General Remove private Lobby and single Player

Robert Maynard

Volunteer Moderator
Could someone tell me what combat logging is, please.
Here's a post from a Dev who left the project a while ago on the distinction between two occurences that are quite often both referred to as combat logging (even though only one is from Frontier's perspective):
Hello Commanders!

To clarify: the official stance on exiting the game via the menu, at any point, is that it is legitimate. I suspect at some point we may increase the "in danger" countdown, but for now you just have to wait fifteen seconds.

However, we can't speak for how other Commanders view such actions.

For the record, when we talk about "combat logging" at Frontier, we mean the act of ungracefully exiting the game (either by ALT-F4 type procedures or by cutting the network traffic).
 
Here's a post from a Dev who left the project a while ago on the distinction between two occurences that are quite often both referred to as combat logging (even though only one is from Frontier's perspective):
Bingo.
And forcing people into open will just cause people to do one or the other of these when they land in an instance with someone they don't want to be with.
 
Here's a post from a Dev who left the project a while ago on the distinction between two occurences that are quite often both referred to as combat logging (even though only one is from Frontier's perspective):
Thanks for the answer. As more of an explorer type, I haven't taken part in any combat yet, so neither of these had occurred to me.
 
who play in private or solo should not have influence on such things as Powerplay, Community events, etc.
When I joined superpower community one of the first rules I learned is to always do all the powerplay only in open.
But I can see a point that this rule is not for everyone who likes Elite, so my suggestion is here.

What if for every type of powerplay/BGS-related activity done in solo or PG the game can simulate similar activity to counteract in open? And the result would be somehow averaged.

E.g. solo player delivered 500 tons of propaganda materials to system X. Then another player in open (may be in another solo session too) can see a "shadow" player performing this exact activity (controlled by NPC, but having same exact commander/ship name as original solo player). The opposing power commander can counteract this activity, e.g. by destroying the solo player "shadow" ship and the game would at the tick time somehow diminish/reduce the effects of the original activity.

It would be great if the game can mimic the behavior or the solo player, e.g. submitting interdiction and fighting back, or trying hard to evade interdiction etc.

Also the same schema could be applied back to solo players. If someone is counteracting powerplay/BGS activity in open - the "shadow" copy of real open player ship would appear in solo mode (controlled by equally skilled NPC), so that solo player has to oppose nearly real (open mode) threat.

What do you think of it?
 
I can't speak for anyone else, their reasons and motivations. Here is mine. I am still in the Epic jail from their free offer, staying a while for practice and until the dust settles with the bugfixes. Then planning to pay my dues and start over with the standalone client. If OP gets his way and the choice is removed, I won't. That simple. If the influence of solo players on structures relevant for others is a problem, then think of other solutions than removing them. Otherwise you'll always create a faction that wants you removed, instead. Or just quits. By the way, same discussion in every other game I know where pvp is a thing, but optional. Everywhere are those who want to force it on the rest. None of these threads ever end in a civilized understanding.
 
Edit: Man, so many people are upset about getting pulled out of their comfort zone.
Nah, not at all. Just tired of people like you coming in and trying to remake the game into the game that you (and a very small subsection of the MMO market) care to play. I play in all modes, and that is one of the things that attracts me to the game. If I want to get my buttinsky handed to me, I play in open. If I don't want to mess with it, I don't. SImple as that. Choice. It is all about what the game is about. I play how I want to play on a particular evening, not you. When you come in and make arrogant suggestions (demands?) like this, you come of sounding rather self absorbed and pompous.
If these modes really exist since release (playing since 2020), maybe it's really to late to change this, I don't know.
And that is another problem. You "Assume" and you know what they say about assuming, whereas a little bit of search the forums could've educated you as to what you need to know. Or a quick google search for "Elite Dangerous Kickstarter", you don't do you homework, and come off sounding like a troll or a tool.

But what you don't see is me calling for changes that would negatively affect other players. I don't what to remove what they enjoy. I let them do what they want to do. If I want to be part of it, I am. If not, then I am not. It is pretty simple, live and let live philosophy. I didn't really enjoy what I did in powerplay, I found it bland and boring (I did want those packhounds though, not sure I want to mess with the rest of the modules). I didn't really see any point to it. But I am not calling for it to be removed from the game. Others enjoy it, that is what they do. I don't care for it. But yet, I am not making a 🤡 of myself demanding that it be removed, because I don't enjoy it.

In the future my advice to you would be:
1. Don't be a 🤡
2. Don't try to force your opinion on others.
2. Don't make unreasonable demands (PowerPlay only in open only I don't care, other will disagree, it is like my opinion man, and only mine, not going to force it on anyone.)
3. Do you homework and some background research so don't 🤡 yourself in the forums, and don't get taken seriously.
4. If you do your homework, you won't come up with these brilliant ideas that have already been suggested by everyone and their grandmother.
5. Don't beat a dead horse. You won't, with a little bit of research. Search functions are your friend.
 
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Thanks for the answer. As more of an explorer type, I haven't taken part in any combat yet, so neither of these had occurred to me.
Explorers may, or may not, be more likely to utilize menu logging when coming back to "civilization" with unredeemed data.

