As the title says: Remove private Lobby and single Player. Why? Because right now people are having influences on the galaxy and you can't stop them from having it. Best examples are Community events and Powerplay. My power was expanding into a system and I sat there for over an hour and couldn't find one player, yet the undermining bar goes higher and higher because people are hiding in single Player or private Lobby. This shouldn't be the case, if enemys are undermining a system, we should be able to fight back the undermining (maybe even add Powerplay missions?). Same goes for Community events.
The upside of this would be, that people are getting more encourage and/or forced to interact more with the community, play together and/or thinks twice before they engaging into enemy Powerplay territory or Communty events, having influence while they can't hide in private Lobby or single Player anymore. It would help to make the overall game expierence more realistic; forcing people to equip theier ships more realistic and not going on full cargo racks only. Plus games are much more fun with peoples and achieving things together. No one likes to play or fly alone all day.
The only downside of it, it would give griefers and gankers a bigger play field and newer players an even harder time to get used to the game. But as I always say to developer: The focus should
not be on players, who are playing a game for two weeks, leave and
never coming back. We simply should
not focus on those players for obvious reasons. For griefer/gankers there should be counter measures, for
example, that the FSD-Interdictor does not work in systems, where Ingenieurs are placed and/or the security forces are increased (maybe by a lot).
If you want PvP, go play CQC-Arena then!
I do. I've unlocked all achievements and my current rank is "Champion".
But I want to explore and do cargo missions!
You can do this in Open.
But I don't want to get griefed or ganked!
The chances that you find players in this big *** galaxy is super low, as long as you avoid hotspots like Community events, Powerplay systems, etc.. I play in Open for most of the time. Tip: If you find someone out there, send him a wing invite. Is he accepting it, everything is fine. If not and he flys straight to you, you should be becareful. Here is a link to some more tips:
LINK. One time I randomly found someone at the Guardian site and I send him an invite. It ended up, that he joined my wing, we did the Guardians together and he gave me some tips about how to get the Guardian blueprints. Remember:
Not everyone is your enemy.
You are a griefer/ganker and only want to kill weaker players!
I don't like them either and I am
not one of them. I bought this game last year so I don't have the biggest or strongest ships yet. I am all for fair PvP play and realistic piracy, when there is a reason for it.
I have no friends to play with!
Use the ingame chat, ask people you randomly find, join a squadron, (on Xbox) open a multiplayer-post, just generally interact more with the community. They don't need to stay to be your friends, sometimes all it takes is just to play with some peoples together, who have the same goal as you.
Maybe there should be crossplay between different platforms (Xbox, PC, etc.) for population boost, if this isn't the case yet.
I hope this get some attention. This game is designed to be an open multiplayer game and it should treated as such one.
Feel free to add more ideas to make Open play more enjoyable for everyone.
Edit: Man, so many people are upset about getting pulled out of theier comfort zone. If these modes really exist since release (playing since 2020), maybe it's really to late to change this, I don't know. But what
definitely should be changed, is the fact that people, who play in private or solo should
not have influence on such things as Powerplay, Community events, etc., this should
only be doable in Open. As someone mentioned, you fight most of the time against "invisible" players (
not including timezones), which you all have to admit, is just simply lame and bad game design.
Edit 2: Man, so many people who are afraid of that they could meet a griefer in over 400 billion star systems, smh. How high are the chances, especially while exploring more of the empty areas of the galaxy? People act like it's the end of the world, when they die and lose cargo or exploration data.