General Remove private Lobby and single Player

"In the black" I never outfit guns on a ship. Usually no shields either. Both too much weight to carry. Anyone who encounters me out in the black - I'm a sitting duck. NPCs I can run away from. So I play in solo or private group.

It's not "theoretically". It's literally thousands of players (explorers).
This ^ In the black encountering another player is akin to a Dr Livingstone moment, (It's getting like that for a trader in the Bubble but I digress).
Engineering for an Explorer or Trader is about quality of life, and for a trader about dealing with the deadly Anaconda that turns up behind us every so often...
I guess some just don't experience that.
 
Why leave it to chance when one can be certain?

I'm certain that I won't engage another player in PvP and certain that I don't enjoy being attacked by those who do enjoy PvP - so I don't bother with it.
Because your actions in solo affect my actions in open in terms of BGS. I've played for long enough to not care about hoarding credits or collecting materials because I have the ships I wanted for specific roles, all upgraded engineered and whatnot. I didn't know what else to do so I joined a Squadron and now I run missions for Influence for BGS and occasionally do some pew pew in REZ to get credits for bounties, which also works for our faction in BGS. It has happened several times that our influence in our system(s) dropped and the only explanation was that someone was running missions for other factions. Someone in Solo, so we couldn't contact them and ask them to either not run missions there, or to run them for our faction and to blow them up in case they would flip our request off.

Another thing is that piracy is one of the intended roles players should be able to choose but if people go solo, this game style is limited. I that people who are not interested in PvP couldn't care less, but in a way the game undermines itself by this.

Another potential benefit of "Open only" would be that Squadrons would become a more useful part of the game as you could always ask someone to escort you. Again, if you're not into PvP you probably don't care about squadrons but still - you bought a game that is primarily developed as multiplayer and I think nobody can say they didn't know it when they bought the game. As such, having a game mode that has a negative impact on the intended features of the game is counter-productive. I wouldn't say a word if there was psychopatical player in every second system that would go for "to the death" combat with any other player as soon you enter the system but given that it is not true and also how easily interaction with other players can be avoided in Open, the Solo mode really feels like it has overall a negative impact on the game as a whole.

Really, I only play in Open and the only PvP fight I had was the one I described in my previous post. The only time I feel like I should be careful is when I travel to some Engineer base. Any other time I see a real player on the radar, it is more like an anomaly than a common day-to-day event.
 
This "git gud". No, I won't. I can't be bothered: I play this game for the science fiction setting and being a space pilot. I've tried out FA-off and decided that no reasonable spaceship in future centuries will need to be controlled like that. I've tried fixed weapons as the extra DPS is attractive and decided not to bother. (I can use fixed weapons: I was Elite the first time, in the 1980s, when we didn't even have micro-gimbal). Again, no reasonable spaceship would rotate the whole hull to aim a weapon.

Luckily none of this matters as I don't play this game for the combat at all. Good luck to those who do; I hope they have fun, but I'm not joining in that activity.

One of the big plusses of ED is that we can all play it the way we enjoy and it attracts many different kinds of players.
 
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Aaaaaaaaand we're back to reasons why we need cross-platform
Aaaaaaaaaannnnddddd we know that the most recent statement from the CMs - was that it is not being considered currently (which probably equates to "Not at Launch") along with current generation console support.

It is easier to 'blame solo' than consider the other options available - or even that console players may be locked to solo play if they don't wish to, or cannot afford to, subscribe to the 'console tax' to play multiplayer games.

Not that I don't agree that cross-platform play would be a great move, that would enable me to play with a few from one of the squadrons I am in, who are only 'chatted to' on discord.
 
Aaaaaaaaaannnnddddd we know that the most recent statement from the CMs - was that it is not being considered currently (which probably equates to "Not at Launch") along with current generation console support.

It is easier to 'blame solo' than consider the other options available - or even that console players may be locked to solo play if they don't wish to, or cannot afford to, subscribe to the 'console tax' to play multiplayer games.

Not that I don't agree that cross-platform play would be a great move, that would enable me to play with a few from one of the squadrons I am in, who are only 'chatted to' on discord.