That is less the case than it used to be with facilities in the middle of nowhere and the DSSA and other folks parking Carriers on support missions.
 

Deleted member 110222

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These are core features that have been in the game since Day 1.

They are not going away.

Nor are you ever going to "make" PvE players enjoy PvP.

Someone said this recently and they were unironically correct in saying this: The only way you have any chance of getting PvE purists to take part in PvP is to pay them. Seriously.
 

Deleted member 110222

D
Long story short: This is a dead issue and after nearly 7 years, I would have thought it be obvious that this is not something that is up for negotiating any change on. It's very much a core part of the game and "removing it", as people so eloquently put it, would fundamentally destroy this game, more so then any performance issues from Odyssey.
 
Nor are you ever going to "make" PvE players enjoy PvP.

Someone said this recently and they were unironically correct in saying this: The only way you have any chance of getting PvE purists to take part in PvP is to pay them. Seriously.
Unless you are referring to significant actual cash, I disagree; it is not the loss of in game profit that I object to as money has always been relatively easy to get once you get past purchasing you first medium ship, it is the lost time investment that annoys me.

To have all of my exploration results, weeks/months of effort, not be recorded for someone else's "done and forgotten" moment of pleasure is what I object to. It is entirely disproportional.
 

Deleted member 110222

D
Unless you are referring to significant actual cash, I disagree; it is not the loss of in game profit that I object to as money has always been relatively easy to get once you get past purchasing you first medium ship, it is the lost time investment that annoys me.

To have all of my exploration results, weeks/months of effort, not be recorded for someone else's "done and forgotten" moment of pleasure is what I object to. It is entirely disproportional.
Cash is what I was referring to.

Seriously, there is no other way you are going to get people totally disinterested in something to take part in it.

In other words, that is how pointless these arguments are.

There is no "fix".
 
Reading a lot of the stuff here, i think you have convinced me. For fairness sake, it absolutely is essential that i can interact with anybody who could hurt a faction, if i would take interest in one. Due to this, it is imperative that the following regulations are implemented immediately:
  • People can only play in Open any more.
  • People can only log in on the same platform i am using.
  • People who live too far away from me, so the instancing system would not put them into the same instance as me have to get automatically kicked from the game.
  • People who have me on their block list or who i have on my block list need to be automatically kicked from the game.
  • Nobody should be able to log in when i am not logged in. And of course, everybody else also needs to be kicked from the game when i log out.
 
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Reading a lot of the stuff here, i think you have convinced me. For fairness sake, it absolutely is essential that i can interact with anybody who could hurt a faction, if i would take interest in one. Due to this, it is imperative that the following regulations are implemented immediately:
  • People can only play in Open any more.
  • People can only log in on the same platform i am using.
  • People who live too far away from me, so the instancing system would not put them into the same instance as me have to get automatically kicked from the game.
  • People who have me on their block list or who i have on my block list need to be automatically kicked from the game.
  • Nobody should be able to log in when i am not logged in. And of course, everybody else also needs to be kicked from the game when i log out.
You forgot the sarcasm tags.
 
You forgot the sarcasm tags.

Maybe. Or perhaps i am as delusional as some other posters and believe that the game revolves solely around me and everybody else has to submit to that. :D ;)

[Edit: After reading this, it fear it might be seen as an attack on you. Which it absolutely is not. It's one on some other posters up there, who declare their opinion to be the only way of playing this game. ]
 
When I joined superpower community one of the first rules I learned is to always do all the powerplay only in open.
But I can see a point that this rule is not for everyone who likes Elite, so my suggestion is here.

What if for every type of powerplay/BGS-related activity done in solo or PG the game can simulate similar activity to counteract in open? And the result would be somehow averaged.

E.g. solo player delivered 500 tons of propaganda materials to system X. Then another player in open (may be in another solo session too) can see a "shadow" player performing this exact activity (controlled by NPC, but having same exact commander/ship name as original solo player). The opposing power commander can counteract this activity, e.g. by destroying the solo player "shadow" ship and the game would at the tick time somehow diminish/reduce the effects of the original activity.

It would be great if the game can mimic the behavior or the solo player, e.g. submitting interdiction and fighting back, or trying hard to evade interdiction etc.

Also the same schema could be applied back to solo players. If someone is counteracting powerplay/BGS activity in open - the "shadow" copy of real open player ship would appear in solo mode (controlled by equally skilled NPC), so that solo player has to oppose nearly real (open mode) threat.

What do you think of it?
This reminds me of my post here

The common thread is that where player activity is high, this is reflected across modes by NPCs. Basically what it's saying is that if players are chasing hard after some objective, it's probably strategically important (certainly in powerplay). It's therefore logical that NPCs would also swell their numbers and tenacity (or indeed vulnerability) in those areas, just as players would in open.

Just as the BGS and powerplay source cumulative player activity over a day/week to drive political developments, this sources player activity to decide how hard NPCs fight (or in your suggestion, mirror player-like tasks).

(And I'm just going to sidestep the parallel discussion by people who have no time to fly in open but have plenty of time to do whatever is going on here).
 
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