Sell (all) bounty transaction at 50% loss. They're spamming up my Transaction list!

I did and the why is in my first post.

Personally I feel this did not warrant a new thread. One is a proposed feature, one is a proposed feature of the proposed feature. They should be merged.
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Like the other thread, I absolutely oppose this suggestion in its current form. The KWS throws money at us. Sometimes that money will require a bit of searching or traveling. This is important, as it makes the money not exactly 'free'. A bounty broker would cheapen the need to search or travel, and this will have a negative impact on the game. I get it. It's inconvenient to hunt down those claims. It's a pain to sift through your transaction tab. Suicidewinder is only a temporary solution. But there are better ways than a bounty broker, and many people have outlined them in the other thread addressing this issue.
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Parts of this suggestion are great. The elements it would add to the game would be fun. There are other (better) ways to implement those elements without destroying other critical aspects of the game.
 
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Some kind of Bounty Broker, in contacts, for claiming bounties. Any large station or whatever, this run around is a time sink that players don't want.
 
Still no DEV or QA-team response to this and i've seen at-least another 3 post on this since the last time I posted here
This seems like it would be a simple issue to fix why is still not looked at.
This is the only thing in game that bugs me and has done so since p-beta
 
Still no DEV or QA-team response to this and i've seen at-least another 3 post on this since the last time I posted here
This seems like it would be a simple issue to fix why is still not looked at.
This is the only thing in game that bugs me and has done so since p-beta

Maybe they can't because it's the big (secret) announcement at Gamescon? :)
 
I find the bounty broker a brilliant idea. It adds a nice realistic dynamic to the game, by building on the comparative advantages of the "rich" and the "poor". I'd argue that its benefit is not really about you getting paid for your faraway bounties but to expand the list of possible interactions in the game, making the galaxy more alive (which is sorely needed!)

Take my example: Recently I'm doing smuggling where I make almost 2 mil in a 12 minutes round trip. In the meantime I like to take on pirate assassinations for fun and naval ranking. I jump to the relevant system, blast my target and jump back. I don't bother with collecting the bounty in the target system. Supercruising to a station for 200k CR is a waste of time for me (or it is an outpost where I can't even dock). My transaction list is full of 100-200k bounties from here and there that will _never ever_ be collected.

Now, I couldn't care less about the money, having that long list is just a minor aesthetic problem. But I'd love to turn them into an opportunity for others. I'd give away these bounties for free if I could. Now they just sit there, useless.

p.s. Suicidewinder is such a non-solution, I'm not blowing myself up just to clear a stupid list!
 
I'd still like a search faction option (mabye its the gypsies blood in me) i like to travel so the only solution i have atm is out of game search using "google and eddb.io"

goto google and type
"Faction name" site:eddb.io
"The Purple Camorra" site:eddb.io
not the best solution but its working for me atm
 
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"Faction name" site:eddb.io
+1 for the suggestion. It didn't actually help for the one unknown I had left, but a more general search found it on the List Of Minor Factions on one of the ED Wikis that I'd forgotten all about.


I don't know how up-to-date this is (I haven't even checked the validity of the one I found yet) but it might be useful to others until and unless FD fixes this oversight.
 
My biggest grip about bounty hunting is cashing in all of the bounties. My transaction screen was full of bounty vouchers because I did not feel like jumping hundreds of light years away to cash them in.

It's the 34th century don't these people believe in wire transfers...e-mail???!! This sparked an idea.

I believe it would be cool if we could just cash in bounties at the nearest station. The Empire, Alliance, and Federation are not at war... they still participate in commerce so why not?

My actual idea would be that when we go for a bounty we have the option to CAPTURE or KILL the target. Killing the target would net you less credits while capturing and extraditing the criminal back to the system he/she is wanted in will grant you more credits and reputation with the government you turn them into.

The NPC would eject and we could scoop them up like cargo or elect to execute them while they are floating in space. The kill warrant scanner could display a list of charges levied against the accused and we could decide their fate. NPCs could beg for their lives... or defiantly request to be fragged.

Taking the criminal into custody could cause his friends or mercs to attempt a rescue while you are enroute to drop him off at the nearest jail.

There could actually be Capture or Kill missions or Escort Prisoner Transport missions.

I dunno just a thought.
 
