Patch Notes Update Ships Beta 1.5 Beta 2 Incoming

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SCB's should not cause hull damage when used. The heat is simply too high. Why would anyone install modules if it starts causing damage in principle?

Elite Dangerous has the technology to travel above the speed of light, can travel for exmplo 200 years light in a matter of minutes, but no technology for cooling a spaceship? Do you understand now?
 
SCB's should not cause hull damage when used. The heat is simply too high. Why would anyone install modules if it starts causing damage in principle?

Because it does a lot less damage than a fist full of cannons. It's about trade offs. You've had it easy for too long, play it for a few months and you will see this is a better way.
 
Elite Dangerous has the technology to travel above the speed of light, can travel for exmplo 200 years light in a matter of minutes, but no technology for cooling a spaceship? Do you understand now?


ohh but they do. Mathematically with the tech we have today a single multi cannon would start melting the ship that uses it if it doesn't melt itself first.

Also in answer to a previous point you made, fiber optic cables CANNOT transfer energy, only data.
 
ohh but they do. Mathematically with the tech we have today a single multi cannon would start melting the ship that uses it if it doesn't melt itself first.

Also in answer to a previous point you made, fiber optic cables CANNOT transfer energy, only data.

I tested this in the Technological Institute of Aeronautics, and it's hard to understand what I mean with regard to technological advancement in about 1300 years? Light is an energy
 
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I tested this in the Technological Institute of Aeronautics, and it's hard to understand what I mean with regard to technological advancement in about 1300 years? Light is an energy

We need quantum entangled, heat dicipation plates. One plate is on the ship, and the other is constantly being cooled, while we use the steam from the process for electricity in the planet bound cities. So simple really :d
 
We need quantum entangled, heat dicipation plates. One plate is on the ship, and the other is constantly being cooled, while we use the steam from the process for electricity in the planet bound cities. So simple really :d

I can help, I'm physics professor at the University of São Paulo. ok?
 
I can help, I'm physics professor at the University of São Paulo. ok?

Perfeito, amigo. Now we just need to get it where large objects can remain entangled. Spooky action at a distance!
Perhaps such materials will become possible after a decade or two post quantum computing.
 
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I tested this in the Technological Institute of Aeronautics, and it's hard to understand what I mean with regard to technological advancement in about 1300 years? Light is an energy

An inefficient energy. Unless your moving the energy a vast distance (much vaster than our ships) a copper cable will beat it, not to mention a super conductor cable which is what you should be using as your argument.

We have no idea how tech will advance, that's what the future is all about. But right now we a playing a game and that game needed a trade off to stop the overuse of SCBs. Heat is that trade off. It's game balancing, not science.
 
Perfeito, amigo. Now we just need to get it where large objects can remain entangled. Spooky action at a distance!
Perhaps such materials will become possible after a decade or two post quantum computing.

Here's my contribution!

liquid-coldplate-full-buried-lg.jpg
 
Perfeito, amigo. Now we just need to get it where large objects can remain entangled. Spooky action at a distance!
Perhaps such materials will become possible after a decade or two post quantum computing.

Ok He didn't say he was a Quantum Physicist. :)

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ohh but they do. Mathematically with the tech we have today a single multi cannon would start melting the ship that uses it if it doesn't melt itself first.

Also in answer to a previous point you made, fiber optic cables CANNOT transfer energy, only data.

Everything is energy man!! :cool:
 
Elite Dangerous has the technology to travel above the speed of light, can travel for exmplo 200 years light in a matter of minutes, but no technology for cooling a spaceship? Do you understand now?

There is technology to cool a spaceship since your spaceship cools down rather rapidly. I think someone is taking ED a bit too seriously.

I love FD and their attention to realism and detail but not all game play can be modeled using Science. I'd rather they make it fun and balance the game.

As for the SCB heat generation, I suspect it will be evaluated and addressed if FD determines it does not accomplish their goal.

Just my two cents
 
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There is technology to cool a spaceship since your spaceship cools down rather rapidly. I think someone is taking ED a bit too seriously.

I love FD and their attention to realism and detail but not all game play can be modeled using Science. I'd rather they make it fun and balance the game.

As for the SCB heat generation, I suspect it will be evaluated and addressed if FD determines it does not accomplish their goal.

Just my two cents

Thanks for the two cents.

I'd like to add that if the Sun can transfer heat and light over vast space, then then there must be a "Goldilocks Zone" where Shield Cell Banks would be happy. My initial post is about the damage the heat causes, not that there is heat as a trade off.

- OldSchoolPlayer
 
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You see, what I mean with all this is not to make the game "ultra realistic", what I'm trying to say is that the warming is absurd, wait a minute, let finish, lol, and I understand that the company , game maker, is trying to make a way to balance things, I saw videos on youtube with players putting up to 8 Shield Cell Bank in his spaceship, of course I find it somewhat dishonest with the other players, it is almost impossible to blow up a ship like that.
Then the Frontier, in my view, should try to limit the use of this module for only 1 but not using the heat as a form of punishment for using it, they are understanding now?
Particularly not use the Shield Cell Bank, prefer to leave more energy for weapons, if I face a powerful enemy try to run, lol, understood now?
 
