Yeah - No!As the title says: Remove private Lobby and single Player. Why? Because right now people are having influences on the galaxy and you can't stop them from having it. Best examples are Community events and Powerplay. My power was expanding into a system and I sat there for over an hour and couldn't find one player, yet the undermining bar goes higher and higher because people are hiding in single Player or private Lobby. This shouldn't be the case, if enemys are undermining a system, we should be able to fight back the undermining (maybe even add Powerplay missions?). Same goes for Community events.
The upside of this would be, that people are getting more encourage and/or forced to interact more with the community, play together and/or thinks twice before they engaging into enemy Powerplay territory or Communty events, having influence while they can't hide in private Lobby or single Player anymore. It would help to make the overall game expierence more realistic; forcing people to equip theier ships more realistic and not going on full cargo racks only. Plus games are much more fun with peoples and achieving things together. No one likes to play or fly alone all day.
The only downside of it, it would give griefers and gankers a bigger play field and newer players an even harder time to get used to the game. But as I always say to developer: The focus should not be on players, who are playing a game for two weeks, leave and never coming back. We simply should not focus on those players for obvious reasons. For griefer/gankers there should be counter measures, for example, that the FSD-Interdictor does not work in systems, where Ingenieurs are placed and/or the security forces are increased (maybe by a lot).
If you want PvP, go play CQC-Arena then!
I do. I've unlocked all achievements and my current rank is "Champion".
But I want to explore and do cargo missions!
You can do this in Open.
But I don't want to get griefed or ganked!
The chances that you find players in this big *** galaxy is super low, as long as you avoid hotspots like Community events, Powerplay systems, etc.. I play in Open for most of the time. Tip: If you find someone out there, send him a wing invite. Is he accepting it, everything is fine. If not and he flys straight to you, you should be becareful. Here is a link to some more tips: LINK. One time I randomly found someone at the Guardian site and I send him an invite. It ended up, that he joined my wing, we did the Guardians together and he gave me some tips about how to get the Guardian blueprints. Remember: Not everyone is your enemy.
You are a griefer/ganker and only want to kill weaker players!
I don't like them either and I am not one of them. I bought this game last year so I don't have the biggest or strongest ships yet. I am all for fair PvP play and realistic piracy, when there is a reason for it.
I have no friends to play with!
Use the ingame chat, ask people you randomly find, join a squadron, (on Xbox) open a multiplayer-post, just generally interact more with the community. They don't need to stay to be your friends, sometimes all it takes is just to play with some peoples together, who have the same goal as you.
Maybe there should be crossplay between different platforms (Xbox, PC, etc.) for population boost, if this isn't the case yet.
I hope this get some attention (maybe someone can link it or notify Frontier of this). This game is designed to be an open multiplayer game and it should treated as such one.
Feel free to add more ideas to make Open play more enjoyable for everyone.
That is just one facet of it too. There are things that would have to happen to make open only or open weighted work at all, and it sometimes seems like people have not given it even a tiny bit of thought.Do you want combat loggers?
Because this is how you get combat loggers.
mostly all true. don't tell me though that you have never seen npc's warp around in a system, ability to actually jump 300,000 or any distance directly from anywhere.Yeah - No!
The whole underlying ethos of fronter's mechanics is to NOT encourage PvP combat.
Solo exists because... this is the fourth in a series of single player games that has now added a multiplayer option for those that are into that. Solo vs NPCs is at the very core of what this game is about.
The trouble with Multiplayer games is that being simulations, there are always exploits that are effective in the game world that would never be effective IRL. NPCs don't clog, and they don't use exploits, they also are not vulnerable to some of the exploits that affect actual players.
Solo play is actually more true to the simulation than Multiplayer, so if anything, Open is what needs to go, and re-adjust the BGS to work with co-operative multiplayer Vs NPC.
BGS:I can’t disagree with you on Powerplay but the BGS is a bit more abstract, it’s more a game of indirect PvP if anything. In fact, with the current implementation PP is probably the same whether that’s correct or not (@Rubbernuke is my go-to villain for clarifying the way it currently works versus how it should work).
