Robert Maynard
Volunteer Moderator
For combat in general.Why then the whole upgrade system for ship/weapon optimisation? For NPCs?
No need to play with Kirk to play this game.Kirk would fragg you.
For combat in general.Why then the whole upgrade system for ship/weapon optimisation? For NPCs?
No need to play with Kirk to play this game.Kirk would fragg you.
I´m not sure about your intension in your words.
Every system I visit since release was PvP area. I visit many systems, soo there is that.
I don´t agree. Better surrounding better fragging.
The Fragg is more fun when there are systems and people which don´t praise the Fragg.
Players use engineering to reduce risk to themselves in all activities - PvP included."For combat in general." - General combat with NPCs? So, to make combat even more easy and risk-free then it was before? I don´t believe. When would you nead a healing gun against NPCs? You don´t need one if you throw some farragut cruiser with a bunch of ships against your engeneered shields.
Yea, exactly. I like games who offer to play things around PvP. But you also can play it just for PvP.By your own words you acknowledge that this is a game played by people who aren't there for 'fragging'...
I understand what you want to say. But in the end, there are no really risks in ED, beside PvP.Players use engineering to reduce risk to themselves in all activities - PvP included.
.... and some others like games that don't include PvP at all - and this game gives each player the option of whether to engage in PvP, or not, as it suits the player.Yea, exactly. I like games who offer to play things around PvP. But you also can play it just for PvP.
There are risks even without PvP - it depends on how much one engages in risk reduction through ship / outfit / engineering on how that the level of risk encountered may, or may not, affect the player.I understand what you want to say. But in the end, there are no really risks in ED, beside PvP.
Ahm. Okay. If you fullfill your Cobra cargo with Gold and dont outfit a shield and go into a military conflict zone.. . yea, you will lose some little money.There are risks even without PvP - it depends on how much one engages in risk reduction through ship / outfit / engineering on how that the level of risk encountered may, or may not, affect the player.
Depends on what role the ship is optimised for - if that role is not combat.But I´m talking about youir mainship, which you hard planned out and worked for. No NPCs could mach such a mainship before and especially after engineers.
Indeed - and others choose to engineer their ships for their own reasons that have nothing whatsoever to do with PvP.Don´t get me wrong, I really love engeneering!! But I also think it just really matters or makes a big difference when player interaction comes into play.
Yea, yea. You win. Theoretically.
See you in the black, CMDR o7
"Usually no shields either."
Why?Jesus. Git Gud.
To me this (edit to specity: no shields, weak ship) looks like a you problem."In the black" I never outfit guns on a ship. Usually no shields either. Both too much weight to carry. Anyone who encounters me out in the black - I'm a sitting duck. NPCs I can run away from. So I play in solo or private group.
It's not "theoretically". It's literally thousands of players (explorers).
Not wishing to engage in PvP isn't a "problem" - it's a choice available to all players who bought the game (even though some players don't like the fact that others have that choice).To me this looks like a you problem.
To me it looks like there is no problem at all.To me this (edit to specity: no shields, weak ship) looks like a you problem.
As @Robert Maynard often points out, fully half of the player base are at or below the median skill level, by its very definition. As a lifelong waster and semi-professional slacker I’ve plenty of experience with computer games of most genres, and consider myself competent; that is, I play games at a level that suit my own playing skills and abilities. Others will find the same games easier or harder, more or less fun. For many of my sessions across the modes there are times when NPCs can give me hassle, and there is optional PvE content that I still consider above and beyond my current abilities. I’ve no need to seek extra risk, when I choose not to, to add extra lolz to my game sessions. But I can, as and when I choose to, by the virtue of the modes.Jesus. Git Gud.
Why?
No other players to be bothered with - no need...
(NPCs are easy to evade, only other payers add any 'spice' to the main course)