I don't buy the old line of inaccessible multiplayer for consoles for "affordability" reasons. If you can afford a console and the exorbitant prices of literally everything associated with them (games, controllers, etc.), you can afford the "tax". Refusing to participate in that particular scam is another issue entirely.

Shoulda bought a PC instead...
 

Robert Maynard

Volunteer Moderator
Because your actions in solo affect my actions in open in terms of BGS.
.... and vice versa - all players experiencing and affecting a single shared galaxy is a fundamental aspect of the game design.
Someone in Solo, so we couldn't contact them and ask them to either not run missions there, or to run them for our faction and to blow them up in case they would flip our request off.
PvP is not a required part of BGS activities.
Another thing is that piracy is one of the intended roles players should be able to choose but if people go solo, this game style is limited. I that people who are not interested in PvP couldn't care less, but in a way the game undermines itself by this.
Indeed, piracy is an intended role - nowhere does it say that players have to endure the unwanted attentions of player pirates though.
Another potential benefit of "Open only" would be that Squadrons would become a more useful part of the game as you could always ask someone to escort you. Again, if you're not into PvP you probably don't care about squadrons but still - you bought a game that is primarily developed as multiplayer and I think nobody can say they didn't know it when they bought the game. As such, having a game mode that has a negative impact on the intended features of the game is counter-productive. I wouldn't say a word if there was psychopatical player in every second system that would go for "to the death" combat with any other player as soon you enter the system but given that it is not true and also how easily interaction with other players can be avoided in Open, the Solo mode really feels like it has overall a negative impact on the game as a whole.

Really, I only play in Open and the only PvP fight I had was the one I described in my previous post. The only time I feel like I should be careful is when I travel to some Engineer base. Any other time I see a real player on the radar, it is more like an anomaly than a common day-to-day event.
We all bought a game where we each have a choice of three game modes - no mode is "prime" in that respect as players in all three game modes equally affect the galaxy that we all share. Any player who claims that they didn't know that the every player affects the galaxy and the game can be played alone didn't read the advertising very carefully. That some players bought the game and can't accept that others don't need to play with them is obvious - just as it is obvious from the game's design that other players, and therefore PvP, are optional extras in this game (apart from in CQC, of course).
 
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I don't buy the old line of inaccessible multiplayer for consoles for "affordability" reasons. If you can afford a console and the exorbitant prices of literally everything associated with them (games, controllers, etc.), you can afford the "tax". Refusing to participate in that particular scam is another issue entirely.

Shoulda bought a PC instead...
I could buy a PS5 for less than the cost of my GPU...
The throwaway about "afford a console - can afford to pay the tax" is just that, you and I may be able to throw a few grand on a 'good' PC and update it as and when without thinking about the cost, others may have to purchase things on the 'never-never' as a luxury, then be wary of their finances having done so.
 

Robert Maynard

Volunteer Moderator
I could buy a PS5 for less than the cost of my GPU...
The throwaway about "afford a console - can afford to pay the tax" is just that, you and I may be able to throw a few grand on a 'good' PC and update it as and when without thinking about the cost, others may have to purchase things on the 'never-never' as a luxury, then be wary of their finances having done so.
Quite.
 
you bought a game that is primarily developed as multiplayer and I think nobody can say they didn't know it when they bought the game. As such, having a game mode that has a negative impact on the intended features of the game is counter-productive.
I bought the game expecting single player, then the plans changed a bit, but the game was always intended to have single/solo play, albeit with the requirement of a constant connection which does not necessarily equal multiplayer, hence why it was released with it, not bolted on afterwards.
I'm not here to entertain others, selfishly, I'm here to entertain myself.

As for multiplayer, with the network overhead, instancing issues, NPC related issues and human behaviour, I'm glad Solo is a thing and will use it when I feel like using it.
Yes, I play in open a lot of the time, not that it matters too much, I am very likely to never see any of you posting in this thread, at all.. because timezones, instancing, platform, size of space etc. As long as the game uses peer to peer it will never be what some people want it to be, in terms of multiplayer. I don't mind that myself, because if its not peer to peer, then there would be subscriptions.
 