The way the rubbery nuclear one describes it PP is just about traceable in real-time so each player’s activities can be tracked from merit generation (forgive me for my terminology, I don’t Powerplay myself) to delivery and effect. The BGS on the other hand is highly abstracted; if you encounter me in any instance in the galaxy you have no way, other than my naive honesty, to track what I’m doing, what missions I’ve picked up and for what factions I’m pushing/harming influence, barring you catching me doing something obvious such as War states and the like. You can’t ever really follow my actions through to their direct effect on faction influence, so your claim to be ‘opposing’ me by direct PvP is a little fallacious as you have no firm way to know exactly what I’m doing you’re opposing. Unless you’re just annoyed I’m flying around your screen, in which case you’re free to oppose that whatever fashion you wishI’d hardly call it ‘playing the BGS’ though! The best way for you to ‘oppose’ my BGS actions as I understand it is to counter with your own influence push for your supported faction; that is, play the BGS more and smarter!
As ever, if I misunderstand anything about the game mechanics and I’ve got this horribly wrong I’m happy to be corrected!
Gut? PP is opt in so having a no block rule would be you can't block other pledges and anyone who wings with PP pledges inherit those rules. In an open context destruction of rivals is wanted. The only thing that should be blockable is text and voice comms for obvious reasons.You will have to gut the block function. If you don't, wholesale blocking of other factions/players will occur. The desired pewpew will not.
You could do that easily- unless you park safe your ship remains where it is. Its harsh but fair.You will have to punish regular disconnects that just happen as a result of crappy networking/internet/terrible game network code/etc., and menu logging, just as harshly as you would actual combat logging. If you don't combat logging and menu logging will become even more common than they are right now.
You can also engineer PP to have tasks for solo and PG, thus every mode has a job that does not overlap other modes. That, or accept some people in a very niche feature will have to pay for it. The numbers are not exactly large.You will have to require console players pay the sub fees for Gold/PS+ since those are required for online play in ED.
So stuff like this is a pipe dream then?You will have to figure out a way to fix the rather terrible networking this game has, as well as prevent minor tweaks to ones router from preventing them from instancing with anyone.
You would have to convince people that have no interest in Open or pew pew that they should play there when they don't want to. Unless steamrolling PP/BGS with no opposition is the goal.
Also, if you don't have the numbers to win in solo, you probably don't have the numbers to win in open. At the end of the day, manhours fills buckets. If the other side has more available, and they are even reasonably competent, even if you are PvP Gesus, you are likely going to lose. So that would just leave recreational pew pew with people that don't actually want to play with you for however long they bothered to play with you. Likely not long.
Well, the only 'real' numbers were from OAs poll of 7700 votes, where 50% wanted Open only, 25% weighted and 25% no change. Given a few thousand play powerplay now, thats a doubling of new players.It's a terrible idea with the current game due to how much needs changing. That, and how many players would be gained by this, and how many lost. You are going to need to show some ROI here.
Background simulation was designed not as a tool for PvP, but as a way to make every player feel that what they do has some kind of effect and makes the game feel alive, not static. Its only because players love to compete with eachother, BGS became a game of numbers - who can grind more. You need to accept that.All the time this has been up, arguments to keep private/solo is better. But I would like to remove ability to influence minor factions and power play in solo/private. Then you can fight all you want in conflict zones, it will not change the outcome. You can undermine to get merits, but only change your reputation. That would change the game to what it was ment to be.
As the title says: Remove private Lobby and single Player. Why? Because right now people are having influences on the galaxy and you can't stop them from having it. Best examples are Community events and Powerplay. My power was expanding into a system and I sat there for over an hour and couldn't find one player, yet the undermining bar goes higher and higher because people are hiding in single Player or private Lobby. This shouldn't be the case, if enemys are undermining a system, we should be able to fight back the undermining (maybe even add Powerplay missions?). Same goes for Community events.
The upside of this would be, that people are getting more encourage and/or forced to interact more with the community, play together and/or thinks twice before they engaging into enemy Powerplay territory or Communty events, having influence while they can't hide in private Lobby or single Player anymore. It would help to make the overall game expierence more realistic; forcing people to equip theier ships more realistic and not going on full cargo racks only. Plus games are much more fun with peoples and achieving things together. No one likes to play or fly alone all day.
The only downside of it, it would give griefers and gankers a bigger play field and newer players an even harder time to get used to the game. But as I always say to developer: The focus should not be on players, who are playing a game for two weeks, leave and never coming back. We simply should not focus on those players for obvious reasons. For griefer/gankers there should be counter measures, for example, that the FSD-Interdictor does not work in systems, where Ingenieurs are placed and/or the security forces are increased (maybe by a lot).
