goes.
 
First, this game has 0 interest in friend/group mechanic. Open universe with huge map only for solo players.

I would like to see :
- trade mechanic between players (cargo, materials, data, ship/components, MONEY!)
- group missions

And no, i can't accept comments like : money transfer ruin the game. You know what? Exploits ruin the game, every player with brain exploits money when they can, and new players have no chance to get that money.
Its impossible to bring friends into this game in this state. Bring money exploits back in game or make money transfer!

I hope some devs read this post. You know new players = more money right?

PS: ranking and earning money in normal way is wayyy to slow, dont even try it just find exploits...

Yes to group missions. Emphatic "No!" to everything else you just said.
 
And no, i can't accept comments like : money transfer ruin the game. You know what? Exploits ruin the game, every player with brain exploits money when they can, and new players have no chance to get that money.
Its impossible to bring friends into this game in this state. Bring money exploits back in game or make money transfer!

I hope some devs read this post. You know new players = more money right?

PS: ranking and earning money in normal way is wayyy to slow, dont even try it just find exploits...

While I agree that "exploits ruin the game", I strongly disagree that "every player with a brain exploits money". There's no need to use exploits; credits are so easy to earn these days. Honestly, I wish they'd reduce them. All you need to do is build reputation in a system and the missions will offer 1+ million credits per task.

It's strange to see you jump from "exploits ruin the game" to "just find exploits". Why would you want to ruin your own game?

Besides, money doesn't matter. Fun does not == money. Big ships do not == fun. I've flown all the big ships (in beta). My favorite ship is still my AspX, which I earned nearly 2 years ago.

I go for months at a time without earning any credits, when I'm out exploring or grinding for engineers. If you have a fuel scoop and are careful to not face a rebuy, there's no need to worry about money. Just have fun and the credits will flow.
 
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