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Yes please I have 3 sub-1,000 bounty claims for being interdicted and killing the jerk(NPC) but not worth traveling long distance for a whoping 1,866(combined) in 3 seperate system's I've well left behind.
 
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I need a broker

My transactions read like a list of chores, and I'm not really about sinking more time in a game already described as grindy. Because I have an upstanding membership in the Pilots Federation and a roll of credits I wouldn't mind paying someone at a station for Brokering my Transactions so I don't have to fly hundreds of light years just to cash in. While this is fine for Missions for other transactions not so much. You would think in the future credits and transactions would be more automated and less mundane. They are in 2015.
I could delete it all to clear space, the list is really more cumbersome than I like, but those are MY credits. I am not asking for a neon number to pop up and magically put 100cr. in my account for every mob I kill, but I would also like a bit more ease of game play. Grindy grind is a grind. How many of you are sitting on a stack of transactions for this same reason?
 
Definitely in favour of pretty much all of the suggestions posted in this thread. The idea of selling bounties to another player is especially attractive as that would open up an entire new profession and career option, though it might need conditions being imposed to keep it balanced and probably beta testing.

Say Commander A has a total of 200,000 Cr bounties that he wants to sell. He docks, heads to Contacts and sells his bounties to the broker. The broker then presumably places a mission on the bulletin board (perhaps merging several Commander's bounty claims) listing the systems and the total reward (minus a small administration fee of course...) which Commander B accepts.


  1. Does Commander A get paid his 100,000 Cr the instant he sells to the broker?
  2. Does Commander A get paid as each individual bounty is cashed (perhaps in a similar manner to the Powerplay salary - you get an inbox notification and you have to claim it at a station)?
  3. Does Commander A only get paid once all bounties have been cashed?
  4. What happens if Commander B is blown up? Does Commander A lose his bounty claims or has he already walked off with the money from the broker?
 
Definitely in favour of pretty much all of the suggestions posted in this thread. The idea of selling bounties to another player is especially attractive as that would open up an entire new profession and career option, though it might need conditions being imposed to keep it balanced and probably beta testing.

Say Commander A has a total of 200,000 Cr bounties that he wants to sell. He docks, heads to Contacts and sells his bounties to the broker. The broker then presumably places a mission on the bulletin board (perhaps merging several Commander's bounty claims) listing the systems and the total reward (minus a small administration fee of course...) which Commander B accepts.


  1. Does Commander A get paid his 100,000 Cr the instant he sells to the broker?
    A: YES
  2. Does Commander A get paid as each individual bounty is cashed (perhaps in a similar manner to the Powerplay salary - you get an inbox notification and you have to claim it at a station)?
    A: NO - STRAIGHT AWAY
  3. Does Commander A only get paid once all bounties have been cashed?
    A: NO - STRAIGHT AWAY
  4. What happens if Commander B is blown up? Does Commander A lose his bounty claims or has he already walked off with the money from the broker?
    A: Assuming this part of it is done, which I doubt FD would extent to - HARD CHEESE! LOSE IT ALL.

IMHO (see above)
 
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How about a reverse-rare goods scenario? Allow the bounties to be traded to/from the marketplace, but the value decays with distance from the cash-in system. This would create a new class of trading. Cargo space wouldn't be required, and the quantities would be inherently limited. Other players could collect them up to take them to the eventual destination. Or if they don't make it, they can sell it again for someone else to take it up. It would probably have to take a steep decay close to the final destination to encourage final delivery and maximise income.
 
Allow the bounties to be traded to/from the marketplace, but the value decays with distance from the cash-in system.
What an excellent idea! Whatever value lies in making players go to particular places to clear the list is still somewhat preserved, but the convenience is there for when we need it. +Rep and +1.
 
How about a reverse-rare goods scenario? Allow the bounties to be traded to/from the marketplace, but the value decays with distance from the cash-in system. This would create a new class of trading. Cargo space wouldn't be required, and the quantities would be inherently limited. Other players could collect them up to take them to the eventual destination. Or if they don't make it, they can sell it again for someone else to take it up. It would probably have to take a steep decay close to the final destination to encourage final delivery and maximise income.
While I think (if it was harsh enough, like 95% per lightyear multiplicative) this is an acceptable compromise between maintaining the significance of distance and convenience to the bounty hunter.