If you want PvP, go play CQC-Arena then!
I do. I've unlocked all achievements and my current rank is "Champion".
But I want to explore and do cargo missions!
You can do this in Open.
But I don't want to get griefed or ganked!
The chances that you find players in this big *** galaxy is super low, as long as you avoid hotspots like Community events, Powerplay systems, etc.. I play in Open for most of the time. Tip: If you find someone out there, send him a wing invite. Is he accepting it, everything is fine. If not and he flys straight to you, you should be becareful. Here is a link to some more tips: LINK. One time I randomly found someone at the Guardian site and I send him an invite. It ended up, that he joined my wing, we did the Guardians together and he gave me some tips about how to get the Guardian blueprints. Remember: Not everyone is your enemy.
You are a griefer/ganker and only want to kill weaker players!
I don't like them either and I am not one of them. I bought this game last year so I don't have the biggest or strongest ships yet. I am all for fair PvP play and realistic piracy, when there is a reason for it.
I have no friends to play with!
Use the ingame chat, ask people you randomly find, join a squadron, (on Xbox) open a multiplayer-post, just generally interact more with the community. They don't need to stay to be your friends, sometimes all it takes is just to play with some peoples together, who have the same goal as you.
Maybe there should be crossplay between different platforms (Xbox, PC, etc.) for population boost, if this isn't the case yet.
I hope this get some attention (maybe someone can link it or notify Frontier of this). This game is designed to be an open multiplayer game and it should treated as such one.
Feel free to add more ideas to make Open play more enjoyable for everyone.
Thats extremly sad on the other side because I don't understand why people wouldn't like to play with others that have the same goal as you are.You are extremely mistaken, as the exact opposite is true actually. Most players don't want to be bothered with or by others.
And whats the other side? Having no players at all (except your friends).Do you want combat loggers?
Because this is how you get combat loggers.
Sorry OP, but this makes no sense in system rellying on P2P networking and officially allowing players blocking. It simply cannot work (open only) even if will be applied and on second it will be not implemented because there is huge majority of players which like it how it is. If you are in ED for PvP, then you need to accept a fact that you will meet only people which want to play with PvP in mind or are newbies which have no idea how this game work.As the title says: Remove private Lobby and single Player. Why? Because ...
Thats extremly sad on the other side because I don't understand why people wouldn't like to play with others that have the same goal as you are.
I can understand it, if players have other goals then yourself but why are there people who absolutely despise to play with others? Playing with people will always be more fun in a multiplayer game (Elite or any other game). Always.
It's like sitting home alone without any friends and play boardgames with yourself and saying: "Yup, I have fun".
Do you ever asked a player what he is interested in or do you automaticly asume no one doesn't fit your playstyle? When I meet someone and I am up for that, I ask that person via in-game chat what he is doing right now and if he wants to wing up. Sadly most people don't respond but if, it can be a lot of fun and making new friends as I described with the Guardian site. I'll never understand, why people want to play multiplayer games (Elite or any other game) alone, it's always more fun with more players.Elite was never designed as Open Only and I'm actually really glad. That's why I play the game.
Most of the time I don't want to directly interact with random players as their playstyle doesn't fit mine. I'm glad I can choose how to play Elite every time I start the game.
This is MMO game, made in unusual ways. Instead "party" with others it does BGS including privates. That is how MMO part is done. You're never alone in private too.Why? Because right now people are having influences on the galaxy and you can't stop them from having it. Best examples are Community events and Powerplay.
My entire collection of boardgames are ones that include solo gameplay modules, which are terribly good fun when my long-distance gaming group cannot meet (which is most of the time for me being distanced from them).It's like sitting home alone without any friends and play boardgames with yourself and saying: "Yup, I have fun".
Thats extremly sad on the other side because I don't understand why people wouldn't like to play with others that have the same goal as you are.
I can understand it, if players have other goals then yourself but why are there people who absolutely despise to play with others? Playing with people will always be more fun in a multiplayer game (Elite or any other game). Always.
It's like sitting home alone without any friends and play boardgames with yourself and saying: "Yup, I have fun".
All players bought a game where all players affect the BGS, Powerplay, CGs, etc. with no requirement at all to play among other players to affect any game feature (except for CQC) in the six years since launch.And whats the other side? Having no players at all (except your friends).