No, it’s people trying to force others to play a game the way they want it. The majority of comments in threads like these, that are calling for open only, prove that.again the problem is bigger, it's a wholistic issue with design.
No, it’s people trying to force others to play a game the way they want it. The majority of comments in threads like these, that are calling for open only, prove that.again the problem is bigger, it's a wholistic issue with design.
No, it’s people trying to force others to play a game the way they want it. The majority of comments in threads like these, that are calling for open only, prove that.
okay so how would you both feel about dedicated user-hosted (IE: clan hosted) servers that could (even if only in theory) support modding of some kind with client-side anticheat? That honestly sounds like the best solution to the whole ordeal IMO.Only in the idea that YOU want human targets, and that is not the design philosophy of the game; War Thunder, World of Tanks/Ships, etc, where I am also a combatant, sure. Here, not my preference, and you don't get to dictate My preferences.
Which sounds like a private group to me?okay so how would you both feel about dedicated user-hosted (IE: clan hosted) servers that could (even if only in theory) support modding of some kind with client-side anticheat? That honestly sounds like the best solution to the whole ordeal IMO.
I'm talking gameplay mods though, not simple retextures, but actual gameplay mods that make fundimental changes and alterations that might otherwise trigger whatever anticheat measures are currently implemented..Which sounds like a private group to me
To what purpose?I'm talking gameplay mods though, not simple retextures, but actual gameplay mods that make fundimental changes and alterations that might otherwise trigger whatever anticheat measures are currently implemented..
experimentation and various preferences.To what purpose?
Ooh... How long has Skyrim been a multiplayer game... you know, with servers and player accounts and the like?experimentation and various preferences.
simply to allow what fdev themselves will do themselves.
I mean why do people mod Skyrim?
idk, idc either though,Ooh... How long has Skyrim been a multiplayer game... you know, with servers and player accounts and the like?
Other than the "playing with others" bit I assume.idk, idc either though,
the multiplayer in this game is literally pointless, that's what the thread is about.
Off the top of my head, at a guess, one very interested party is probably FDev.the carebears hate being ganked, you need a carrier to do any real effective trading, all combat is instanced so there's no real large scale actions possible, so it's a literal "who cares?"...
So plenty of other options for people to investigate, and absolutely no need for FDev to compromise their vision (whatever that is) of what their game should be.as far as multiplayer, there's space engineers, minecraft, etc. bunch of games that have multiplayer with mods, heck UT2k4 and HL2 both spawned a massive number of multiplayer games.
"playing with others" did I not say private servers would be a thing? you could still play with others, just I wouldn't be forced to abide any changes you made to you and your others world, nor would you be forced to abide by my changes,Other than the "playing with others" bit I assume.
Off the top of my head, at a guess, one very interested party is probably FDev.
So plenty of other options for people to investigate, and absolutely no need for FDev to compromise their vision (whatever that is) of what their game should be.
The objections, are to the possibility of having no other option but to play the game, that they have been playing for years now, in a way that they do not want to.The objections were to people "playing with others" in ways they don't like,
idk, idc either though,
the multiplayer in this game is literally pointless, that's what the thread is about.
the carebears hate being ganked, you need a carrier to do any real effective trading, all combat is instanced so there's no real large scale actions possible (and large scale actions would annoy the carebears let's not kid ourselves, could you imagine if a squadron tried to enforce a blockade? hah), there's no real economy, just temporary price fluctuations that necessitate hopping to different systems looking for the right price to sell..
I mean this isn't even Wow or LOTR online, those things had far deeper mechanics or lore that made a PVE in multiplayer somewhat more interesting, though those were also smaller and more densely packed worlds.
as far as multiplayer, there's space engineers, Minecraft, Red Orchestra, etc. bunch of games that have multiplayer with mods, heck UT2k4 and HL2 both spawned a massive number of multiplayer games that were originally mods.
so are people who like ganking not playing the game as they've always liked playing it?Mmmmmhhh I see you mention “carebears” twice to try and illustrate your point. I guess you mean people who want to play the game the way they have always played it.
I just dislike people trying to force other people to play the game they want by asking for solo and private to be removed.Yeah, as the game has had open, solo and private since its inception “gankers” have been playing the game how they have always played it, and good on them, I’m not saying and have never said remove open.so are people who like ganking not playing the game as they've always liked playing it?
so are people who like ganking not playing the game as they've always liked playing it?
you don't get to say "I'm not it" if part of being in the playground includes you potentially being it (or being grabbed by everyone else and pushed down the slide as they shout "sacrifice! sacrifice! sacrifice!")By definition gankers are players who try and force other players into their way of playing by destroying them over and over until they either go to Solo/PG or leave the game, thus forcing their gameplay on others. The so called "carebears" are players who simply want to play the game the way they do, and here's the important distinction, without forcing others to also play that way! You can see the clear distinction right? One is a description of behaviour, one is an insult to players to try and enforce a point of view.
Which playground?you don't get to say "I'm not it" if part of being in the playground includes you potentially being it (or being grabbed by everyone else and pushed down the slide as they shout "sacrifice! sacrifice! sacrifice!")
you don't get to say "I'm not it" if part of being in the playground includes you potentially being it (or being grabbed by everyone else and pushed down the slide as they shout "sacrifice! sacrifice! sacrifice!")