Reverski.. suggestions to stop or at least limit it

A laser turret is much more efficient to stop active regen of shields. But I'm all for giving LR weapons some falloff, lets say starting at half their max distance.
This, as well as increasing base fallof on lasers to make them usefull outside sitatuons when we plan to farm for 2hrs without restocking. It's only scenarion where lasers have place currently, plus maybe effects turrets on some ships.
 

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1. Suggesting a fix should stimulate discussion, whatever it does or not stimulate you is beyond this forum.
2. I think that for ANY reasoanably complex and developed game like ED, balancing pass to encourage build variety is valid reason in itself.
3. Problem is that my gameplay sometimes "forces" me to fight reverskies and your salution only apply to arranged duels that are small portion of PvP gameplay, if you lack expariance in game or imagination to realize diffrent scenarios then someone might find your comment in this thread to be no more than pathetic.

Funny list. :)

Regardless, I hope FDev do not make changes as per your suggestion, as this would just force people to play your way rather than their own way.
That's as equally valid an opinion as yours, and their way of playing is as equally valid as yours.

I can imagine plenty scenarios where LR hitscan weps have utility for many players that have nothing to do with reverski, who don't deserve to experience the changes in your fix cos you're upset at some people using reverski against you whilst you choose to fight them, get all frustrated and all upset about it, and then pretend you were 'forced' to.

Has nothing to do with them or their game, so no 'fix' should affect them.

Someone can think what they like, too :p
 
Reverse thrusters should not outpace the main thrusters of any other ship though, it's silly. This game already has gameplay related restrictions to ship speed, so using real physics to justify reverski is a poor argument.
It is not a case of rev thrusters. You can boost forward, FAoff and turn.

I find it boring and would just go away if in the situation. But preventing it by some weird and made up physics seems worse.

Than again... if we are to go in that direction... The game could prevent the reverse vector from ever reaching 100 and all weapons should deal 1/5th the damage whenever a ship has a negative forward velocity component.
There, a recipy for the magic wand that takes out reverski. ;)
 
Its like saying im a rock, and i like fighting scissors, but i think we should ban paper
You dont think reverski is a weak low-skill tactic ?
Why not make reversing subject to the same soft speed limit whether fa-on or not. Problem solved with no bizarre heat effects etc.
Everyone accepts speed limits on space ships at all so wheres the grounds for complaint?
 
5. Add rear-facing lasers like original Elite had, or at least allow a CMDR to control his own turrets allowing a turret to become an aimable, fixed weapon while the ship continues on it's current course.. Planes shooting at pursuers while on the run is nothing new, you just have to make sure you don't shoot off the tail like Mr. Jones Senior did! Ever hear of a tail gunner?
That would be multicrew. The tail gunner isnt the pilot and turreted weapons can be used like this in multicrew
 
TBH , I m kinda shocked by responses I getting here, just suggested simple fix, I meant pvp, couse in pve game difficulty given engineers unbalancing is strong 2/10, and instead get wall of text that is spupposed to..... hmm i have no idea what exactly

Well, the easiest way is to remove the microgimbal from hitscan weapons. This is what makes reversky so effective.
One should not be able to precise snipe a module from 5-6km with fixed weapons.

Adding falloff to long range mod will actually counter the precise point long range was introduced. So a solid NO to that.
It's simply a bad suggestion.
 
There is no "reverski" in space, just like there isn't an up or a down. We only think it's reverski because FA-on turns the vacuum of space into an atmosphere. FA-off more accurately simulates how thrusters in space work - we drift according to Newton in a straight line, our heading completely uncoupled from our vector unless thrusters are actually applying an outside force. This is very different from FA-on where thrusters are firing for no good reason at all (fighting imaginary drag).

ps - original ED promo trailer features a reverski move, so suck it up OP :p
 
You dont think reverski is a weak low-skill tactic ?
Your opponent is exploiting a weakness in YOUR ship, which is its either its slow or has no long range weaponry. I like it
Who said anything about MY ship? Even for PvE it makes sense to have either a ship which can close to target quickly or reach out to targets quickly.
Question still applies: dont you think it is a weak low-skill tactic?
Point being, the results are overpowered considering the low skill bar.

I bet these people think the rebels in Star Wars cheated in some way too
Luke turned off his gimbals to use shortrange plasma to nail the Powerplant.
It was a classic movie climax because it took skill & timing. If he'd been flying backwards to outrange the deathstar and hammer it to death with LR rails while it was helpless, it wouldve bored the pants off everyone, Star Wars wouldve been a forgotten movie footnote, & Empire, and Elite 1984 would never have been made. And we wouldnt be arguing about godamn reverski. xP
 
Who said anything about MY ship? Even for PvE it makes sense to have either a ship which can close to target quickly or reach out to targets quickly.
Question still applies: dont you think it is a weak low-skill tactic?
I don't see what's wrong with just not chasing them? Like that's what they want you do, so don't do it? Let them come to you
 
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Question still applies: dont you think it is a weak low-skill tactic?
Point being, the results are overpowered considering the low skill bar.

It's a fair fight. Both participants are pointing straight at each other. The only advantage actually remains with the pursuer, who has more control over distance-to-target because he can boost while pursuing (at least until his ENG runs out).

If the pursuer loses, it's because his ship wasn't up to the task.
Luke turned off his gimbals to use shortrange plasma to nail the Powerplant.
It was a classic movie climax because it took skill & timing. If he'd been flying backwards to outrange the deathstar and hammer it to death with LR rails while it was helpless, it wouldve bored the pants off everyone, Star Wars wouldve been a forgotten movie footnote, & Empire, and Elite 1984 would never have been made. And we wouldnt be arguing about godamn reverski. xP

If Luke's X-wing had longer-range weapons than the Death Star, then that's exactly what he should have done. The Empire's correct counter-strategy would have been to equip the Death Star with longer-range weapons than an X-wing, and/or a fighter escort (which they did), rather than praying to George Lucas for a rewrite of the laws of physics.
 
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