do a blind test, instruct someone to make you test with different settings several times. if you can't correctly guess considerably more than 50% of the time, it's definitely placebo. if it isn't next to 100%, then the effect is probably negligible.
personally, i see no reason ipd sould have any impact either on performance or on perceived 'scale':
https://en.wikipedia.org/wiki/Pupillary_distance
but, who knows what that setting could internally be affecting ...
Massive necro, but this is so weird I felt like posting anyway.
So I have a Lenovo WMR set, it does not have hardware adjustable IPD. In-game, I look like a kid. The scale is absolutely 100% off and while VR is still great, the sense of scale is a major bummer. Changing the value in the INI changes nothing whatsoever. I made big changes, small changes, ridiculous changes: it really matters nothing whatsoever. But that is not because IPD settings don't matter for scale, but because ED simply doesn't do anything with this and it seems a left-over from development.
WMR allows for software adjustment of IPD. It ranges from 59m to 67mm. My eyes are 33m and 34.5mm from the center, so an IPD of 67.5mm. Now here is the fun part:
setting the software IPD to the opposite of what my eyes actually are fixes the scale. I've it set at 59mm and I look like a grown man and everything makes instant sense. It isn't a subtle effect, it is the difference between 'lol, what on earth is wrong here?!' versus 'this is perfect!'.
I have no explanation for this, so I wont bother coming up with faux-sciency nonsense. But if anyone is using a VR set and the scale is off, try mucking about with the sofware IPD in ways that may not make sense. I've been playing with the 'maximum wrong IPD' for hundreds of hours and it looks great without any headaches or nonsense.