In fact, the heat dissipation is an important part of the spacecraft planning project. For example, Skylab had a gold coating which blocks the infrared radiation from the sun and a large radiator to dissipate the heat generated

there not will be 1300 years from now, that is precisely the time when it passes the elite dangerous
Elite Dangerous has the technology to travel above the speed of light, can travel for exmplo 200 years light in a matter of minutes, but no technology for cooling a spaceship? Do you understand now?


Ive got a gold plated anaconda its not helping.
 
In fact, the heat dissipation is an important part of the spacecraft planning project. For example, Skylab had a gold coating which blocks the infrared radiation from the sun and a large radiator to dissipate the heat generated

there not will be 1300 years from now, that is precisely the time when it passes the elite dangerous
Elite Dangerous has the technology to travel above the speed of light, can travel for exmplo 200 years light in a matter of minutes, but no technology for cooling a spaceship? Do you understand now?
ED has technology for cooling your spaceship as well. You can turn it off via silent running, that way your modules will not get cooled anymore and your ship overheats.
 
ED has technology for cooling your spaceship as well. You can turn it off via silent running, that way your modules will not get cooled anymore and your ship overheats.

here here....I forgot about that....I remember during the premium beta accidently turning on Silent running and couldn't figure out what key I hit. My ship went boom because I was unware :)

I am aware now :)
 
Menu responses to mouse clicks in station services seem off and a bit slow.

Server stability seems better, but I think I only saw a single human commander last night, whereas a couple of days ago I saw many, but could have been a result of the systems I was in while travelling away from Kaushpoos.

I need to log in again but did I notice a repair option that repaired everything except paint? if we could just get paint applied at whatever wear level we want- would be cool.

Enjoyed a couple of the new missions and meeting up with contacts. Sometimes they behave a bit wonky though- I had one last night just throw a message up to the system and then drop out of Super Cruise without saying follow-me or anything of the sort. Just "Hey you are hard to find" and then dropped out of SC. A bit odd but also kind of fun if you aren't totally noob.

Heat management when fuel scooping seems to be amped up a bit too hard but I quickly learned to cope. The issue is once I go past about 75% heat it is almost guaranteed to suddenly be at 100% and taking damage and dropping out of SC. I have learned to keep up in the outer corona of stars to avoid this; but as I said it does seem a bit too sensitive/fast to heat given the minimal cues as to what we are doing. Hopefully FD get time in the future to enhance the fuel scooping with a bit more pizzazz and some UI stuff going on to make it a bit more interactive - like exploring... :)

So that's the new feedback at the moment. Not fixed since launch of 1.0 from my point of view:

I don't consider myself Ace but as a fair pilot, using energy management, manuevering thrusters and FA Off judiciously, I still find it difficult in Viper on down class ships to stay on the tail of Anaconda and Imperial Courier types. It seems to me it should be a bit easier/ more intuitive to do this- maybe not against an Elite ranked AI, but competent or less- why should these big ships be as maneuverable as the little ones?

Outfitting > I want to see some indication that I have decals and paint options I can apply on the menu before selecting it. Right now just blank boxes - not nice!

Also in outfitting, I would still like to see user controlled camera or at least some zoom options (among other enhancements that would make choosing modules more friendly via UI enhancements - like being able to go from comparison straight to buy instead of exiting out and having to select the module again to buy it, comparison of more than one module to the currently equipped one). I went to outfit a new Asp last night and couldn't for the life of me tell where the gun mount I was looking at was located- it looked like the rear of the ship but was the front. Having only one FD chosen zoom/ view in outfitting per hardpoint is a bit meh. Would also be cool to highlight the Hard Point and maybe show stats for it.

Final comment- probably no-one at FD cares but I have complained since launch about the odd choice of Size and Quality ratings- Higher is Always Better and letters should not be used at all! "A" should never be "the best" because it is an presents a lock on any future "betterness", without resorting to "AA" which just seems absurd. I think best module being A rated is a poor design choice. But maybe that's just me.
 
DarkMatterGenerator said:
Final comment- probably no-one at FD cares but I have complained since launch about the odd choice of Size and Quality ratings- Higher is Always Better and letters should not be used at all! "A" should never be "the best" because it is an presents a lock on any future "betterness", without resorting to "AA" which just seems absurd. I think best module being A rated is a poor design choice. But maybe that's just me.

In spending only half a billion in upgrades, I am nowhere near an expert in this; however, I have found that A rated is not always "best". I think A rated tries to be best bang for the mass, but often the power requirements make it a trade off to using a lesser rated component.

I think of it like this:
E rated - demo version, introductory offer but the least efficient.

D rated - mass management golden child, but only slightly more effective than E

C rated - middle of the road, lighter mass, moderate power needs, more efficient than D but not as good as...

B rated - bloated mass, more power, more bang for just under the top end component

A rated - same mass as C, power hungry, but the most oomf of the components.

I always upgrade life support to D and let it sit there to stretch FSD as far as it can go and still save on power. I work to get top end FSD for the range. For PP it depends, I find sometimes the A rated PP, a class under, gives a better output than the D rated component above it, saves a little more mass, and still provides better heat management. I think it's all about personal play style and the trade-off when outfitting. I don't generally find in my play style that solid A rated components make the better ship, but it's up to the CMDR to make the best of what they can.
 
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