Robert Maynard

Volunteer Moderator
I'm not here to entertain others, selfishly, I'm here to entertain myself.
As another who plays for their own enjoyment rather than the enjoyment of others, is that more, or less, selfish than those who want to remove content from players who don't share their optional play-style and would force everyone to play in a particular PvP-enabled game mode if they wanted to continue to affect what is, up to now, content that is shared by all players, in all game modes, on all platforms?
 
... or possibly on a console in open?

As a PC player (or console player) there is no knowing who is playing on another platform, nor which mode they are in.
Good point, but usually relationships with other PMFs as well as large groups do have multi-platform coverage. So there is a way out (not a solution tho) for that.
 
As another who plays for their own enjoyment rather than the enjoyment of others, is that more, or less, selfish than those who want to remove content from players who don't share their optional play-style and would force everyone to play in a particular PvP-enabled game mode if they wanted to continue to affect what is, up to now, content that is shared by all players, in all game modes, on all platforms?

Choosing to play in Solo is simply using the options available to us already, not asking for change/removal to existing options to suite our preferences. So less selfish imo.
 
Good point, but usually relationships with other PMFs as well as large groups do have multi-platform coverage. So there is a way out (not a solution tho) for that.
I only brought it up as the hackneyed "in solo" accusation was made.

I agree that larger player groups probably have all 3 platforms covered, possibly 24/7, in all time zones...

Of course even with all bases covered, the instancing between players could still mean that 'the enemy' are never seen, even if they are playing in open, because they may never be in the same instance.
 
.... and vice versa - all players experiencing and affecting a single shared galaxy is a fundamental aspect of the game design.
I wouldn't say it is the same. Yes, what I sell in a station affects the costs for you too but my point was that people collectively try to achieve something and it is being actively undermined by someone they cannot interact with.
PvP is not a required part of BGS activities.
No, it is not but it would be one way to persuade a player who is actively undermining your BGS efforts to stop. This way even if you somehow found them (e.g. here or Discord etc.) and asked them nicely to stop, they can just say "f*ck off, you cannot touch me so I don't give a damn".
Indeed, piracy is an intended role - nowhere does it say that players have to endure the unwanted attentions of player pirates though.
Yes, they don't have to - even in Open they don't have to. I've said it already. I've had ONE negative encounter with a player in Open (and even that one could have been avoided) and since then I have been playing in Open for over a year and I didn't have to endure a single negative attention from player pirates, gankers or any other players with annoying behavior - and I'm not even trying to actively avoid players. When I pick up a mission or travel anywhere in the bubble, I never think "I better not go through that system because players might be there". The encounters are just extremely rare on their own.
We all bought a game where we each have a choice of three game modes - no mode is "prime" in that respect as players in all three game modes equally affect the galaxy that we all share. Any player who claims that they didn't know that the every player affects the galaxy and the game can be played alone didn't read the advertising very carefully. That some players bought the game and can't accept that others don't need to play with them is obvious - just as it is obvious from the game's design that other players, and therefore PvP, are optional extras in this game (apart from in CQC, of course).
Yes, we have a choice but what I'm saying is that the choices are pretty much obsolete because if you don't want to interact with players in Open, you don't have to.

I would even propose a test to you - fly in Solo to some system at the edge of the Bubble. Log off, log back in Open and play for a week your normal routines (missions, trading, mining...you name it) and then tell me how many players you encountered and how many of them tried to attack you. Of course don't try to actively search for players and dangerous situations just to "prove" your point.
If you really get destroyed by a player attack in the one week, I'll shut up about this point for good :D.
 
Let's be real here.

  • FDev isn't going to get rid of any game modes
  • FDev isn't going to make any improvements to the "features" we already have
  • FDev will, over the next couple of years, continue to disappoint with new "gameplay" and more broken grind mechanics
  • This entire subsection of the forum is just a place to vent and feel somewhat validated when other forumites throw us a 👍, and FDev couldn't care less what is on offer here, so long as we keep buying bobbleheads and paintjobs
 
Of course even with all bases covered, the instancing between players could still mean that 'the enemy' are never seen, even if they are playing in open, because they may never be in the same instance.
Yep, instancing is still an issue.... some times on XBOX we can't instance between EU and US players, even if in same squadron and party chat.
 
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