General Remove private Lobby and single Player

I am trying to find out how all the above, which is perfectly clear, is somehow linked to my post... anyway, as the last sentence is a question, no one is forced by default (my answer) it just looks to me contradictory (if not "pixel-cowardish") to say "I am going to smash your faction" and saying at the same time "I am not willing to play with you".

It's like someone comes to have a lunch at your home and says "since I don't like you, pls. leave the door open and the dinner on the table". :LOL:
How flawed isn't that lunch thing, that is an example for private groups. You do nto have to let anyone into your home (private group), yoiu can invite anyone, and the revoke their invitation.

And you seems to have a problem with what is yours and not, It is not your faction, you cannot force anyone to support or work against any faction in the game, this is the same thing as you now have acknowledged, that you cannot force players to play with you.
 
Perfect! That's super OK... and it would be even better if it would be possible to just remove to those players any possibility to "interact" with anything external to their "galaxy" (i.e. they do missions = no impact on INF, they massacre civilians ships = no impact on security, they deliver merits for a PP = no gain for the power... and so on). Since here it is where the copy&paste of the "shared" bla bla starts, no need to make another loop around it (so I am not going to waste any more time on it).

The finger I'm pointing [if it is not clear, again] is toward the ones who are not part of that kind of players, the ones who are capable to fly in open and go PvP, but exploit solo/PG modes to hide.

And at that point Frontier would eat its own promises. As game was marketed to backers and later buyers having shared galaxy where players could influence regardless of modes....Or they would need to implement myriad of separate galaxies....

And everybody is capable of flying in open (at least in pc) and go PvP, even if skills or ship limit them to playing role of "easy target". Solo/PG modes just make game way more pleasant. Like picnic without irritating wasps.

Ok some may say its too easy. Then lets remove shield and weapon engineering, and suddenly NPC's become much more dangerous opponents. OR remake engineering, so that heavily engineered stuff has really awkward and COMMON side effects. You know in real life you can say tune up your common consumer car. But more you mess with it, less reliable and less long lasting machine you have. At end there are competition machines needing full engine rebuild after each race (and they still have tendency to break down suddenly...)

Say your G5 G4 weapons suddenly exploding doing heavy damage to your ship. Or big mega shields suddenly overpowering ships energy grid and making ship dead for a time....
 
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Ok I'm pretty much tired of all of you not understanding the point. :rolleyes:

Byez 👋 (or au revoir to the next open vs. solo/PG modes battles).

Enjoy your picnic without wasps. 👈

(just in case we blow up your pixel-ship, please come to my YT channel to watch our nice kaboom vids)
 
Ok I'm pretty much tired of all of you not understanding the point. :rolleyes:

Byez 👋 (or au revoir to the next open vs. solo/PG modes battles).

Enjoy your picnic without wasps. 👈

(just in case we blow up your pixel-ship, please come to my YT channel to watch our nice kaboom vids)
I understood your point from the get go. I just don't agree with it.

You want the ability to kill other players. You would like to be able to do that regardless of their desires. As a secondary thought, you don't like the fact that killing players is not an effective method of "winning" the BGS. I'd quote your reasoning, but it has changed a couple of times over the course of the argument.

For me, the counter is thus:
When I want conflict in my gaming, I go to conflict-centric games. Since I have no desire to be your content, I choose not to.
 

Robert Maynard

Volunteer Moderator
Ok I'm pretty much tired of all of you not understanding the point. :rolleyes:

Byez 👋 (or au revoir to the next open vs. solo/PG modes battles).

Enjoy your picnic without wasps. 👈

(just in case we blow up your pixel-ship, please come to my YT channel to watch our nice kaboom vids)
The point is easily understood.

Some players enjoy the fact that they can shoot at any player they instance with - and bemoan the fact that players don't need to play with them to both play and affect the game.

Some players enjoy the fact that all players affect the game, regardless of which game mode they play in - and bemoan the fact that there's only one game mode with an unlimited population (and it's PvP-enabled).

We don't all want the same things - the only thing that players are guaranteed to have in common is that they play the same game.
 
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Ok I'm pretty much tired of all of you not understanding the point. :rolleyes:
This is very much mutual. Everything was explained multiple times, by multiple people, some of whom were incredibly polite and patient. Yet the next moment you reset to square one as if none of it ever mattered one bit. You don't even acknowledge the reception of a different viewpoint, it simply doesn't exist. And then you moan nobody understands you. Please don't take that personal, you're not alone with this pattern. You claim you're just a few but your ilk ruins the experience of a far greater number of players, especially when seeking out e.g. explorer gatherings who come out into the open to meet. The developer condones it so far but I'd reckon you live on borrowed time.
 
