Another American POV
I backed both, but only gave SC $35 middle of last year for whatever kickstarter thing they had. I guess it was a ship, the ability to play whatever mods they put out before the game (I still haven't installed their "hangar mod"), and the game when it releases. What initially turned me off was them asking real money for the other ship models they were releasing. Nope, I ain't gunna do that!
When CR released Freelancer, I really enjoyed it, but only because there was no other space sim game out for a long time before that. I'd played Elite on my Commodore 64 and yearned for those days again. What annoyed me about Freelancer (and see in OP's video), are all the annoying animation sequences that get repeated ad-infinitum and the arcade feel of flying. When I start playing the final SC game, and there is no way to turn off those animation sequences, it will be only a few weeks before I'm done for good. In Freelancer, there were slight variations on how the different ships handled. Immersion was completely blown when I first piloted one of the huge transport/destroyer/whatever they were vessels, and they had the same jittery movement as the smaller-mass ships. Freelancer's storyline was really good though, but once you were done, you'd already visited 95% of the available star system. I visited the last few, found a few really cool things, but there was nowhere else to go, or do, or anything. I replayed a year later tho.
What I saw in the video looks a lot like Freelancer, and I, personally, am not that interested in it again. Not with Elite getting closer and closer to release.
I joined ED's Beta back in the Backer's App days, and upped my ante to Alpha a week or so ago. I'm very glad I did, and even if by some crazy twist of fate I decide I don't like ED (like I get hit on the head and lose my mind), it's more about supporting Braben for all his great work he's done.
This American wasn't "yahoo"ing and whatnot as I watched ED videos from the first Alpha backers, but I was certainly sitting on the edge of my seat, pushing my keyboard away so my drool didn't short it out!
And I've been pushing ED to all my gamer buddies here in the States and abroad. I ran a Neverwinter Nights server for 3 years and still keep in touch with my old players from here, Australia, England, Germany, Canada, etc.
I'm hoping Braben decides to push ED in the States using some good ol' fashioned American advertising. It seems to be the only thing most of us notice. And his work is worth a lot of U.S. $$$ to head his direction.
I backed both, but only gave SC $35 middle of last year for whatever kickstarter thing they had. I guess it was a ship, the ability to play whatever mods they put out before the game (I still haven't installed their "hangar mod"), and the game when it releases. What initially turned me off was them asking real money for the other ship models they were releasing. Nope, I ain't gunna do that!
When CR released Freelancer, I really enjoyed it, but only because there was no other space sim game out for a long time before that. I'd played Elite on my Commodore 64 and yearned for those days again. What annoyed me about Freelancer (and see in OP's video), are all the annoying animation sequences that get repeated ad-infinitum and the arcade feel of flying. When I start playing the final SC game, and there is no way to turn off those animation sequences, it will be only a few weeks before I'm done for good. In Freelancer, there were slight variations on how the different ships handled. Immersion was completely blown when I first piloted one of the huge transport/destroyer/whatever they were vessels, and they had the same jittery movement as the smaller-mass ships. Freelancer's storyline was really good though, but once you were done, you'd already visited 95% of the available star system. I visited the last few, found a few really cool things, but there was nowhere else to go, or do, or anything. I replayed a year later tho.
What I saw in the video looks a lot like Freelancer, and I, personally, am not that interested in it again. Not with Elite getting closer and closer to release.
I joined ED's Beta back in the Backer's App days, and upped my ante to Alpha a week or so ago. I'm very glad I did, and even if by some crazy twist of fate I decide I don't like ED (like I get hit on the head and lose my mind), it's more about supporting Braben for all his great work he's done.
This American wasn't "yahoo"ing and whatnot as I watched ED videos from the first Alpha backers, but I was certainly sitting on the edge of my seat, pushing my keyboard away so my drool didn't short it out!
And I've been pushing ED to all my gamer buddies here in the States and abroad. I ran a Neverwinter Nights server for 3 years and still keep in touch with my old players from here, Australia, England, Germany, Canada, etc.
I'm hoping Braben decides to push ED in the States using some good ol' fashioned American advertising. It seems to be the only thing most of us notice. And his work is worth a lot of U.S. $$$ to head his direction.