Reset combat zone -> back to the station

Especially great when the game crashes.
Yesterday my game crashed while disembarking from my ship after landing at a CZ (stuck black screen with infinite footsteps). Fearing the worst, I logged back in... and found myself in the CZ, disembarked, ready to go. Not sure why I didn't get booted, maybe because I hadn't picked a side yet?
 
Well, ugh. I do not like this change.

Also, before the latest update, I was getting around 50fps in GCZs, now I'm getting around 30fps. Anyone else's performance drop with this update?
I haven't done any ground CZs yet (can't wait to experience this change :mad:) but I'm seeing a ~15 FPS decrease in space CZs in Update 13.

I'll probably hop into a few ground CZs over the next few days and see what's going on.

Edit / Update: Ground CZs still appear to be as bad as they were back in Update 12, hovering around ~30-45 FPS. I did try the relog thing and ended up in Candiaei because I went there to mod an Eclipse before riding my Carrier back to 25 Nu-2 Draconis. Getting a ride back home via Apex now.

Also, don't even bother using either of the Odyssey Carbines - they both have this weird tri-modal recoil bounce that can't be eliminated with the Stability mod and throws off your aim beyond 10-20 meters.
 
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I've actually been abusing this intended mechanic by last docking at a station owned by a faction that will go hostile with me after some more hostile actions and then relogging at a foot CZ to get back teleported there after I've done my many crimes so I can turn in a small amount of bonds/bounties to get away from hostile reputation.
 
I've actually been abusing this intended mechanic by last docking at a station owned by a faction that will go hostile with me after some more hostile actions and then relogging at a foot CZ to get back teleported there after I've done my many crimes so I can turn in a small amount of bonds/bounties to get away from hostile reputation.
Another example for fdev (short form for failed developement). Seriously, if FDevs intention is, having only braindead people, who think it is fun staring at the screen for 10 minutes, watching a poor coded AI, chauffeur you to a CZ, or unemployed people, who have the time to do so and dont care about how stupid it is, yes... if thats their intention, they made a perfect job.

ED is not where player like to run around for about 2 hours, having a virtual nap in your starship, making a virtual coffee or have a virtual pee. No, ED was not, is not and never should be a lifetime waste like Star Citizen. But if the new concept is to invest more time and to have less time for actual playing a game, then SC is the far better choice.

Just my2cent
 
It absolutely is an exploit. But I agree with your condition (if... then). If relogging never was an option in the first place maybe some effort had been made to make engineering more accessible for the common person that doesn't play the game for 16 hours per day.

It's got nothing to do with accessibility, you literally have to log out and in again to get your engineer updates, (specifically Kit Fowler, Yarden Bond, Wellington Beck, Oden Geiger). As designed by the game developers. Relogging is a function of gameplay.
 
It's got nothing to do with accessibility, you literally have to log out and in again to get your engineer updates, (specifically Kit Fowler, Yarden Bond, Wellington Beck, Oden Geiger). As designed by the game developers. Relogging is a function of gameplay.
If it was per design they could've just added a 'reset instance'-button to our cockpits.
 
It's a shame that such "fixes" are applied in this way instead of just add a button 'battle again' or someting like that.
The developers are doing everything possible to kill interest in the game.
I'm not interested in playing space taxi after working day or running to the ship and back after the battle is over...
 
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