...The developer condones it so far but I'd reckon you live on borrowed time.
Yes. I don't join in the argument so much these days; another thread will be along soon. But I'm fairly confident that if ED survives its present buggy stage and continues being developed, it will eventually have a PvP flag or an Open-PvE mode (with or without a separate galaxy). I know FD haven't announced any such plans, it's just what's happened in every comparable game development I can think of. In the end, money (seen in player numbers) talks.
 
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That is part of the thing. There is no clear answer to how dangerous it is, or how impossible it might be, etc

It comes down to lots of smaller things, like time of day, where in the world are you located, and platform, all of these things plays a role in how the game instance you... if you are really unlucky and play at the same time as some gankers is out hunting, and also being "close" to their physical location, you are much more likely to instance with those players...
Add to this, how instancing works and how the instance is moved between players are player enters/exit the instance, and if the current instance holder have a very restrictive network settings, new players with restrictive network settings cannot join the instance, then instance is tansfered to antoehr player, with less restricitive network settings and now just about anyone can join the instance. Also is the current online gankers busy with attacking other players, so you simply fly past them while some ot5her players got unlucky and targetted by the gankers...


So there is no way to measure or predict the danger level of playing in open. it is simply unpredictably. We can make generic predictions about hot spots where we have increase likelihood to encounter other players, like community goals, some engineers, founders worlds etc. but still, in the end, it comes down to individual god/bad luck. I had visited founder world many times in open and never got attacked. But I have a friend who got attacked his first 3 times to Founder world? so how dangerous is it really?

And we can keep on digging into how unpredictably the netcode and instancing etc in Elite are, and that is even before we start to consider how block lists affect instancing...
As flying with a huge block list, or teamed up with a friend with a huge block list, can have a huge effect on how you instance with others, especially in hot spots, with many players.
The individual we were replying to regularly posts that CGs are 'impossible bcause Fleet Carriers/ Cutters/ Gankers/depleted commodities' (delete as apprpriate)
 
The individual we were replying to regularly posts that CGs are 'impossible bcause Fleet Carriers/ Cutters/ Gankers/depleted commodities' (delete as apprpriate)
so? saying that everything is honky-dory in open and with a little preparations you are "safe" is not true either, I agree that the other player exaggerate on how dangerous it is, but you are doing the opposite...

Is he totally wrong about flying a Cutter between a station and Fleet Carrier to load it up, then jump to the destination and fly back and forth to unload is faster to deliver gods, than flying single ship between the two systems? Also, how much faster can Fleet Carrier drain a systems market? compared to if they had loaded up their ship, flown to the destination and then repeated... It is a numbers game. the faster you can buy stuff at a station, the faster it is going to be depleted.


If you are unlucky, flying in open near a CG, it is really bad, on the other hand, if you are really lucky, what gankers?


Ignoring these sorts of things does not improve your case, it makes it worse...
 
Whenever I hear people go on about what a complete mad max thunderdome wasteland open is, all I can think of is that one Bill Hicks bit about watching too much news.
Not gonna post the vid here 'cause... well, it's Bill Hicks, but basically:

"You ever watch CNN headline news for any length of time? It's the most depressing [redacted] thing you will ever do. WAR, FAMINE, DEATH, AIDS, HOMELESS, RECESSION, DEPRESSION, WAR, FAMINE, DEATH, AIDS... and then you look out your window and it's just [crickets chirping]. Where is all this [redacted] happening, man?"
 
Ok I'm pretty much tired of all of you not understanding the point. :rolleyes:

Byez 👋 (or au revoir to the next open vs. solo/PG modes battles).

Enjoy your picnic without wasps. 👈

(just in case we blow up your pixel-ship, please come to my YT channel to watch our nice kaboom vids)
I think most of us understand your point. You are bullying others and they don't want to play with you anymore, so you would like to twist the game settings so others don't have a choice not to play with you... Have I missed something?
 
As the title says: Remove private Lobby and single Player. Why? Because right now people are having influences on the galaxy and you can't stop them from having it. Best examples are Community events and Powerplay. My power was expanding into a system and I sat there for over an hour and couldn't find one player, yet the undermining bar goes higher and higher because people are hiding in single Player or private Lobby. This shouldn't be the case, if enemys are undermining a system, we should be able to fight back the undermining (maybe even add Powerplay missions?). Same goes for Community events.

The upside of this would be, that people are getting more encourage and/or forced to interact more with the community, play together and/or thinks twice before they engaging into enemy Powerplay territory or Communty events, having influence while they can't hide in private Lobby or single Player anymore. It would help to make the overall game expierence more realistic; forcing people to equip theier ships more realistic and not going on full cargo racks only. Plus games are much more fun with peoples and achieving things together. No one likes to play or fly alone all day.

The only downside of it, it would give griefers and gankers a bigger play field and newer players an even harder time to get used to the game. But as I always say to developer: The focus should not be on players, who are playing a game for two weeks, leave and never coming back. We simply should not focus on those players for obvious reasons. For griefer/gankers there should be counter measures, for example, that the FSD-Interdictor does not work in systems, where Ingenieurs are placed and/or the security forces are increased (maybe by a lot).