However I think it's just too much data to keep track of, and would never work.
 
How about a reverse-rare goods scenario? Allow the bounties to be traded to/from the marketplace, but the value decays with distance from the cash-in system. This would create a new class of trading. Cargo space wouldn't be required, and the quantities would be inherently limited. Other players could collect them up to take them to the eventual destination. Or if they don't make it, they can sell it again for someone else to take it up. It would probably have to take a steep decay close to the final destination to encourage final delivery and maximise income.

I like that. So it's the original extended idea of the Bounty Broker consolidating bounties togethor and allowing CMDRs to buy them back to then go and collect them. But your suggestion turns it into more of a free flowing market, where the value of the bounties simply increase/decrease according to the distance to the appropriate system. CMDRs could just move these (consolidated) bounties onwards to make a profit, rather then take them all the way and cash them in. This is the platinum solution :)

My only caveat would be, would there be enough interest, and business (ie: bounties being sold off remotely), to merit the extra work above the simplest solution, of just selling the unwanted bounties (for some value), the end!


Anyway, with your platinum solution... So let's say when a CMDR sells their Bounty to a broker they get:-
Sell to broker: value * 25% + value * 65% * (250 - distance)/250

note 1: distance of bounty from associated system is 0-250 (above 250 it's treated as 250)
note 2: this distance figure (250) could be adjusted to increase/decrease the rate at which bounties decrease in value over distance.

So for a 1000CR bounty:-
- if you were really close to the bounty's system, you'd sell it to get approaching: 900cr for it. (90%)
- if you were 250ly or more away from the bounty's system, you'd get about 250cr for it. (25%)
- if you were to sell it at the bounty's system you'd of course get 100%.​

If you were buying a (consolidated) bounty back from a broker to move it on, you'd just use:-
Buy from broker: value * 26% + value * 65% * (250 - distance)/250​

...so you'd buy it back for 1% more than it was sold there for! (That's the brokers commissions ::) As long as you now move it a good distance back towards its associated system, you'd turn a profit.

Done!


That would create a complete sub-market for (consolidated) bounties to be moved around galaxy, with CMDRs simply selling them for less and less depending on distance of associated system (90% -> 25% depending on distance). And at the Broker, all bounties for the same faction/location would simply be consolidated togethor and there they would sit.

CMDRs could then browse these bounties, buy any (consolidated ones) they wished, and then sell them closer to the necessay system (where they'd be more valuable), or indeed sell them at the necessary system.

You could keep an eye out on bounties at the Bounty Brokers, buying up ones you know you are interesting in, creating ever bigger and bigger consolidated bounties. You could move these close to the necessary systems to sell them for a profit, or indeed just take them all the way and cash them in for full value. Imagine seeing a 5mCR consolidated bounty that's built up in a Bounty Broker 200 or more LY away from its system... That would cost you say about 1.9mCR to buy, but as you flew that the 200LY towards the system it's value would rise closer and closer to 5mCR :)


I really like the idea. It's really simple and creates a whole living-breathing undercurrent of a dynamic market flowing around the systems. Again though, my only caveats would be:-
- would there be enough bounties being sold remotely, and interest in it amounst players to merit this more complex solution over just selling them at a lost, and that's it.
- could FD's servers cope with these centralised consolidated bounties being stored in stations/systems and moved around and sold. I suspect the answer is no, because TBH, even two players in the same station often don't even get the same commodity prices :(
 
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Another new thread about unwanted bounties...
https://forums.frontier.co.uk/showthread.php?t=168802

and dev responce
Hello Commander Voz!

I like this idea. A nice choice between putting in effort to maximize reward and paying a tithe for easier access. I can see some potential wrinkles we might want (not allowing Federally affiliated bounties being cashed in Empire-affiliated starports and the like).

Not something that we can right now unfortunately, but I'll certainly jot this down for when we get to add some more bounty hunter love.

Hello Commanders!

Even a seemingly straightforward change like having the ability to abandon bounties takes time and resources to implement, test and deploy, so I'm afraid there's really no quick fix. But I do think it's a good idea and will champion it.

Also, much though I'd love to read and reply to every suggestion and query, I simply don't have time, so, apologies if I miss things, even if they have cropped up lots of times or seem "obvious" - it's not intentional.
 
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