If you want PvP, go play CQC-Arena then!
I do. I've unlocked all achievements and my current rank is "Champion".

But I want to explore and do cargo missions!
You can do this in Open.

But I don't want to get griefed or ganked!
The chances that you find players in this big *** galaxy is super low, as long as you avoid hotspots like Community events, Powerplay systems, etc.. I play in Open for most of the time. Tip: If you find someone out there, send him a wing invite. Is he accepting it, everything is fine. If not and he flys straight to you, you should be becareful. Here is a link to some more tips: LINK. One time I randomly found someone at the Guardian site and I send him an invite. It ended up, that he joined my wing, we did the Guardians together and he gave me some tips about how to get the Guardian blueprints. Remember: Not everyone is your enemy.

You are a griefer/ganker and only want to kill weaker players!
I don't like them either and I am not one of them. I bought this game last year so I don't have the biggest or strongest ships yet. I am all for fair PvP play and realistic piracy, when there is a reason for it.

I have no friends to play with!
Use the ingame chat, ask people you randomly find, join a squadron, (on Xbox) open a multiplayer-post, just generally interact more with the community. They don't need to stay to be your friends, sometimes all it takes is just to play with some peoples together, who have the same goal as you.

Maybe there should be crossplay between different platforms (Xbox, PC, etc.) for population boost, if this isn't the case yet.

I hope this get some attention. This game is designed to be an open multiplayer game and it should treated as such one.
Feel free to add more ideas to make Open play more enjoyable for everyone.

Edit: Man, so many people are upset about getting pulled out of theier comfort zone. If these modes really exist since release (playing since 2020), maybe it's really to late to change this, I don't know. But what definitely should be changed, is the fact that people, who play in private or solo should not have influence on such things as Powerplay, Community events, etc., this should only be doable in Open. As someone mentioned, you fight most of the time against "invisible" players (not including timezones), which you all have to admit, is just simply lame and bad game design.

Edit 2: Man, so many people who are afraid of that they could meet a griefer in over 400 billion star systems, smh. How high are the chances, especially while exploring more of the empty areas of the galaxy? People act like it's the end of the world, when they die and lose cargo or exploration data.
How about no. I'm a BGS player, I generally play in open (not all the time), and I see no reason for solo or private groups to disappear or be unable to affect the BGS. Even if someone is doing negative BGS stuff, I have no idea who it is and attacking a clean ship in my own system is rather stupid as all I'd be doing is hurting my own system.

The BGS is design for players to create gameplay via a changing universe for other players players regardless of what mode they are playing.

To take that away from people is monumentally selfish and thoughtless.
 
so? saying that everything is honky-dory in open and with a little preparations you are "safe" is not true either, I agree that the other player exaggerate on how dangerous it is, but you are doing the opposite...

Is he totally wrong about flying a Cutter between a station and Fleet Carrier to load it up, then jump to the destination and fly back and forth to unload is faster to deliver gods, than flying single ship between the two systems? Also, how much faster can Fleet Carrier drain a systems market? compared to if they had loaded up their ship, flown to the destination and then repeated... It is a numbers game. the faster you can buy stuff at a station, the faster it is going to be depleted.


If you are unlucky, flying in open near a CG, it is really bad, on the other hand, if you are really lucky, what gankers?


Ignoring these sorts of things does not improve your case, it makes it worse...
I never said it was 'hunky-dory in open'. Those are your words.
Yes he is totally wrong about the FCs / Cutters/ Gankers/ Commodities/ Landing pads/ Excuse 22/ Other (Alan add details) and has been repeatedly demonstrated to be wrong. However he refuses to alter his approach and we get the same excuses when he gets the same results CG after CG.

If you look at your own reply the answer is implicit in what you've written yourself. It isn't beyond the scope of the average player with a couple of hours per day.
 
well, I came across this today on youtube:

Source: https://www.youtube.com/watch?v=naplv9OrQXk

Elite Dangerous Beagle Point GANK

after maybe month of collecting explorationdata this is what happen.
those bad people are just everywhere in the galaxy waiting behind the next planet to mess up your game experience...

this should make it clear that open in this game has some serious design-failures
it needs at least a passive mode like GTA or like in FH4 all other player are ghosted until some kind of invitation... until that solo is the only option
 
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I never said it was 'hunky-dory in open'. Those are your words.
Yes he is totally wrong about the FCs / Cutters/ Gankers/ Commodities/ Landing pads/ Excuse 22/ Other (Alan add details) and has been repeatedly demonstrated to be wrong. However he refuses to alter his approach and we get the same excuses when he gets the same results CG after CG.

If you look at your own reply the answer is implicit in what you've written yourself. It isn't beyond the scope of the average player with a couple of hours per day.
So do you deny that the open experience can be wastly different between players? that anyone saying that it was bad for them are lying about it?
 
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